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<blockquote data-quote="Tsyr" data-source="post: 1031923" data-attributes="member: 354"><p>To an extent...</p><p></p><p>Anyone in my campaign who speaks a language other than common or their native tounge gets a +2 or -2 bonus on all social rolls when dealing with a native speaker of that tounge, depending on the race in questions attitude. Either offense that someone else knows their language (Most outsiders), or pleased that someone has taken the trouble to learn it (Dwarves, etc).</p><p></p><p>Anyone who speaks both Celestial and Infernal gets a +2 bonus to all spellcraft checks, conditionaly. Celestial and Infernal are the two languages of magic... Very similar, and there is no real difference between them in terms of how magic works, which language a caster chooses to use is normaly just a matter of taste, though some orders forbid casters who cast with one language or another. Knowing both gets you a slight bonus, but not much... They are already pretty similar. </p><p></p><p>The common form of dwarven is a very technical language, but not very good at some things. +2 bonus when dealing with a technical subject in Dwarven, -2 when dealing with a very abstract subject (Metaphysics, most forms of magic, etc). On similar notes, High Elven is good at matters related to abstract subjects, but very poor at doing things quickly (up to a +3 bonus in explaining an abstract subject, but I apply time constraints to get that bonus. It takes a while to explain things.). Low Elven (Wild Elven) is very good at matter related to nature, growth, animals, etc (+2 bonus), and quite good at describing physical activities (Another +2) but abysmal at anything dealing with magic (-2) or things of a technical bent (-2). </p><p></p><p>Mind you, these really only work when you understand I have some house rules regarding languages (How easy it is to learn them, when a dice check is needed, etc.)</p></blockquote><p></p>
[QUOTE="Tsyr, post: 1031923, member: 354"] To an extent... Anyone in my campaign who speaks a language other than common or their native tounge gets a +2 or -2 bonus on all social rolls when dealing with a native speaker of that tounge, depending on the race in questions attitude. Either offense that someone else knows their language (Most outsiders), or pleased that someone has taken the trouble to learn it (Dwarves, etc). Anyone who speaks both Celestial and Infernal gets a +2 bonus to all spellcraft checks, conditionaly. Celestial and Infernal are the two languages of magic... Very similar, and there is no real difference between them in terms of how magic works, which language a caster chooses to use is normaly just a matter of taste, though some orders forbid casters who cast with one language or another. Knowing both gets you a slight bonus, but not much... They are already pretty similar. The common form of dwarven is a very technical language, but not very good at some things. +2 bonus when dealing with a technical subject in Dwarven, -2 when dealing with a very abstract subject (Metaphysics, most forms of magic, etc). On similar notes, High Elven is good at matters related to abstract subjects, but very poor at doing things quickly (up to a +3 bonus in explaining an abstract subject, but I apply time constraints to get that bonus. It takes a while to explain things.). Low Elven (Wild Elven) is very good at matter related to nature, growth, animals, etc (+2 bonus), and quite good at describing physical activities (Another +2) but abysmal at anything dealing with magic (-2) or things of a technical bent (-2). Mind you, these really only work when you understand I have some house rules regarding languages (How easy it is to learn them, when a dice check is needed, etc.) [/QUOTE]
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