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LA+1 race for homebrew campaign
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<blockquote data-quote="abri" data-source="post: 3729363" data-attributes="member: 1080"><p>Inhabitants of this world have fought creatures of the nightmare realms for centuries so they would know they need to enchant their weapon to hurt these... In retrospect it does make the dr5/magic pretty weak, only usefull vs the most unaware of mooks or animals.</p><p>I agree that even though outsider is generally a good type it doesn't help without racial hit dice. Also I really want to keep the various kind Of DR in the world limited to 2 kinds: magic, starmetal. Since they are victims in the nightamre realms they need to be able to be hurt even temporarily by all other nightamre creature, and a lot of them can't bypass Dr/magic, so that looks like the wrong ability.</p><p></p><p>They are immortal as far as age goes, they can still die from natural causes though (disease, poison as those are common fears in the nightmare than spawn them).</p><p></p><p>Look like they need to be tougher, that is the main characteristic I want to emphasize about them, they come from a land where they will experience pain but never trully die... Appart from their resilience they shouln't be to different from humans. So I really wonder why I didn't give them a con bonus...</p><p>For the energy resistance, i wanted to show that nothing really affected them fully, more than them having any resistance to magic, it does indeed feels like the wrong ability after all.</p><p>How does it look like that:</p><p></p><p>- outsider traits (cannot be raised or reincarnated*, darkvison, different spell succeptibility)</p><p>- Con+2, Cha-2 (They are though, but trying to forge themselves a personality. kind of latching on to charismatic people as a results)</p><p>-Limited imortality: do not age, do not need food (but still can eat and drink) still can die from disease poison, lack of air...</p><p>- Regeneration 1 (they keep facing pain and torture in their realm but never trully die, starmetal inflicts lethal damage on them) **</p><p>- No Favored class (they tend to stay in the class they were originally dreamt as)</p><p>- LA+1</p><p></p><p>*that is a huge limitation now that i think about it, since reincarnation is the only real way of coming back from the dead and not that hard to access.</p><p>** That might be very powerfull as starmetal is rare (on the other hand they can't use it either[it would burn them 1d6 damage/round to even touch a weapon containing a small amount] so they lose access to the best anti-nightmare weapon). Combined with their imortality that also explain why they wouldn't be that uncommon.</p><p>ps: starmetal is a rare metal that fall on the world from distant stars, it is extremly dense and only a single pound is needed to alter the steel alloy of a weapon, for some unknown reasons it burns the flesh of nightmare creatures. The weapon has then the same hardness as adamatine, bypass certain dr and inflicts an extra d6 damage to nightmare creature... </p><p></p><p>That now looks more interesting to play and closer to the role I want them to have (ain't gonna dwell too long on this, the story of this campaign world beeing over 60 pages long), I have a feeling it's a bit strong though.</p><p>Thanks a lot to everyone for their advices and criticisms. It probably need more criticism though.</p></blockquote><p></p>
[QUOTE="abri, post: 3729363, member: 1080"] Inhabitants of this world have fought creatures of the nightmare realms for centuries so they would know they need to enchant their weapon to hurt these... In retrospect it does make the dr5/magic pretty weak, only usefull vs the most unaware of mooks or animals. I agree that even though outsider is generally a good type it doesn't help without racial hit dice. Also I really want to keep the various kind Of DR in the world limited to 2 kinds: magic, starmetal. Since they are victims in the nightamre realms they need to be able to be hurt even temporarily by all other nightamre creature, and a lot of them can't bypass Dr/magic, so that looks like the wrong ability. They are immortal as far as age goes, they can still die from natural causes though (disease, poison as those are common fears in the nightmare than spawn them). Look like they need to be tougher, that is the main characteristic I want to emphasize about them, they come from a land where they will experience pain but never trully die... Appart from their resilience they shouln't be to different from humans. So I really wonder why I didn't give them a con bonus... For the energy resistance, i wanted to show that nothing really affected them fully, more than them having any resistance to magic, it does indeed feels like the wrong ability after all. How does it look like that: - outsider traits (cannot be raised or reincarnated*, darkvison, different spell succeptibility) - Con+2, Cha-2 (They are though, but trying to forge themselves a personality. kind of latching on to charismatic people as a results) -Limited imortality: do not age, do not need food (but still can eat and drink) still can die from disease poison, lack of air... - Regeneration 1 (they keep facing pain and torture in their realm but never trully die, starmetal inflicts lethal damage on them) ** - No Favored class (they tend to stay in the class they were originally dreamt as) - LA+1 *that is a huge limitation now that i think about it, since reincarnation is the only real way of coming back from the dead and not that hard to access. ** That might be very powerfull as starmetal is rare (on the other hand they can't use it either[it would burn them 1d6 damage/round to even touch a weapon containing a small amount] so they lose access to the best anti-nightmare weapon). Combined with their imortality that also explain why they wouldn't be that uncommon. ps: starmetal is a rare metal that fall on the world from distant stars, it is extremly dense and only a single pound is needed to alter the steel alloy of a weapon, for some unknown reasons it burns the flesh of nightmare creatures. The weapon has then the same hardness as adamatine, bypass certain dr and inflicts an extra d6 damage to nightmare creature... That now looks more interesting to play and closer to the role I want them to have (ain't gonna dwell too long on this, the story of this campaign world beeing over 60 pages long), I have a feeling it's a bit strong though. Thanks a lot to everyone for their advices and criticisms. It probably need more criticism though. [/QUOTE]
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