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L4W Discussion Thread V
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<blockquote data-quote="Lord Sessadore" data-source="post: 6404463" data-attributes="member: 57255"><p>I'd be quite happy to get L4W running again as well. While 5e is the new shiny thing, there's nothing wrong with 4e. And like I said, I miss my characters a bit, haha. </p><p></p><p>I think it would be just fine to leave the setting for L4W as it was if people are going to pick it up again - either say this little episode in the tavern thread was a glimpse of the future that hasn't happened yet, or a dream or something. I think that would be better than advancing the timeline for the 4e setting, since then people can still come back and play their old characters.</p><p></p><p>All that's really needed to get it going is a DM and some players. My comment about critical mass just meant that for the living world to do its job well you need people around to jump in. In my mind that job is having people around to pick up the slack when players or DMs drop out so you can continue with the same character; shared setting is there to make that job make sense in-game. Doesn't mean someone can't just run a game, though. <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite2" alt=";)" title="Wink ;)" loading="lazy" data-shortname=";)" /></p><p></p><p>If there's enough interest in a 5e version we should split that discussion off to its own thread, possibly in Talking the Talk for more visibility. Another way to do a 5e version of the Shifting Isles might be to rewind the setting - it feels easier to go back to a time where magic is rarer than to go forward and somehow lose all the items that were apparently common before.</p></blockquote><p></p>
[QUOTE="Lord Sessadore, post: 6404463, member: 57255"] I'd be quite happy to get L4W running again as well. While 5e is the new shiny thing, there's nothing wrong with 4e. And like I said, I miss my characters a bit, haha. I think it would be just fine to leave the setting for L4W as it was if people are going to pick it up again - either say this little episode in the tavern thread was a glimpse of the future that hasn't happened yet, or a dream or something. I think that would be better than advancing the timeline for the 4e setting, since then people can still come back and play their old characters. All that's really needed to get it going is a DM and some players. My comment about critical mass just meant that for the living world to do its job well you need people around to jump in. In my mind that job is having people around to pick up the slack when players or DMs drop out so you can continue with the same character; shared setting is there to make that job make sense in-game. Doesn't mean someone can't just run a game, though. ;) If there's enough interest in a 5e version we should split that discussion off to its own thread, possibly in Talking the Talk for more visibility. Another way to do a 5e version of the Shifting Isles might be to rewind the setting - it feels easier to go back to a time where magic is rarer than to go forward and somehow lose all the items that were apparently common before. [/QUOTE]
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