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L&L: The Challenges of High Level Play
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<blockquote data-quote="TwinBahamut" data-source="post: 5825582" data-attributes="member: 32536"><p>I must say that I don't understand why you're choosing the term "setting" over my choice of the word "campaign." If you ask me, the latter is <em>far</em> more relevant to this kind of discussion than the former...</p><p></p><p>Settings don't presume levels of grittiness. You can run a campaign set in modern Earth with any level of grittiness or heroism. The Hobbit, the Lord of the Rings, and the Silmarrillion all share a setting, but are all completely different in scope and tone. Some settings, like Eberron, embrace almost totally incompatible playstyles (such as pulp heroic action and noir gritty intrigue), and give reasonable support for both. The choice between them, thus, is a campaign level decision, not a setting level decision.</p><p></p><p>Of course, overall setting choices are always subordinate to campaign choices. People choose settings for their relevance to a desired campaign style, not the other way around. As such, settings are very often portrayed inconsistently across different campaigns. This is the same thing as how modern Earth is portrayed very differently across different movies, books, and TV shows.</p><p></p><p>I hope I'm not getting too caught up on the difference here...</p></blockquote><p></p>
[QUOTE="TwinBahamut, post: 5825582, member: 32536"] I must say that I don't understand why you're choosing the term "setting" over my choice of the word "campaign." If you ask me, the latter is [i]far[/i] more relevant to this kind of discussion than the former... Settings don't presume levels of grittiness. You can run a campaign set in modern Earth with any level of grittiness or heroism. The Hobbit, the Lord of the Rings, and the Silmarrillion all share a setting, but are all completely different in scope and tone. Some settings, like Eberron, embrace almost totally incompatible playstyles (such as pulp heroic action and noir gritty intrigue), and give reasonable support for both. The choice between them, thus, is a campaign level decision, not a setting level decision. Of course, overall setting choices are always subordinate to campaign choices. People choose settings for their relevance to a desired campaign style, not the other way around. As such, settings are very often portrayed inconsistently across different campaigns. This is the same thing as how modern Earth is portrayed very differently across different movies, books, and TV shows. I hope I'm not getting too caught up on the difference here... [/QUOTE]
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L&L: The Challenges of High Level Play
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