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L&L: Putting the Vance in Vancian
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<blockquote data-quote="Odhanan" data-source="post: 5839294" data-attributes="member: 12324"><p>It's one of my big problems with that iteration of the game. Basically you have game mechanics that make sense from a gamist and/or narrativist standpoint, and I wouldn't define myself as either of those types. </p><p></p><p>I like immersion. I like to act as my character in a game world in motion that is considered an alternate reality unfolding <em>live</em> as the events follow their natural course in the game. I don't want to be the co-author of a "story" with "narrative control". I want to role play my character from my character's standpoint, not as a pupetteer building a drama from afar.</p><p></p><p>Likewise, I do not want the game rules and the board to be the game itself. The game itself for me is what happens in this world in motion I was just talking about. All the rest is window dressing and adjudication material that helps the make-believe to stay coherent. It's not the point of the game to me. The make-believe is.</p><p></p><p>I'm what you might call an immersionist, or a simulationist. Whatever jargon you might want to use. I love role playing, but have no interest in "building stories and narratives" in a role playing game. Neither do I want to consider its rules to be the point of the game itself. It's never been, for me.</p></blockquote><p></p>
[QUOTE="Odhanan, post: 5839294, member: 12324"] It's one of my big problems with that iteration of the game. Basically you have game mechanics that make sense from a gamist and/or narrativist standpoint, and I wouldn't define myself as either of those types. I like immersion. I like to act as my character in a game world in motion that is considered an alternate reality unfolding [I]live[/I] as the events follow their natural course in the game. I don't want to be the co-author of a "story" with "narrative control". I want to role play my character from my character's standpoint, not as a pupetteer building a drama from afar. Likewise, I do not want the game rules and the board to be the game itself. The game itself for me is what happens in this world in motion I was just talking about. All the rest is window dressing and adjudication material that helps the make-believe to stay coherent. It's not the point of the game to me. The make-believe is. I'm what you might call an immersionist, or a simulationist. Whatever jargon you might want to use. I love role playing, but have no interest in "building stories and narratives" in a role playing game. Neither do I want to consider its rules to be the point of the game itself. It's never been, for me. [/QUOTE]
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L&L: Putting the Vance in Vancian
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