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L4W Discussion Thread V
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<blockquote data-quote="renau1g" data-source="post: 5898075" data-attributes="member: 54810"><p>Hi Treex. glad to see you bitten by the DM'ing bug. Below is a link to Maptools, which is the program that I (and a lot of DM's here) use. I believe Iron Sky used Masterplan, although I wasn't a fan myself. You can import maps and then throw up a grid and insert tokens into the map. </p><p></p><p><a href="http://rptools.net/" target="_blank">RPTools - Home</a></p><p></p><p>I use maps culled from paizo adventures a lot of times personally, or from published 4e adventures. </p><p></p><p>re creatures. Typically I try to mix it up, like a couple brutes and some artillery, or an elite anything but soldier (they're a PITA) and then some skirmishers. Or a Controller and a soldier or two and an artillery. There's an encounter builder with the ddi tools that lets you calculate xp budgets for a party then it will show you the ranges for the encounter (n, n+1, n+2, etc). I would be careful with n+3 or n+4. I've killed a bunch of PC's here with an encounter that was a high n+3 (Chef's Request). </p><p></p><p>Adventure Proposal - We like to see as much detail as possible in case you need to step away and have someone pick it up. So we'd like to have a brief synopsis of the adventure, any important NPC's, encounters (if you don't have them spelled out specifically, I usually don't, then you can say an n+1 encounter with some wolves and a bear, or something like that), and potential rewards. </p><p></p><p>Here's a good thread from [MENTION=46559]covaithe[/MENTION] that has a ton of great info. </p><p></p><p><a href="http://www.enworld.org/forum/living-4th-edition/250051-hoofchew-behind-scenes.html" target="_blank">http://www.enworld.org/forum/living-4th-edition/250051-hoofchew-behind-scenes.html</a></p><p></p><p></p><p></p><p>Hi there. We are definitely ok with re-skinning as evidenced by my bugbear (a re-skinned half-orc), but typically if its an existing race we don't allow it. I believe someone wanted to be a human, but using the elf stats and we didn't allow it previously. The rationale was that race then becomes meaningless as you can just choose the most optimized stat combo and then play whatever you'd like. </p><p></p><p>The good thing is that humans are always a good choice <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite1" alt=":)" title="Smile :)" loading="lazy" data-shortname=":)" /></p></blockquote><p></p>
[QUOTE="renau1g, post: 5898075, member: 54810"] Hi Treex. glad to see you bitten by the DM'ing bug. Below is a link to Maptools, which is the program that I (and a lot of DM's here) use. I believe Iron Sky used Masterplan, although I wasn't a fan myself. You can import maps and then throw up a grid and insert tokens into the map. [url=http://rptools.net/]RPTools - Home[/url] I use maps culled from paizo adventures a lot of times personally, or from published 4e adventures. re creatures. Typically I try to mix it up, like a couple brutes and some artillery, or an elite anything but soldier (they're a PITA) and then some skirmishers. Or a Controller and a soldier or two and an artillery. There's an encounter builder with the ddi tools that lets you calculate xp budgets for a party then it will show you the ranges for the encounter (n, n+1, n+2, etc). I would be careful with n+3 or n+4. I've killed a bunch of PC's here with an encounter that was a high n+3 (Chef's Request). Adventure Proposal - We like to see as much detail as possible in case you need to step away and have someone pick it up. So we'd like to have a brief synopsis of the adventure, any important NPC's, encounters (if you don't have them spelled out specifically, I usually don't, then you can say an n+1 encounter with some wolves and a bear, or something like that), and potential rewards. Here's a good thread from [MENTION=46559]covaithe[/MENTION] that has a ton of great info. [url]http://www.enworld.org/forum/living-4th-edition/250051-hoofchew-behind-scenes.html[/url] Hi there. We are definitely ok with re-skinning as evidenced by my bugbear (a re-skinned half-orc), but typically if its an existing race we don't allow it. I believe someone wanted to be a human, but using the elf stats and we didn't allow it previously. The rationale was that race then becomes meaningless as you can just choose the most optimized stat combo and then play whatever you'd like. The good thing is that humans are always a good choice :) [/QUOTE]
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