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Lantan and smokepowder
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<blockquote data-quote="skerritthegreen" data-source="post: 7178458" data-attributes="member: 70203"><p>That seems like a poor argument, largely because the Admins don't weigh in on every single thing. As a general rule, reflavoring is going to vary based on your DM. For example, I might let you get away with, as I try to let that sort of thing fly as long as it doesn't break immersion. Of course, given the immersion/flavoring I would also impose suitable situational things; like you have a smoke powder gun cool, which means unlike a crossbow you can't fire it under water cause you can't light the spark to detonate it. Or I might also let you fire a (loud) shot to scare off some vermin. But again, things like that would be up to the DM at the table and you should be ready to roll with what you DM at the table does, as some DMs might not be comfortable with it. If so, its up to you to adjust accordingly.</p><p></p><p>Greg Marks</p><p>Associate Resource Manager</p><p>D&D Adventurers League.</p></blockquote><p></p>
[QUOTE="skerritthegreen, post: 7178458, member: 70203"] That seems like a poor argument, largely because the Admins don't weigh in on every single thing. As a general rule, reflavoring is going to vary based on your DM. For example, I might let you get away with, as I try to let that sort of thing fly as long as it doesn't break immersion. Of course, given the immersion/flavoring I would also impose suitable situational things; like you have a smoke powder gun cool, which means unlike a crossbow you can't fire it under water cause you can't light the spark to detonate it. Or I might also let you fire a (loud) shot to scare off some vermin. But again, things like that would be up to the DM at the table and you should be ready to roll with what you DM at the table does, as some DMs might not be comfortable with it. If so, its up to you to adjust accordingly. Greg Marks Associate Resource Manager D&D Adventurers League. [/QUOTE]
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