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<blockquote data-quote="Emberashh" data-source="post: 9076116" data-attributes="member: 7040941"><p>Some more developments on the Adventuring rules, and a small sneak at what Ive been up to with my Sorcerer.</p><p></p><p></p><p></p><p>In other news, Ive made the decision to skip 2d10, and just stick with 1d20 for skill checks. This is mostly for unification reasons (as everything now is 1d20, even combat as its 1d20x2 rather than 2d20), but I also like that it lets me segregrate most of the resolution mechanics to 1 die size. 7Dice will still be the second one, but that has a specific purpose that 1 die can't do on its own anyway, so its kosher for me. </p><p></p><p>Another new mechanic from playtesting is what Im tentatively calling "Power Attacks". In a nutshell, instead of tracking your Mana or Stamina every single time you attack, you'd instead choose when they get used by way of the Power Attack. </p><p></p><p>Basically, each weapon or spell if you're not using a Power Attack will only deal out 1dX, no matter how many dice it calls for. And if it only calls for one die, you step down to the next lowest, and any 1d4 weapons or spells you have would simply dole out 1 point of damage. </p><p></p><p>But, by choosing to expend the Energy, you not only access the full extent of your weapon or spell, but you'd then get access to the Boon system mentioned earlier. </p><p></p><p>Done this way, low levels feel a lot better and more strategic, and as you climb in levels, and get more used to tracking your resources, you get more chances to use them, letting you shine more easily when you want to (or need to). </p><p></p><p>Also helps a lot considering Ive been collapsing the max values for the Energies a lot (as part of a general overhaul of the Skill + Attribute system in preparation for doing codified Races and the new Birthsign stuff). </p><p></p><p>Haven't had much going on on the Classes side of things (i finished the Sorcerer a while ago but its going to need to be retouched like the Martials now that the Core system is getting further codified and changed), but we're getting there.</p></blockquote><p></p>
[QUOTE="Emberashh, post: 9076116, member: 7040941"] Some more developments on the Adventuring rules, and a small sneak at what Ive been up to with my Sorcerer. In other news, Ive made the decision to skip 2d10, and just stick with 1d20 for skill checks. This is mostly for unification reasons (as everything now is 1d20, even combat as its 1d20x2 rather than 2d20), but I also like that it lets me segregrate most of the resolution mechanics to 1 die size. 7Dice will still be the second one, but that has a specific purpose that 1 die can't do on its own anyway, so its kosher for me. Another new mechanic from playtesting is what Im tentatively calling "Power Attacks". In a nutshell, instead of tracking your Mana or Stamina every single time you attack, you'd instead choose when they get used by way of the Power Attack. Basically, each weapon or spell if you're not using a Power Attack will only deal out 1dX, no matter how many dice it calls for. And if it only calls for one die, you step down to the next lowest, and any 1d4 weapons or spells you have would simply dole out 1 point of damage. But, by choosing to expend the Energy, you not only access the full extent of your weapon or spell, but you'd then get access to the Boon system mentioned earlier. Done this way, low levels feel a lot better and more strategic, and as you climb in levels, and get more used to tracking your resources, you get more chances to use them, letting you shine more easily when you want to (or need to). Also helps a lot considering Ive been collapsing the max values for the Energies a lot (as part of a general overhaul of the Skill + Attribute system in preparation for doing codified Races and the new Birthsign stuff). Haven't had much going on on the Classes side of things (i finished the Sorcerer a while ago but its going to need to be retouched like the Martials now that the Core system is getting further codified and changed), but we're getting there. [/QUOTE]
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