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L&L: The Challenges of High Level Play
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<blockquote data-quote="Crazy Jerome" data-source="post: 5827245" data-attributes="member: 54877"><p>I'm a lot more accepting of the idea that play changes with power level, when the thresholds are not, "when the wizard gets 3rd, 5th, and 6th level spells."</p><p> </p><p>Or rather, in BECMI or AD&D 1E, that was still ok in some ways, because it was difficult for that wizard to get to 9th and 11th level, and you could spend a whole heck of a lot of time naturally around 7th. And if 3rd and 4th level was a bit short for what you did, it wasn't as if 5th level was all that game breaking. There were holes in places, but the spells largely fit the rest of the model--and you were going to need to balance the whole thing with magic items to fit your plan, too. Then, when the game did change radically, you went to a different XP and power progression to go along with that.</p><p> </p><p>What I'm substantially less accepting of is the notion that for certain playstyles, there is this little wedge between "chump" and "game changer". Don't blink; you might miss it. <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite2" alt=";)" title="Wink ;)" loading="lazy" data-shortname=";)" /></p></blockquote><p></p>
[QUOTE="Crazy Jerome, post: 5827245, member: 54877"] I'm a lot more accepting of the idea that play changes with power level, when the thresholds are not, "when the wizard gets 3rd, 5th, and 6th level spells." Or rather, in BECMI or AD&D 1E, that was still ok in some ways, because it was difficult for that wizard to get to 9th and 11th level, and you could spend a whole heck of a lot of time naturally around 7th. And if 3rd and 4th level was a bit short for what you did, it wasn't as if 5th level was all that game breaking. There were holes in places, but the spells largely fit the rest of the model--and you were going to need to balance the whole thing with magic items to fit your plan, too. Then, when the game did change radically, you went to a different XP and power progression to go along with that. What I'm substantially less accepting of is the notion that for certain playstyles, there is this little wedge between "chump" and "game changer". Don't blink; you might miss it. ;) [/QUOTE]
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L&L: The Challenges of High Level Play
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