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Living 4th Edition
L4W Discussion Thread IV
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<blockquote data-quote="TwoHeadsBarking" data-source="post: 5106510" data-attributes="member: 82251"><p>How curious. Originally the encounter power from the Umbriri paragon path for Swordmages worked off Str. WotC finally figured out that this was stupid beyond imagining, and now the power's damage is modified by Int. However, it still uses Str to hit. </p><p></p><p>Seriously? <em></em></p><p><em></em></p><p><em>Seriously?</em> </p><p></p><p>So they looked at the power and thought that it didn't deal enough damage, but it was in a good place accuracy-wise. Well, ok WotC, if you say so. Personally, if I were one of your designers, I would have every power of a class's paragon path key off that class's primary attribute, rather than what is at best a secondary attribute, and at worst a dump stat. But I suppose silly thinking like that is why I'm not a professional game designer.</p></blockquote><p></p>
[QUOTE="TwoHeadsBarking, post: 5106510, member: 82251"] How curious. Originally the encounter power from the Umbriri paragon path for Swordmages worked off Str. WotC finally figured out that this was stupid beyond imagining, and now the power's damage is modified by Int. However, it still uses Str to hit. Seriously? [I] Seriously?[/I] So they looked at the power and thought that it didn't deal enough damage, but it was in a good place accuracy-wise. Well, ok WotC, if you say so. Personally, if I were one of your designers, I would have every power of a class's paragon path key off that class's primary attribute, rather than what is at best a secondary attribute, and at worst a dump stat. But I suppose silly thinking like that is why I'm not a professional game designer. [/QUOTE]
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