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L&L: The Challenges of High Level Play
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<blockquote data-quote="Jeff Carlsen" data-source="post: 5825642" data-attributes="member: 61749"><p>Personally, I loved high level play in third edition, but I tend to play spellcasters. I have no problems with the effects being thrown around, save or die effects, or any of what <em>was</em> there.</p><p></p><p>But, I recognize that we had to do a lot of outside the box thinking and work to make sure that the non-spellcasters were able to participate in the world altering activities of the casters. Some of that was handled with equipment, some with politics, fame, and other out of combat activities. Most of it involved the spellcasters using resources to make the non-spellcasters more effective. Either through buff spells or through crafting magic items.</p><p></p><p>We were able to make it work and all have fun, but there's no denying that it involved a lot of system mastery and a flexible DM. Of course, that aspect was also fun. I like that style of gaming.</p><p></p><p>I certainly support making it easier. In particular, making non-spell casters have a natural role in high level play is important. And not just in combat. I just don't want the playing field leveled by nerfing casters. I want all the crazy stuff and complex strategy, but with everyone involved and not slowed down by the mechanics.</p></blockquote><p></p>
[QUOTE="Jeff Carlsen, post: 5825642, member: 61749"] Personally, I loved high level play in third edition, but I tend to play spellcasters. I have no problems with the effects being thrown around, save or die effects, or any of what [I]was[/I] there. But, I recognize that we had to do a lot of outside the box thinking and work to make sure that the non-spellcasters were able to participate in the world altering activities of the casters. Some of that was handled with equipment, some with politics, fame, and other out of combat activities. Most of it involved the spellcasters using resources to make the non-spellcasters more effective. Either through buff spells or through crafting magic items. We were able to make it work and all have fun, but there's no denying that it involved a lot of system mastery and a flexible DM. Of course, that aspect was also fun. I like that style of gaming. I certainly support making it easier. In particular, making non-spell casters have a natural role in high level play is important. And not just in combat. I just don't want the playing field leveled by nerfing casters. I want all the crazy stuff and complex strategy, but with everyone involved and not slowed down by the mechanics. [/QUOTE]
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L&L: The Challenges of High Level Play
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