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L&L: Putting the Vance in Vancian
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<blockquote data-quote="Rogue Agent" data-source="post: 5834497" data-attributes="member: 6673496"><p>You're conveniently forgetting the part where your hypothetical 5E could simultaneously be several different games often with completely incompatible gameplay. OD&D didn't do that. And it's specifically that kind of multi-system / dual-statting support (which is what you'd effectively need) that has failed time and time again in the RPG industry.</p><p></p><p>As I've said before: I get that you really, really, really, really want 5E to be OD&D with all the stuff you don't like pushed off into an unsupported supplement where you can ignore it. But it's fairly clear that it's not going to be.</p><p></p><p></p><p></p><p>But at that point you're just saying that you prefer one form of customization vs. a different form of customization. Which is, of course, perfectly OK. But it's a very different claim.</p><p></p><p></p><p></p><p>As others have pointed out <a href="http://thealexandrian.net/wordpress/2662/roleplaying-games/a-nomenclature-of-dd-editions" target="_blank">OD&D != Rules Cyclopedia</a>. I cited 1985 because I thought it was the year that both the BECMI Companion added druids/paladins and the year that UA added NWPs. But a quick review indicates that the BECMI stuff was actually 1984. So call it 1984-1985.</p><p></p><p></p><p></p><p>It's a very different kettle of fish: 3E streamlined the core of the game (while keeping most of the math the same), but left most of the ancillary stuff (monster descriptions; spell descriptions; etc.) intact. The ancillary stuff is the stuff most likely to be protected by copyright, so the OGL gave the retro-clones the ability to re-apply the original core mechanics (the stuff that explicitly can't be copyrighted) and run with it.</p><p></p><p>4th Edition, OTOH, kept the core mechanics of 3E but changed everything else. The difficulty and legality of making a retro-clone of 4E that's acutally compatible with 4E (as opposed to just having some similar gameplay with radically different classes, powers, monsters, etc.) is much, much higher.</p></blockquote><p></p>
[QUOTE="Rogue Agent, post: 5834497, member: 6673496"] You're conveniently forgetting the part where your hypothetical 5E could simultaneously be several different games often with completely incompatible gameplay. OD&D didn't do that. And it's specifically that kind of multi-system / dual-statting support (which is what you'd effectively need) that has failed time and time again in the RPG industry. As I've said before: I get that you really, really, really, really want 5E to be OD&D with all the stuff you don't like pushed off into an unsupported supplement where you can ignore it. But it's fairly clear that it's not going to be. But at that point you're just saying that you prefer one form of customization vs. a different form of customization. Which is, of course, perfectly OK. But it's a very different claim. As others have pointed out [url=http://thealexandrian.net/wordpress/2662/roleplaying-games/a-nomenclature-of-dd-editions]OD&D != Rules Cyclopedia[/url]. I cited 1985 because I thought it was the year that both the BECMI Companion added druids/paladins and the year that UA added NWPs. But a quick review indicates that the BECMI stuff was actually 1984. So call it 1984-1985. It's a very different kettle of fish: 3E streamlined the core of the game (while keeping most of the math the same), but left most of the ancillary stuff (monster descriptions; spell descriptions; etc.) intact. The ancillary stuff is the stuff most likely to be protected by copyright, so the OGL gave the retro-clones the ability to re-apply the original core mechanics (the stuff that explicitly can't be copyrighted) and run with it. 4th Edition, OTOH, kept the core mechanics of 3E but changed everything else. The difficulty and legality of making a retro-clone of 4E that's acutally compatible with 4E (as opposed to just having some similar gameplay with radically different classes, powers, monsters, etc.) is much, much higher. [/QUOTE]
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