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L&L: Putting the Vance in Vancian
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<blockquote data-quote="Lanefan" data-source="post: 5833863" data-attributes="member: 29398"><p>We-ell, I guess I'd qualify as a "TSR-era fan", and I'm not at all fond of how 3e did feats and skills (and yes, I did my time in the 3e squadron, before anyone asks).</p><p></p><p>That said, a few years ago I sat down and rebuilt Monks and Bards for my 1e-style game as completely feat-based classes. And so far - somewhat to my amazement - it's working! (after some experimenting I realized the same idea would not work at all well for any other class)</p><p></p><p>I also don't have any problem with a very rudimentary skill system - all I use is Swim-Boat-Ride, roll a d10 for each to see how good you naturally are at it (racial modifiers apply in some cases e.g. Dwarves do not tend to swim well); stats of any kind don't make a difference and the roll is locked in forever*. And that's the key: it's locked in. It doesn't change with level, stats, or anything else*. You roll three dice during char-gen and that's it. <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite1" alt=":)" title="Smile :)" loading="lazy" data-shortname=":)" /></p><p></p><p>* - if someone really wants to improve at one of these during their adventuring career they can state their intention to do so and I'll handle it case by case.</p><p></p><p>This simply reflects reality. I, for example, don't know one end of a horse from another - nasty dangerous beasts they are, if you ask me - but put me in a boat and I'll have half a clue what to do with it because boats were part of my upbringing. I have friends who are the exact opposite.</p><p></p><p>Lanefan</p></blockquote><p></p>
[QUOTE="Lanefan, post: 5833863, member: 29398"] We-ell, I guess I'd qualify as a "TSR-era fan", and I'm not at all fond of how 3e did feats and skills (and yes, I did my time in the 3e squadron, before anyone asks). That said, a few years ago I sat down and rebuilt Monks and Bards for my 1e-style game as completely feat-based classes. And so far - somewhat to my amazement - it's working! (after some experimenting I realized the same idea would not work at all well for any other class) I also don't have any problem with a very rudimentary skill system - all I use is Swim-Boat-Ride, roll a d10 for each to see how good you naturally are at it (racial modifiers apply in some cases e.g. Dwarves do not tend to swim well); stats of any kind don't make a difference and the roll is locked in forever*. And that's the key: it's locked in. It doesn't change with level, stats, or anything else*. You roll three dice during char-gen and that's it. :) * - if someone really wants to improve at one of these during their adventuring career they can state their intention to do so and I'll handle it case by case. This simply reflects reality. I, for example, don't know one end of a horse from another - nasty dangerous beasts they are, if you ask me - but put me in a boat and I'll have half a clue what to do with it because boats were part of my upbringing. I have friends who are the exact opposite. Lanefan [/QUOTE]
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