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L4W Discussion Thread V
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<blockquote data-quote="Lord Sessadore" data-source="post: 6406407" data-attributes="member: 57255"><p>Yeah, lack of DMs is the eternal problem. Looks like we would have enough people for a paragon party, too - which of course means the DM needs to be fairly familiar with the system.</p><p></p><p>I like the look of 5e so far, though I've not been able to play much yet. I agree with Son of Meepo - it looks like they took 3.x and combined some ideas from 4e (I can't speak to 1/2e, never played them other than Baldur's Gate, which really doesn't count), then toned down the power curve. It fixes some of the things that bothered me about 3.x - at-wills for casters, less spell slots at higher levels (whether it keeps casters from dominating high level play is another question), limited healing outside of magic, and opportunity for martial characters to be able to do interesting things in combat other than just plain attacks without dedicating an entire build to a feat chain.</p></blockquote><p></p>
[QUOTE="Lord Sessadore, post: 6406407, member: 57255"] Yeah, lack of DMs is the eternal problem. Looks like we would have enough people for a paragon party, too - which of course means the DM needs to be fairly familiar with the system. I like the look of 5e so far, though I've not been able to play much yet. I agree with Son of Meepo - it looks like they took 3.x and combined some ideas from 4e (I can't speak to 1/2e, never played them other than Baldur's Gate, which really doesn't count), then toned down the power curve. It fixes some of the things that bothered me about 3.x - at-wills for casters, less spell slots at higher levels (whether it keeps casters from dominating high level play is another question), limited healing outside of magic, and opportunity for martial characters to be able to do interesting things in combat other than just plain attacks without dedicating an entire build to a feat chain. [/QUOTE]
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