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Large size characters
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<blockquote data-quote="Yaarel" data-source="post: 7601447" data-attributes="member: 58172"><p>I can imagine a Dwarf being Large in the unusual sense of crazy stout − more cube shaped. It reminds me of folklore drawings of Scandinavian trolls, that are not really much taller than humans, but are so bulky horizontally, they come across as massive.</p><p></p><p>I dont want to see 3-foot halflings with 18 Constitution anyway. But if some player really wants a mutant halfling, fine whatever. If for some reason, a player decides to build a halfling with Constitution 8, and then does nothing but improve it to 20 during gameplay, I would resort to a magical explanation for size changes. But I dont foresee this actually happening.</p><p></p><p>Tiny humans are already a thing, such as newborns. Even Small adults are rare but known.</p><p></p><p>Effectively, there is a minimum requirement to achieve Large physical size − Constitution 17.</p><p></p><p>If a character improves Constitution during gameplay, I would normally interpret it as ‘bulking up’ or even a growth spurt, depending on race and age.</p><p></p><p>However, if a character loses Constitution, I would normally interpret it as the ravages of a disease or other kind of illness. Loss of Constitution is abnormal. Except, the frailty from old age is a disease that requires a cure, in my view.</p><p></p><p>I can live with defining size as ‘minimum requirements’, yet I am interesting in hardcoding the correlation for a mechanical rule of thumb. Bigger creatures tend to have more hit points and higher Constitution, whereas smaller less and lower. For individual characters, I dont mind specific exceptions to the general rule.</p><p></p><p>The correlation also makes the Constitution score less ‘passive’, by using it for weapon damage and reach, as well as narrative prominence.</p><p></p><p></p><p></p><p> @<em><strong><u><a href="http://www.enworld.org/forum/member.php?u=6796566" target="_blank">epithet</a></u></strong></em></p><p></p><p>I see the value of a feat to gain Large size. But in my case, I want to keep size simple and regular.</p></blockquote><p></p>
[QUOTE="Yaarel, post: 7601447, member: 58172"] I can imagine a Dwarf being Large in the unusual sense of crazy stout − more cube shaped. It reminds me of folklore drawings of Scandinavian trolls, that are not really much taller than humans, but are so bulky horizontally, they come across as massive. I dont want to see 3-foot halflings with 18 Constitution anyway. But if some player really wants a mutant halfling, fine whatever. If for some reason, a player decides to build a halfling with Constitution 8, and then does nothing but improve it to 20 during gameplay, I would resort to a magical explanation for size changes. But I dont foresee this actually happening. Tiny humans are already a thing, such as newborns. Even Small adults are rare but known. Effectively, there is a minimum requirement to achieve Large physical size − Constitution 17. If a character improves Constitution during gameplay, I would normally interpret it as ‘bulking up’ or even a growth spurt, depending on race and age. However, if a character loses Constitution, I would normally interpret it as the ravages of a disease or other kind of illness. Loss of Constitution is abnormal. Except, the frailty from old age is a disease that requires a cure, in my view. I can live with defining size as ‘minimum requirements’, yet I am interesting in hardcoding the correlation for a mechanical rule of thumb. Bigger creatures tend to have more hit points and higher Constitution, whereas smaller less and lower. For individual characters, I dont mind specific exceptions to the general rule. The correlation also makes the Constitution score less ‘passive’, by using it for weapon damage and reach, as well as narrative prominence. @[I][B][U][URL="http://www.enworld.org/forum/member.php?u=6796566"]epithet[/URL][/U][/B][/I] I see the value of a feat to gain Large size. But in my case, I want to keep size simple and regular. [/QUOTE]
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