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<blockquote data-quote="JayOmega" data-source="post: 1033191" data-attributes="member: 8650"><p>Wow. Excellent ideas.</p><p></p><p>My thoughts: tie the language bonuses to Bard abilities. Since there are strong game-mechanical effects here, possibly require a Feat to use them. "Linguistic Mastery [general]" or some such.</p><p></p><p>Draconic: This is the language of magic. Countersongs in Draconic grant a +1 circumstance bonus to the subject's saving throw. Breaking Enchantments in Draconic grants a +1 bonus to the bard's caster level check.</p><p></p><p>Elven: The beauty and flow of this language raise the competence bonus to +3 when Inspiring Competence in a Dexterity or Charisma based skill.</p><p></p><p>Dwarven: The subdued power and trance-like quality of Dwarven chants raise the competence bonus to +3 when Inspiring Competence in a Strength or Constitution based skill.</p><p></p><p>Gnomish: The fiendish complexity of the Gnomish grammar raises the DC of the saving throw against Fascinate by 1. However, the selfsame complexity makes it difficult to give exact orders, so a Suggestion given to a Fascinated creature has its saving throw DC reduced by 1. Gnomish also has the effects of Elven/Dwarven with relation to Intelligence based skills.</p><p></p><p>Sylvan: The tongue of the free-willed fey makes it easier to Break Enchantments, granting the bard a +2 bonus on his caster level check if the effect being dispelled is an Enchantment or of the Mind-Affecting type. Sylvan also has the effects of Elven/Dwarven with relation to Wisdom based skills (except Profession).</p><p></p><p>Celestial/Infernal: Good and Evil creatures are heartened by these powerful words. Inspired Courage, Greatness, or Heroics linger for 7 rounds when sung or chanted in the appropriately-aligned language, but only for 2 rounds when the opposite language is used.</p><p></p><p>Abyssal/Infernal: Harsh and grating, but full of mind-twisting power, the Evil tongues grant bonuses/penalties to Fascinate and Suggestion that are the opposite of Gnomish. It is easy to use them to bluff, intimidate, and otherwise twist words, but it is difficult for mortal ears to listen to them in the first place.</p></blockquote><p></p>
[QUOTE="JayOmega, post: 1033191, member: 8650"] Wow. Excellent ideas. My thoughts: tie the language bonuses to Bard abilities. Since there are strong game-mechanical effects here, possibly require a Feat to use them. "Linguistic Mastery [general]" or some such. Draconic: This is the language of magic. Countersongs in Draconic grant a +1 circumstance bonus to the subject's saving throw. Breaking Enchantments in Draconic grants a +1 bonus to the bard's caster level check. Elven: The beauty and flow of this language raise the competence bonus to +3 when Inspiring Competence in a Dexterity or Charisma based skill. Dwarven: The subdued power and trance-like quality of Dwarven chants raise the competence bonus to +3 when Inspiring Competence in a Strength or Constitution based skill. Gnomish: The fiendish complexity of the Gnomish grammar raises the DC of the saving throw against Fascinate by 1. However, the selfsame complexity makes it difficult to give exact orders, so a Suggestion given to a Fascinated creature has its saving throw DC reduced by 1. Gnomish also has the effects of Elven/Dwarven with relation to Intelligence based skills. Sylvan: The tongue of the free-willed fey makes it easier to Break Enchantments, granting the bard a +2 bonus on his caster level check if the effect being dispelled is an Enchantment or of the Mind-Affecting type. Sylvan also has the effects of Elven/Dwarven with relation to Wisdom based skills (except Profession). Celestial/Infernal: Good and Evil creatures are heartened by these powerful words. Inspired Courage, Greatness, or Heroics linger for 7 rounds when sung or chanted in the appropriately-aligned language, but only for 2 rounds when the opposite language is used. Abyssal/Infernal: Harsh and grating, but full of mind-twisting power, the Evil tongues grant bonuses/penalties to Fascinate and Suggestion that are the opposite of Gnomish. It is easy to use them to bluff, intimidate, and otherwise twist words, but it is difficult for mortal ears to listen to them in the first place. [/QUOTE]
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