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<blockquote data-quote="Dekana" data-source="post: 5101678" data-attributes="member: 57009"><p>I have a lot of trouble making what I would consider an impressive controller.</p><p>Fighters with battlerager vigor can do terrific damage and tank just fine.</p><p>Paladins can be nigh unhittable and are still sticky because of divine challenge.</p><p>Rogues, assuming they can get combat advantage, can put out 20 average damage on at-wills at level 1.</p><p>Melee clerics cover healing, damage dealing, buffing, and have good defenses. If they have astral seal, the healing is complete overkill.</p><p></p><p>Controllers, on the other hand... They generally have subpar damage to everyone else, have bad defenses, and have minor buffs. The "controlling" effect of their at-wills are, in my opinion, pretty minor. They're certainly not flashy, and it doesn't seem to be a glorified role. A lot of their powers don't do anything at all if the target follows the "control" effect (see Storm Pillar for instance), so it feels like a wasted turn even if the control aspect was useful.</p><p></p><p>I keep trying to build good controllers, but inevitably I decide that I should just be a striker instead; killing something is more effective than controlling it.</p><p></p><p>Edit: I was tempted to play an Invoker for my most recent character solely because of Hand of Radiance (attack 3 targets at once!). But I also wanted to be a Tiefling, and the stat bonuses didn't really match up. Of the controllers, I do like invokers the best though - and that's because of the damage they can put out, not because of any "controlling" factors!</p></blockquote><p></p>
[QUOTE="Dekana, post: 5101678, member: 57009"] I have a lot of trouble making what I would consider an impressive controller. Fighters with battlerager vigor can do terrific damage and tank just fine. Paladins can be nigh unhittable and are still sticky because of divine challenge. Rogues, assuming they can get combat advantage, can put out 20 average damage on at-wills at level 1. Melee clerics cover healing, damage dealing, buffing, and have good defenses. If they have astral seal, the healing is complete overkill. Controllers, on the other hand... They generally have subpar damage to everyone else, have bad defenses, and have minor buffs. The "controlling" effect of their at-wills are, in my opinion, pretty minor. They're certainly not flashy, and it doesn't seem to be a glorified role. A lot of their powers don't do anything at all if the target follows the "control" effect (see Storm Pillar for instance), so it feels like a wasted turn even if the control aspect was useful. I keep trying to build good controllers, but inevitably I decide that I should just be a striker instead; killing something is more effective than controlling it. Edit: I was tempted to play an Invoker for my most recent character solely because of Hand of Radiance (attack 3 targets at once!). But I also wanted to be a Tiefling, and the stat bonuses didn't really match up. Of the controllers, I do like invokers the best though - and that's because of the damage they can put out, not because of any "controlling" factors! [/QUOTE]
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