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General Tabletop Discussion
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L&L: The Challenges of High Level Play
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<blockquote data-quote="GM Dave" data-source="post: 5832762" data-attributes="member: 6687992"><p>Based on WotC past playtesting, I would vote against WotC providing a 'high level' game at launch.</p><p></p><p>The 3e and 4e game suffered from too much playtest at low levels resulting in problems even as low as level 5 in 4e (launch 4e already showed problems with grind at this level).</p><p></p><p>I'd rather them put effort into mid-level and higher level releases as 1 yr and 2 yr down the road launches. This will give enough fan base working with the low level content to better project the higher level content.</p><p></p><p>Already WotC is sending out the DDXP level 1 adventure as their 'playtest' for others to review and give feedback.</p><p></p><p>Unless they make some level 5, 10, 15 and higher playtest modules then they'll use the level 1 playtest materials to project how they feel the rest of the system will behave.</p></blockquote><p></p>
[QUOTE="GM Dave, post: 5832762, member: 6687992"] Based on WotC past playtesting, I would vote against WotC providing a 'high level' game at launch. The 3e and 4e game suffered from too much playtest at low levels resulting in problems even as low as level 5 in 4e (launch 4e already showed problems with grind at this level). I'd rather them put effort into mid-level and higher level releases as 1 yr and 2 yr down the road launches. This will give enough fan base working with the low level content to better project the higher level content. Already WotC is sending out the DDXP level 1 adventure as their 'playtest' for others to review and give feedback. Unless they make some level 5, 10, 15 and higher playtest modules then they'll use the level 1 playtest materials to project how they feel the rest of the system will behave. [/QUOTE]
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L&L: The Challenges of High Level Play
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