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General Tabletop Discussion
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L&L: The Challenges of High Level Play
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<blockquote data-quote="pemerton" data-source="post: 5827597" data-attributes="member: 42582"><p>The only one I have is E1, because it was on special at my local games shop. I'm unlikely to run it as printed, but will probably use the maps, and some of the encounters (the one with the Vecna angels will work well in my game, I think). I agree with you in being critical of that sort of play - I personally don't like it even for Heroic. I like something a bit more dynamic and story-focused.</p><p></p><p>One thing in E1 I quite like is the idea of Timesus the primordial. I am thinking of using the stats for the Far Realm star in MM2/3 as Timesus - but want to up the size closer to planetary than 4x4. I haven't yet worked out how I would run that, but probably have two years to plan before my game gets there.</p><p></p><p>Thanks.</p><p></p><p>I've read it before and just reread it. It's good stuff, but doesn't deal with my particular issue, I don't think - 4e relies heavily on party synergy, but in a tactically massive battle the PCs will be geographically separate, and so I need new techniques to handle the cutaways and make the synergies happen. I understand that Ron Edwards' Sorcerer has ideas for this, but (i) I don't own Sorcerer, and (ii) the rules are very likely to have a significant metagame component, and while I've got nothing against metagame 4e has particular ways of handling it, especially in its combat rules (I would expect the ideas in Sorcerer to be better suited to a 4e skill challenge involving cutaways).</p></blockquote><p></p>
[QUOTE="pemerton, post: 5827597, member: 42582"] The only one I have is E1, because it was on special at my local games shop. I'm unlikely to run it as printed, but will probably use the maps, and some of the encounters (the one with the Vecna angels will work well in my game, I think). I agree with you in being critical of that sort of play - I personally don't like it even for Heroic. I like something a bit more dynamic and story-focused. One thing in E1 I quite like is the idea of Timesus the primordial. I am thinking of using the stats for the Far Realm star in MM2/3 as Timesus - but want to up the size closer to planetary than 4x4. I haven't yet worked out how I would run that, but probably have two years to plan before my game gets there. Thanks. I've read it before and just reread it. It's good stuff, but doesn't deal with my particular issue, I don't think - 4e relies heavily on party synergy, but in a tactically massive battle the PCs will be geographically separate, and so I need new techniques to handle the cutaways and make the synergies happen. I understand that Ron Edwards' Sorcerer has ideas for this, but (i) I don't own Sorcerer, and (ii) the rules are very likely to have a significant metagame component, and while I've got nothing against metagame 4e has particular ways of handling it, especially in its combat rules (I would expect the ideas in Sorcerer to be better suited to a 4e skill challenge involving cutaways). [/QUOTE]
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L&L: The Challenges of High Level Play
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