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L&L: The Challenges of High Level Play
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<blockquote data-quote="TwinBahamut" data-source="post: 5825716" data-attributes="member: 32536"><p>No... No, that doesn't. I don't even know how to interpret that, let alone make more sense out of what you said earlier with it.</p><p></p><p>What do time and circumstance have to do with setting? I might accept that for a different usage of the word than what is applied to tabletop RPGs, but the RPG usage doesn't involve those ideas at all. On the other hand, a campaign is more than a series of events. It is the transformation of a set of abstract ideas (setting, stats, mechanics, etc) with multiple possible interpretations and possibilities into a more concrete form (a story and characters) with a singular interpretation and known events. In other words, setting is theory and campaign is reality.</p></blockquote><p></p>
[QUOTE="TwinBahamut, post: 5825716, member: 32536"] No... No, that doesn't. I don't even know how to interpret that, let alone make more sense out of what you said earlier with it. What do time and circumstance have to do with setting? I might accept that for a different usage of the word than what is applied to tabletop RPGs, but the RPG usage doesn't involve those ideas at all. On the other hand, a campaign is more than a series of events. It is the transformation of a set of abstract ideas (setting, stats, mechanics, etc) with multiple possible interpretations and possibilities into a more concrete form (a story and characters) with a singular interpretation and known events. In other words, setting is theory and campaign is reality. [/QUOTE]
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L&L: The Challenges of High Level Play
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