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L&L: Putting the Vance in Vancian
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<blockquote data-quote="Ratskinner" data-source="post: 5833502" data-attributes="member: 6688937"><p>Those games however, do have (a limited set) of abilities attached to classes. Do you object to characters gaining new abilities (other than spells) as they level up in general, or just player choices in the process? </p><p></p><p>What I mean is: It sounds to me like there will be a "basic" version of the game presented in the PHB. Classes in this Basic version will not involve players making choices as they level up (except perhaps spell choices and multiclassing, maybe?) I suspect later in the book will be modules making it "Advanced" and allowing players to swap out options as they level up (call 'em feats or whatever.) I would think that an individual DM would have the option of just keeping with the basic classes. Failing that, I feel that they would be remiss in not producing a "red box" with just the basic rules and some monsters to hook young'ens. </p><p></p><p>I suspect that most people would still call the additional modules in the PHB (or first three books?) a part of the "core", while still calling the simpler game "basic" or something. At least, this is the impression I get from the things they've written. Would that be satisfactory for you?</p></blockquote><p></p>
[QUOTE="Ratskinner, post: 5833502, member: 6688937"] Those games however, do have (a limited set) of abilities attached to classes. Do you object to characters gaining new abilities (other than spells) as they level up in general, or just player choices in the process? What I mean is: It sounds to me like there will be a "basic" version of the game presented in the PHB. Classes in this Basic version will not involve players making choices as they level up (except perhaps spell choices and multiclassing, maybe?) I suspect later in the book will be modules making it "Advanced" and allowing players to swap out options as they level up (call 'em feats or whatever.) I would think that an individual DM would have the option of just keeping with the basic classes. Failing that, I feel that they would be remiss in not producing a "red box" with just the basic rules and some monsters to hook young'ens. I suspect that most people would still call the additional modules in the PHB (or first three books?) a part of the "core", while still calling the simpler game "basic" or something. At least, this is the impression I get from the things they've written. Would that be satisfactory for you? [/QUOTE]
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L&L: Putting the Vance in Vancian
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