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L4W Discussion Thread V
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<blockquote data-quote="LordGraz'zt" data-source="post: 5898060" data-attributes="member: 90924"><p>Not too sure if this is the right place to ask this question - if not can you please point me in the right direction.</p><p></p><p>In terms of our characters do they have to look like the race you choose - for example, say I wanted to play a human but I really liked the dragonborn from a mechanics perspective - could my character be a human (and I roleplay the dragonbreath like a magic spell for example).</p><p></p><p>Sorry if this is a dumb question, this is how we play in my regular tabletop game but I did not know whether this sort of thing is allowed in a more "formal" gaming structure like a Living World.</p><p></p><p>Its just a bit frustrating when you have a good concept for a character but you then shortchange yourself by choosing a less optimal race (from a mechanics perspective).</p><p></p><p>I also apologise if this has been covered elsewhere, I looked through the Character Creation Guide and Wiki but could not find any reference.</p></blockquote><p></p>
[QUOTE="LordGraz'zt, post: 5898060, member: 90924"] Not too sure if this is the right place to ask this question - if not can you please point me in the right direction. In terms of our characters do they have to look like the race you choose - for example, say I wanted to play a human but I really liked the dragonborn from a mechanics perspective - could my character be a human (and I roleplay the dragonbreath like a magic spell for example). Sorry if this is a dumb question, this is how we play in my regular tabletop game but I did not know whether this sort of thing is allowed in a more "formal" gaming structure like a Living World. Its just a bit frustrating when you have a good concept for a character but you then shortchange yourself by choosing a less optimal race (from a mechanics perspective). I also apologise if this has been covered elsewhere, I looked through the Character Creation Guide and Wiki but could not find any reference. [/QUOTE]
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