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L&L: The Challenges of High Level Play
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<blockquote data-quote="Dausuul" data-source="post: 5825498" data-attributes="member: 58197"><p>It's an interesting question, and I think it requires digging a little deeper into what causes high-level play to become like superheroes.</p><p></p><p>Here are the elements that I feel combine to create the "wahoo" effect at high levels:</p><p></p><ul> <li data-xf-list-type="ul">An explosion of save-or-die effects (rocket tag) combined with easy resurrection. Death is a revolving door.</li> <li data-xf-list-type="ul">Widespread ability to fly at will. This completely changes the nature of the battlefield.</li> <li data-xf-list-type="ul">Freely usable, precisely targeted long-range teleportation. Geography is now irrelevant. Dungeons that are not teleport-warded might as well not exist.</li> <li data-xf-list-type="ul">Freely usable divination that is both specific and reliable. The fog of war is irrelevant. Secrets that are not divination-warded might as well not exist.</li> </ul><p>Basically, what all this comes down to is certain abilities (resurrection, insta-kill, flight, teleportation, divination) being usable without cost, or with costs so low as to be no real limit on use. So, I think that points the way to putting a dial on wahoo. Segregate the wahoo abilities into their own module of spells and magic items. Then provide the following settings for that module:</p><p></p><ul> <li data-xf-list-type="ul"><strong>Not Available.</strong> You can't have any.</li> <li data-xf-list-type="ul"><strong>By Authorization Only.</strong> Using this material requires the expenditure of a resource which is under the DM's direct control. You get only what the DM hands out; when you use it up, you don't automatically get more.</li> <li data-xf-list-type="ul"><strong>Limited Use.</strong> Using this material requires the expenditure of a limited resource. You can get more, but it's non-trivial and forces you to ration your use of wahoo. Alternatively, access rather than use is limited; the wizard may be able to fly more or less at will, but cannot grant the same ability to the rest of the party, so combat remains ground-based overall. <em>This is high-level 4E with rituals.</em></li> <li data-xf-list-type="ul"><strong>Unlimited Use.</strong> Using this material requires no resource which cannot be quickly replenished. <em>This is high-level 3E.</em></li> </ul></blockquote><p></p>
[QUOTE="Dausuul, post: 5825498, member: 58197"] It's an interesting question, and I think it requires digging a little deeper into what causes high-level play to become like superheroes. Here are the elements that I feel combine to create the "wahoo" effect at high levels: [LIST] [*]An explosion of save-or-die effects (rocket tag) combined with easy resurrection. Death is a revolving door. [*]Widespread ability to fly at will. This completely changes the nature of the battlefield. [*]Freely usable, precisely targeted long-range teleportation. Geography is now irrelevant. Dungeons that are not teleport-warded might as well not exist. [*]Freely usable divination that is both specific and reliable. The fog of war is irrelevant. Secrets that are not divination-warded might as well not exist. [/LIST] Basically, what all this comes down to is certain abilities (resurrection, insta-kill, flight, teleportation, divination) being usable without cost, or with costs so low as to be no real limit on use. So, I think that points the way to putting a dial on wahoo. Segregate the wahoo abilities into their own module of spells and magic items. Then provide the following settings for that module: [LIST] [*][B]Not Available.[/B] You can't have any. [*][B]By Authorization Only.[/B] Using this material requires the expenditure of a resource which is under the DM's direct control. You get only what the DM hands out; when you use it up, you don't automatically get more. [*][B]Limited Use.[/B] Using this material requires the expenditure of a limited resource. You can get more, but it's non-trivial and forces you to ration your use of wahoo. Alternatively, access rather than use is limited; the wizard may be able to fly more or less at will, but cannot grant the same ability to the rest of the party, so combat remains ground-based overall. [I]This is high-level 4E with rituals.[/I] [*][B]Unlimited Use.[/B] Using this material requires no resource which cannot be quickly replenished. [I]This is high-level 3E.[/I] [/LIST] [/QUOTE]
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