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[Lakelands] Play By Post Now Recruiting [Full]
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<blockquote data-quote="Ulorian - Agent of Chaos" data-source="post: 1902865" data-attributes="member: 16668"><p>Turns out I've got a few hours on my hands, so here's a preliminary build (for consistency's sake, I'll use Krug's character format).</p><p></p><p>I just rolled these stats using 4d6 drop lowest (where is this luck when I'm playing the lotto..), but a 17 and an 18 almost feels a little cartoonish to me. If you want me to reroll, let me know.</p><p></p><p>I rolled hit points normally. If you want to use average hit points or somesuch, let me know also.</p><p></p><p>I'll add a character background later.</p><p></p><p>[CODE]Name: Horsom</p><p>Class: Fighter</p><p>Race: Human</p><p>Size: Medium</p><p>Gender: Male</p><p>Alignment: Neutral Good</p><p>Deity: Celene, Herne, Aedor, Amaethon</p><p></p><p>Str: 18 +4 Level: 4 XP: 6675</p><p>Dex: 18 +4 BAB: +4 HP: 39 (10 + 1 + 3d10 + 3)</p><p>Con: 13 +1 Grapple: +8 Dmg Red: -/-</p><p>Int: 12 +1 Speed: 30' Spell Res: -</p><p>Wis: 13 +1 Init: +4 Spell Save: - </p><p>Cha: 10 +0 ACP: -1 Spell Fail: n/a</p><p></p><p></p><p> Base Armor Shld Dex Size Nat Misc Total</p><p>Armor: 10 +4 +2 +4 +0 +0 +0 20</p><p>Touch: 14 Flatfooted: 16 </p><p></p><p> Base Mod Misc Total</p><p>Fort: 4 +1 +0 +5</p><p>Ref: 1 +4 +0 +5</p><p>Will: 1 +1 +0 +2</p><p></p><p>Armor Bonus Dex ACP Weight Cost</p><p>Chain Shirt,</p><p> masterwork +4 4 -1 25lb 250gp</p><p>Wooden Shield, large,</p><p> darkwood +2 n/a +0 5lb 107gp</p><p></p><p>Weapon Attack Damage Critical Range Weight Cost</p><p>Composite Longbow, +10 d8+6 x3 110 1.5lb 530gp</p><p> Mighty (+4 Str</p><p> bonus),</p><p> darkwood</p><p>Greataxe +8 d12+6 x3 n/a 20lb 20gp</p><p>Battleaxe,</p><p> masterwork +10 d8+4 x3 n/a 7lb 310gp</p><p>Dagger +8 d4+4 19-20/x2 10 1lb 2gp</p><p> </p><p>* NOTE: Horsom doesn't carry all of his weapons at the same time - the right tool for the right job</p><p></p><p>Languages: Common</p><p></p><p>Abilities: n/a</p><p></p><p>Feats:</p><p>Point Blank Shot</p><p>Precise Shot</p><p>Weapon Focus (comp. longbow)</p><p>Weapon Focus (battleaxe)</p><p>Rapid Shot</p><p>Weapon Specialisation (comp. longbow)</p><p></p><p>Skill Points: - 28 Max Ranks: 7</p><p>Skills Abil Ranks Mod Misc Total</p><p>Read Language</p><p>(Common) Int 1 n/a n/a n/a</p><p>Read Language</p><p>(Parthelonian) Int 1 n/a n/a n/a</p><p>Speak Language</p><p>(Parthelonian) Int 1 n/a n/a n/a</p><p>Spot (cc) Wis 3 +1 +0 +4</p><p>Search Int 0 +1 +0 +1</p><p>Ride Dex 3 +4 +0 +7</p><p>Handle Animal Cha 4 +0 +0 +4</p><p>Move Silently (cc) Dex 1 +4 -1 +5</p><p>Swim Str 2 +3 * +5</p><p>Listen (cc) Wis 0 +1 +0 +1</p><p>Profession (sailor) (cc) Wis 1 +1 +0 +2</p><p>Hide (cc) Dex 1 +4 -1 +4</p><p>Knowledge </p><p>(Parthelonians) (cc) Int 2 +1 +0 +3</p><p></p><p>Equipment: Cost Weight</p><p>Satchel 2gp 0.5lb</p><p>Rations (4 days) 2gp 2lb </p><p>Bedroll 0.1gp 5lb</p><p>Waterskin 1gp 1lb</p><p>Everburning Torch 90gp 1lb</p><p>Stone of Alarm 1000gp 2lb </p><p>Arrows (20) 1gp 3lb</p><p></p><p>Total Weight: 73lb Money: 384.9gp</p><p></p><p> Lgt Med Hvy Lift</p><p>Max Weight: 86lb 173lb 260lb 520lb</p><p></p><p>Age: 18 years</p><p>Height: 5'10"</p><p>Weight: 204 lbs</p><p>**Lakashi heritage for skin, eye, and hair colour</p><p>Eyes: </p><p>Hair: warrior's knot (sounds better than a ponytail! :P)</p><p>Skin: </p><p>[/CODE]</p><p></p><p>Character Background</p><p></p><p>Horsom Moss was born on a small farmstead outside the town of Long Archer on the 4th day of Harvesting, 18 years ago. His family, like many of the less well-to-do residents of Long Archer, were subsistence farmers who made their living felling trees for the Baron.</p><p></p><p>His paternal grandmother was a Lakashi tribeswoman whom his grandfather met on his travels in the Weirwood.</p><p></p><p>Horsom is a typical member of the Moss clan, large and athletic; a very rough-and-tumble type. Unlike most of his kinfolk, however, he possesses a keen interest in gadgets, gimmickry, and esoteric knowledge of all sorts. It wasn't long after he was allowed to accompany his father and uncles to town that he was befriended by one of the resident merchants of Long Archer, Corvo Snowmantle, who found young Horsom's fascination with the crude mechanical toys in his shop endearing. Whenever Horsom's family returned to Long Archer, Horsom would make an excuse to visit with his friend Corvo. It was here that Horsom learned to read Mardani and Parthelonian.</p><p></p><p>Upon entering his mid-teens, Horsom went out into the world to seek his fortunes. Through Corvo's connections, he hired on as a merchant caravan guard. In the two or so years since then, Horsom has travelled with his merchant charges to Selby-by-the-Water and other nearby towns. He's also served as guard and sailor aboard a few merchant-vessels, where he learned basic nautical skills. Horsom regularly sends his guardsman wages home to his family.</p><p></p><p>Horsom is proud of his developing skills as a warrior, especially his keen archer's eye. In direct combat, he favours the axe, a tool he has grown used to felling trees to help support his family.</p><p></p><p>Horsom is a fairly religious fellow, and pays homage to the druidic deities Celene and Herne, as well as Amaethon, god of the harvest (as many farmers do). His association with Corvo has taught him to respect the teachings of Aedor as well.</p><p></p><p>Though he appreciates that his duties as guardsman have helped him see parts of the world he never would have otherwise, Horsom is starting to feel constrained by his current 'career path'. He seeks adventure and his friend Corvo has occasionally suggested that Horsom turn archaeologist and visit some of the ancient Parthelonian ruins in the area for him.</p><p></p><p>Edit: I had an incorrect cost for the bow and I made the bow, chain shirt, and axe masterwork.</p><p>Edit2: Forgot the bonus skill points for being human. Made my shield and bow darkwood items (assuming this material exists in the campaign world).</p><p>Edit3: Added character background.</p><p>Edit4: Replaced Power Attack with Precise Shot.</p></blockquote><p></p>
[QUOTE="Ulorian - Agent of Chaos, post: 1902865, member: 16668"] Turns out I've got a few hours on my hands, so here's a preliminary build (for consistency's sake, I'll use Krug's character format). I just rolled these stats using 4d6 drop lowest (where is this luck when I'm playing the lotto..), but a 17 and an 18 almost feels a little cartoonish to me. If you want me to reroll, let me know. I rolled hit points normally. If you want to use average hit points or somesuch, let me know also. I'll add a character background later. [CODE]Name: Horsom Class: Fighter Race: Human Size: Medium Gender: Male Alignment: Neutral Good Deity: Celene, Herne, Aedor, Amaethon Str: 18 +4 Level: 4 XP: 6675 Dex: 18 +4 BAB: +4 HP: 39 (10 + 1 + 3d10 + 3) Con: 13 +1 Grapple: +8 Dmg Red: -/- Int: 12 +1 Speed: 30' Spell Res: - Wis: 13 +1 Init: +4 Spell Save: - Cha: 10 +0 ACP: -1 Spell Fail: n/a Base Armor Shld Dex Size Nat Misc Total Armor: 10 +4 +2 +4 +0 +0 +0 20 Touch: 14 Flatfooted: 16 Base Mod Misc Total Fort: 4 +1 +0 +5 Ref: 1 +4 +0 +5 Will: 1 +1 +0 +2 Armor Bonus Dex ACP Weight Cost Chain Shirt, masterwork +4 4 -1 25lb 250gp Wooden Shield, large, darkwood +2 n/a +0 5lb 107gp Weapon Attack Damage Critical Range Weight Cost Composite Longbow, +10 d8+6 x3 110 1.5lb 530gp Mighty (+4 Str bonus), darkwood Greataxe +8 d12+6 x3 n/a 20lb 20gp Battleaxe, masterwork +10 d8+4 x3 n/a 7lb 310gp Dagger +8 d4+4 19-20/x2 10 1lb 2gp * NOTE: Horsom doesn't carry all of his weapons at the same time - the right tool for the right job Languages: Common Abilities: n/a Feats: Point Blank Shot Precise Shot Weapon Focus (comp. longbow) Weapon Focus (battleaxe) Rapid Shot Weapon Specialisation (comp. longbow) Skill Points: - 28 Max Ranks: 7 Skills Abil Ranks Mod Misc Total Read Language (Common) Int 1 n/a n/a n/a Read Language (Parthelonian) Int 1 n/a n/a n/a Speak Language (Parthelonian) Int 1 n/a n/a n/a Spot (cc) Wis 3 +1 +0 +4 Search Int 0 +1 +0 +1 Ride Dex 3 +4 +0 +7 Handle Animal Cha 4 +0 +0 +4 Move Silently (cc) Dex 1 +4 -1 +5 Swim Str 2 +3 * +5 Listen (cc) Wis 0 +1 +0 +1 Profession (sailor) (cc) Wis 1 +1 +0 +2 Hide (cc) Dex 1 +4 -1 +4 Knowledge (Parthelonians) (cc) Int 2 +1 +0 +3 Equipment: Cost Weight Satchel 2gp 0.5lb Rations (4 days) 2gp 2lb Bedroll 0.1gp 5lb Waterskin 1gp 1lb Everburning Torch 90gp 1lb Stone of Alarm 1000gp 2lb Arrows (20) 1gp 3lb Total Weight: 73lb Money: 384.9gp Lgt Med Hvy Lift Max Weight: 86lb 173lb 260lb 520lb Age: 18 years Height: 5'10" Weight: 204 lbs **Lakashi heritage for skin, eye, and hair colour Eyes: Hair: warrior's knot (sounds better than a ponytail! :P) Skin: [/CODE] Character Background Horsom Moss was born on a small farmstead outside the town of Long Archer on the 4th day of Harvesting, 18 years ago. His family, like many of the less well-to-do residents of Long Archer, were subsistence farmers who made their living felling trees for the Baron. His paternal grandmother was a Lakashi tribeswoman whom his grandfather met on his travels in the Weirwood. Horsom is a typical member of the Moss clan, large and athletic; a very rough-and-tumble type. Unlike most of his kinfolk, however, he possesses a keen interest in gadgets, gimmickry, and esoteric knowledge of all sorts. It wasn't long after he was allowed to accompany his father and uncles to town that he was befriended by one of the resident merchants of Long Archer, Corvo Snowmantle, who found young Horsom's fascination with the crude mechanical toys in his shop endearing. Whenever Horsom's family returned to Long Archer, Horsom would make an excuse to visit with his friend Corvo. It was here that Horsom learned to read Mardani and Parthelonian. Upon entering his mid-teens, Horsom went out into the world to seek his fortunes. Through Corvo's connections, he hired on as a merchant caravan guard. In the two or so years since then, Horsom has travelled with his merchant charges to Selby-by-the-Water and other nearby towns. He's also served as guard and sailor aboard a few merchant-vessels, where he learned basic nautical skills. Horsom regularly sends his guardsman wages home to his family. Horsom is proud of his developing skills as a warrior, especially his keen archer's eye. In direct combat, he favours the axe, a tool he has grown used to felling trees to help support his family. Horsom is a fairly religious fellow, and pays homage to the druidic deities Celene and Herne, as well as Amaethon, god of the harvest (as many farmers do). His association with Corvo has taught him to respect the teachings of Aedor as well. Though he appreciates that his duties as guardsman have helped him see parts of the world he never would have otherwise, Horsom is starting to feel constrained by his current 'career path'. He seeks adventure and his friend Corvo has occasionally suggested that Horsom turn archaeologist and visit some of the ancient Parthelonian ruins in the area for him. Edit: I had an incorrect cost for the bow and I made the bow, chain shirt, and axe masterwork. Edit2: Forgot the bonus skill points for being human. Made my shield and bow darkwood items (assuming this material exists in the campaign world). Edit3: Added character background. Edit4: Replaced Power Attack with Precise Shot. [/QUOTE]
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