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General Tabletop Discussion
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L&L: The Challenges of High Level Play
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<blockquote data-quote="JoeGKushner" data-source="post: 5825229" data-attributes="member: 1129"><p>Orcus was rewritten before Essentials came out. The game designers don't play enough at higher levels to 'gork' the math fully in 4th or 3rd. Or if they do, they're playing some very 'wussified' style characters that can't do the basics that most internet combo shots will gather in a week.</p><p> </p><p>The math in 4e was so broke that they had to rescale monster damage almost completely. And monster hit points for that matter.</p><p> </p><p>With a massive lack of support, and what's worse, advancement to higher levels moving through exactly the same mechanics as it did before, the game play will proceded exactly as it did before because that's how the characters are going to advance in level.</p><p> </p><p>Another problem is that it has a huge assumption on magic being fairly common. If you're playing in the all martial campaign, well, a lot of those assumptions about movement and information gathering, among other bits, is probably going bye bye. While you can't build to one power source, to think that with rogues, rangers, and fighters being some of the most popular classes that it's not happening and that might cause its own issues seems odd. Mind you Monte is the maker of numerous books of magic so I can't blame him for thinking who the hell would run an all martial campaign or that it sucks to be them.</p><p> </p><p>Until we see a lot more published support and a lot more sense in the threats and means of advancement, epic or high level play is, and will remain 'different'.</p></blockquote><p></p>
[QUOTE="JoeGKushner, post: 5825229, member: 1129"] Orcus was rewritten before Essentials came out. The game designers don't play enough at higher levels to 'gork' the math fully in 4th or 3rd. Or if they do, they're playing some very 'wussified' style characters that can't do the basics that most internet combo shots will gather in a week. The math in 4e was so broke that they had to rescale monster damage almost completely. And monster hit points for that matter. With a massive lack of support, and what's worse, advancement to higher levels moving through exactly the same mechanics as it did before, the game play will proceded exactly as it did before because that's how the characters are going to advance in level. Another problem is that it has a huge assumption on magic being fairly common. If you're playing in the all martial campaign, well, a lot of those assumptions about movement and information gathering, among other bits, is probably going bye bye. While you can't build to one power source, to think that with rogues, rangers, and fighters being some of the most popular classes that it's not happening and that might cause its own issues seems odd. Mind you Monte is the maker of numerous books of magic so I can't blame him for thinking who the hell would run an all martial campaign or that it sucks to be them. Until we see a lot more published support and a lot more sense in the threats and means of advancement, epic or high level play is, and will remain 'different'. [/QUOTE]
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L&L: The Challenges of High Level Play
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