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[Lakelands] Play By Post Now Recruiting [Full]
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<blockquote data-quote="wolfheart" data-source="post: 1903830" data-attributes="member: 15874"><p>[CODE][B]Name:[/B] Dain Winterforge</p><p>[B]Class:[/B] Fighter 2/Cleric 1</p><p>[B]Race:[/B] Dwarf</p><p>[B]Size:[/B] Medium</p><p>[B]Gender:[/B] Male</p><p>[B]Alignment:[/B] Lawful Good</p><p>[B]Deity:[/B] Aedor</p><p></p><p>[B]Str:[/B] 16 +3 [B]Level:[/B] 3 [B]XP:[/B] 3000</p><p>[B]Dex:[/B] 12 +1 [B]BAB:[/B] +2 [B]HP:[/B] 31 (2d10+1d8+6)</p><p>[B]Con:[/B] 15 +2 [B]Grapple:[/B] +5 [B]Dmg Red:[/B] na/-</p><p>[B]Int:[/B] 10 +0 [B]Speed:[/B] 15' [B]Spell Res:[/B] na</p><p>[B]Wis:[/B] 15 +2 [B]Init:[/B] +1 [B]Spell Save:[/B] +2</p><p>[B]Cha:[/B] 12 +1 [B]ACP:[/B] -4 [B]Spell Fail:[/B] 0%</p><p></p><p> [B]Base Armor Shld Dex Size Nat Misc Total[/B]</p><p>[B]Armor:[/B] 10 +5 +3 +1 +0 +X +X 19</p><p>[B]Touch:[/B] 11 [B]Flatfooted:[/B] 18</p><p></p><p> [B]Base Mod Misc Total[/B]</p><p>[B]Fort:[/B] 5 +2 +7</p><p>[B]Ref:[/B] 0 +1 +2 +3</p><p>[B]Will:[/B] 2 +2 +4</p><p></p><p>[B]Weapon Attack Damage Critical Weight Cost[/B]</p><p>"Tor-Angol" </p><p> Cold Iron MW Warhammer +7 1d8+3 x3 8 324gp</p><p>Longsword +5 1d8+3 19-20/x2 4 15gp</p><p>Silvered Daggers (5) +5(+3) 1d4+3 19-20/x2 1(5) 50gp</p><p>Throwing Axes (2) +5(+3) 1d6+3 x2 4(8) 16gp</p><p></p><p>[B]Languages:[/B] Tradespeach (R/W)</p><p> Low Dwarven (R/W)</p><p> High Old Dwarven (R/W)</p><p></p><p>[B]Abilities:[/B] Darkvision, 60'</p><p> Stonecunning</p><p> +1 atk vs orcs and goblinoids</p><p> +4 dodge vs giant types</p><p> +2 appraise checks related to rare or wonderous items</p><p> +2 Craft checks related to stone or metal</p><p> Spontaneous Casting</p><p> Turn Undead</p><p> Times/Day 4</p><p> Turning Check +1</p><p> Turning Damage 2d6+2</p><p> Domains</p><p> Strength</p><p> Granted Power: Feat of strength; +1 STR for 1 rd, 1/day</p><p> War</p><p> Granted Power: Prof. and Weapon Focus w/ warhammer</p><p> Spells per day</p><p> 0-level 3</p><p> 1-level 2+1 </p><p> </p><p>[B]Feats:[/B] Lightning Reflexes</p><p> Power Attack</p><p> Cleave</p><p> Combat Casting</p><p> Weapon Focus (Warhammer)</p><p></p><p>[B]Skill Points:[/B] 12 [B]Max Ranks:[/B] 6/3</p><p>[B]Skills Ranks Mod Misc Total[/B]</p><p>Climb 1 +3 +4</p><p>Craft (Armorer) 4 +0 +2 +6</p><p>Craft (Weaponsmith) 4 +0 +2 +6</p><p>Jump 1 +3 +4 </p><p>Knowledge (Religion) 2 +0 +2</p><p></p><p>[B]Equipment: Cost Weight[/B]</p><p>MW Breast Plate 350gp 30</p><p>Large Steel Shield +1 1170gp 15 </p><p>Silver Holy Symbol 25gp 1</p><p>Compact Prayer Book 15gp 1</p><p>Spell Comp. Pouch 5gp 3</p><p>Backpack 2gp 2</p><p>Bedroll 1sp 5</p><p>Flint & Steel 1gp -</p><p>Pipe w/ pipeweed 2gp -</p><p>Belt Pouch 1gp 3</p><p>Waterskin 1gp 4</p><p>Whetstone 2cp 1</p><p>Bandoleer 5sp 1/2</p><p>Potion Belt 1gp 1</p><p>Potion of Cure Light Wounds (x2) 100gp -</p><p>Potion of Bull's Strength 300gp -</p><p></p><p>[B]Non-Adventuring Inventory Cost Weight[/B]</p><p>MW Artisan's Tools (Smithing) 55gp 5</p><p>Cleric's Vestments 5gp 6</p><p>Artisan's Outfit -- 4</p><p>Leather Armor 10gp 15 </p><p>"Anvil" Mule 8gp -</p><p> -Bit and Bridle 2gp 1</p><p> -Pack Saddle 5gp 15</p><p> -Saddle Bags 4gp 8</p><p></p><p>[B]Total Weight:[/B]91.5lb [B]Money:[/B] 230gp 23sp 8cp</p><p></p><p> [B]Lgt Med Hvy Lift Push[/B]</p><p>[B]Max Weight:[/B] 76 153 230 460 1150</p><p></p><p>[B]Age:[/B] 68</p><p>[B]Height:[/B] 4'7"</p><p>[B]Weight:[/B] 183lb</p><p>[B]Eyes:[/B] Black</p><p>[B]Hair:[/B] Red</p><p>[B]Skin:[/B] Deep tan[/CODE]</p><p><strong>Appearance:</strong> Dain wears his thick red hair shorn short, and often braids his beard to keep it out of the way while he works the forge. His dark eyes are very emotive, and express a depth to this dwarf that his rough features and mannerisms would not suggest. His face is weathered and scarred from the orc and giant hunts of his martial youth. Dain is large by dwarven standards, yet his bulk belies a agility that is unusual for his race. He is most often found in his smithing clothes, covered in carbon and ash, and grinning from ear to ear. He is most uncomfortable when he must don his ceremonial robes, and does so as infrequently as his station will allow.</p><p></p><p><strong>Background:</strong> Dain was the youngest of three sons born to Dalin Winterforge. His father was the captain-at-arms charged with keeping the roads leading to the Sunward Kingdom of Deepinghelm free from monsters and brigands. Dalin was a mighty warrior who slew many great beasts in service of the Deep. All three of his sons followed in their fathers footsteps, joining the hunting parties that would track foul creatures to their doom. These were good times for the Winterforge clan, fighting side by side, reckless throwing themselves into battle, and bragging about hard earned scars and their body count. Then came the day that the winterforge men rushed headlong into a giant encampment, only to find that these giants were aided by dark sorcery. A great and terrible battle ensued, and though the dwarves proved to be the victors, Dalin had fallen to some withering magic the dwarves had never seen before. It was with heavy hearts that the Winterforge boys carried their father back to Deepinghelm. The whole of the Deep turned out for his funeral, and the kingdom entered a season of mourning for the mighty Dalin. Dain's oldest brother, Davin, took up the mantel of captain-at-arms and resumed the hunts with the taste of vengance on his tongue. His middle brother, Darin, continued on the hunts as well. Darin, though, became a proponent of using stealth and guile rather than brute strength to overwhelm the enemies of the Deep. Darin went out among the surface folk and learned the ways of the wild. Upon his return to the Deep, he formed his own unit of Cavestalkers, scouts and rangers that would aid in the hunt. Dain found a different way to deal with his grief. He joined the priesthood of Aedor, where he found solice in the Great Smith's teachings. He worked the forge for nearly a dozen years to gain acceptance into the priesthood. His final test for entry was the forging of his hammer, Tor-Angol. Dain spent the better part of a year crafting the weapon from cold iron found in the depth's of the furthest reaching mines, near the root of the mountain itself. So consuming was his work that he felt a bit of his spirit entered the iron, and to this day it pains Dain to be parted with it for any length of time. The inner peace that he found mended his heart, but his soul still longed for the action that his former life had held. He knew he could not go back to the hunt, for the priests had invested to much time in his training to let him run around chasing monsters in the dark places of the Trollshanks. He also knew he would never truly be happy preaching to the flock and working the forge. He petitioned his masters to let him travel, or as he put it, to take the message of Aedor and the superior quality of the Deep's ironwork to the unwashed masses of the lakelands. Almost to his surprise, the ecclesiastic's agreed to his terms. His brother's were recalled from the field so the Winterforge clan could send Dain off in the appropriate dwarven fashion, a grand feast and plenty of ale. At the party, his brothers gave gifts of farewell to the relatively young dwarf. Darin gave his brother Anvil, his most trusted mule, so that Dain may return one day laiden with riches from the Lakelands. Not to be outdone, Davin gave Dain their father's enchanted shield, which had been in the family for centuries. Dain was taken aback at so grand a gift, but Davin insisted, saying that it would ensure his return, that he might pass it on to the next generation of Winterforge's. The party lasted for a week, as all good dwarven parties do, but then it came time to leave. Dain walked out of the gates of the Sunward Kingdom, gifts in tow, letters of introduction in hand, and a hangover that lasted for days. In the following monthes he has travelled across the lakelands, and finds himself now in the great city of Selby-by-the-Water. He has found a temporary home in the temple there, where he has worked the forge and taught new techniques to some of the local smith's. But, recently, his mind has started to wander down paths yet unseen, and his soul is beginning to clamor for adventure again.</p></blockquote><p></p>
[QUOTE="wolfheart, post: 1903830, member: 15874"] [CODE][B]Name:[/B] Dain Winterforge [B]Class:[/B] Fighter 2/Cleric 1 [B]Race:[/B] Dwarf [B]Size:[/B] Medium [B]Gender:[/B] Male [B]Alignment:[/B] Lawful Good [B]Deity:[/B] Aedor [B]Str:[/B] 16 +3 [B]Level:[/B] 3 [B]XP:[/B] 3000 [B]Dex:[/B] 12 +1 [B]BAB:[/B] +2 [B]HP:[/B] 31 (2d10+1d8+6) [B]Con:[/B] 15 +2 [B]Grapple:[/B] +5 [B]Dmg Red:[/B] na/- [B]Int:[/B] 10 +0 [B]Speed:[/B] 15' [B]Spell Res:[/B] na [B]Wis:[/B] 15 +2 [B]Init:[/B] +1 [B]Spell Save:[/B] +2 [B]Cha:[/B] 12 +1 [B]ACP:[/B] -4 [B]Spell Fail:[/B] 0% [B]Base Armor Shld Dex Size Nat Misc Total[/B] [B]Armor:[/B] 10 +5 +3 +1 +0 +X +X 19 [B]Touch:[/B] 11 [B]Flatfooted:[/B] 18 [B]Base Mod Misc Total[/B] [B]Fort:[/B] 5 +2 +7 [B]Ref:[/B] 0 +1 +2 +3 [B]Will:[/B] 2 +2 +4 [B]Weapon Attack Damage Critical Weight Cost[/B] "Tor-Angol" Cold Iron MW Warhammer +7 1d8+3 x3 8 324gp Longsword +5 1d8+3 19-20/x2 4 15gp Silvered Daggers (5) +5(+3) 1d4+3 19-20/x2 1(5) 50gp Throwing Axes (2) +5(+3) 1d6+3 x2 4(8) 16gp [B]Languages:[/B] Tradespeach (R/W) Low Dwarven (R/W) High Old Dwarven (R/W) [B]Abilities:[/B] Darkvision, 60' Stonecunning +1 atk vs orcs and goblinoids +4 dodge vs giant types +2 appraise checks related to rare or wonderous items +2 Craft checks related to stone or metal Spontaneous Casting Turn Undead Times/Day 4 Turning Check +1 Turning Damage 2d6+2 Domains Strength Granted Power: Feat of strength; +1 STR for 1 rd, 1/day War Granted Power: Prof. and Weapon Focus w/ warhammer Spells per day 0-level 3 1-level 2+1 [B]Feats:[/B] Lightning Reflexes Power Attack Cleave Combat Casting Weapon Focus (Warhammer) [B]Skill Points:[/B] 12 [B]Max Ranks:[/B] 6/3 [B]Skills Ranks Mod Misc Total[/B] Climb 1 +3 +4 Craft (Armorer) 4 +0 +2 +6 Craft (Weaponsmith) 4 +0 +2 +6 Jump 1 +3 +4 Knowledge (Religion) 2 +0 +2 [B]Equipment: Cost Weight[/B] MW Breast Plate 350gp 30 Large Steel Shield +1 1170gp 15 Silver Holy Symbol 25gp 1 Compact Prayer Book 15gp 1 Spell Comp. Pouch 5gp 3 Backpack 2gp 2 Bedroll 1sp 5 Flint & Steel 1gp - Pipe w/ pipeweed 2gp - Belt Pouch 1gp 3 Waterskin 1gp 4 Whetstone 2cp 1 Bandoleer 5sp 1/2 Potion Belt 1gp 1 Potion of Cure Light Wounds (x2) 100gp - Potion of Bull's Strength 300gp - [B]Non-Adventuring Inventory Cost Weight[/B] MW Artisan's Tools (Smithing) 55gp 5 Cleric's Vestments 5gp 6 Artisan's Outfit -- 4 Leather Armor 10gp 15 "Anvil" Mule 8gp - -Bit and Bridle 2gp 1 -Pack Saddle 5gp 15 -Saddle Bags 4gp 8 [B]Total Weight:[/B]91.5lb [B]Money:[/B] 230gp 23sp 8cp [B]Lgt Med Hvy Lift Push[/B] [B]Max Weight:[/B] 76 153 230 460 1150 [B]Age:[/B] 68 [B]Height:[/B] 4'7" [B]Weight:[/B] 183lb [B]Eyes:[/B] Black [B]Hair:[/B] Red [B]Skin:[/B] Deep tan[/CODE] [B]Appearance:[/B] Dain wears his thick red hair shorn short, and often braids his beard to keep it out of the way while he works the forge. His dark eyes are very emotive, and express a depth to this dwarf that his rough features and mannerisms would not suggest. His face is weathered and scarred from the orc and giant hunts of his martial youth. Dain is large by dwarven standards, yet his bulk belies a agility that is unusual for his race. He is most often found in his smithing clothes, covered in carbon and ash, and grinning from ear to ear. He is most uncomfortable when he must don his ceremonial robes, and does so as infrequently as his station will allow. [B]Background:[/B] Dain was the youngest of three sons born to Dalin Winterforge. His father was the captain-at-arms charged with keeping the roads leading to the Sunward Kingdom of Deepinghelm free from monsters and brigands. Dalin was a mighty warrior who slew many great beasts in service of the Deep. All three of his sons followed in their fathers footsteps, joining the hunting parties that would track foul creatures to their doom. These were good times for the Winterforge clan, fighting side by side, reckless throwing themselves into battle, and bragging about hard earned scars and their body count. Then came the day that the winterforge men rushed headlong into a giant encampment, only to find that these giants were aided by dark sorcery. A great and terrible battle ensued, and though the dwarves proved to be the victors, Dalin had fallen to some withering magic the dwarves had never seen before. It was with heavy hearts that the Winterforge boys carried their father back to Deepinghelm. The whole of the Deep turned out for his funeral, and the kingdom entered a season of mourning for the mighty Dalin. Dain's oldest brother, Davin, took up the mantel of captain-at-arms and resumed the hunts with the taste of vengance on his tongue. His middle brother, Darin, continued on the hunts as well. Darin, though, became a proponent of using stealth and guile rather than brute strength to overwhelm the enemies of the Deep. Darin went out among the surface folk and learned the ways of the wild. Upon his return to the Deep, he formed his own unit of Cavestalkers, scouts and rangers that would aid in the hunt. Dain found a different way to deal with his grief. He joined the priesthood of Aedor, where he found solice in the Great Smith's teachings. He worked the forge for nearly a dozen years to gain acceptance into the priesthood. His final test for entry was the forging of his hammer, Tor-Angol. Dain spent the better part of a year crafting the weapon from cold iron found in the depth's of the furthest reaching mines, near the root of the mountain itself. So consuming was his work that he felt a bit of his spirit entered the iron, and to this day it pains Dain to be parted with it for any length of time. The inner peace that he found mended his heart, but his soul still longed for the action that his former life had held. He knew he could not go back to the hunt, for the priests had invested to much time in his training to let him run around chasing monsters in the dark places of the Trollshanks. He also knew he would never truly be happy preaching to the flock and working the forge. He petitioned his masters to let him travel, or as he put it, to take the message of Aedor and the superior quality of the Deep's ironwork to the unwashed masses of the lakelands. Almost to his surprise, the ecclesiastic's agreed to his terms. His brother's were recalled from the field so the Winterforge clan could send Dain off in the appropriate dwarven fashion, a grand feast and plenty of ale. At the party, his brothers gave gifts of farewell to the relatively young dwarf. Darin gave his brother Anvil, his most trusted mule, so that Dain may return one day laiden with riches from the Lakelands. Not to be outdone, Davin gave Dain their father's enchanted shield, which had been in the family for centuries. Dain was taken aback at so grand a gift, but Davin insisted, saying that it would ensure his return, that he might pass it on to the next generation of Winterforge's. The party lasted for a week, as all good dwarven parties do, but then it came time to leave. Dain walked out of the gates of the Sunward Kingdom, gifts in tow, letters of introduction in hand, and a hangover that lasted for days. In the following monthes he has travelled across the lakelands, and finds himself now in the great city of Selby-by-the-Water. He has found a temporary home in the temple there, where he has worked the forge and taught new techniques to some of the local smith's. But, recently, his mind has started to wander down paths yet unseen, and his soul is beginning to clamor for adventure again. [/QUOTE]
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