Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Next
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
Twitch
YouTube
Facebook (EN Publishing)
Facebook (EN World)
Twitter
Instagram
TikTok
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
The
VOIDRUNNER'S CODEX
is coming! Explore new worlds, fight oppressive empires, fend off fearsome aliens, and wield deadly psionics with this comprehensive boxed set expansion for 5E and A5E!
Community
General Tabletop Discussion
*TTRPGs General
Largest Party Size you have ever Participated in/DM'd?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Nytmare" data-source="post: 7534884" data-attributes="member: 55178"><p>I co-ran a one shot that was either 12 or 14 people. But it was two different tables in two different rooms that, if memory serves, had at most 7 or 8 at a table at a time.</p><p></p><p>I played in a particularly gonzo campaign around that same time that regularly had at least a dozen active players, but probably had upwards of 20 possible players. Hard coded into the campaign was the fact that if you didn't show up, you <strong>and anything you were carrying</strong> disappeared and people's memories of you grew foggy and indistinct.</p><p></p><p>As for your rules, I'd worry a little bit about maybe how draconian things might seem to your players. It's probably more that it's just not my style of DMing, but I'd be worried about souring people's expectations. The closest to your rules that I probably ever really ran with was having what we referred to as either The Ooc or The Conch (ala Lord of the Flies). It varied from game to game, but it was something big and noticeable and not otherwise important to the game (frequently in my games it was a giant ceramic skull mug) If you wanted to talk out of character, you needed the Conch. There wasn't a penalty or anything, it was just a player enforced rule to prevent people from eating up game time or side tracking things too much. In addition to that, if in-character arguing and bickering got to be too much or too noisy, you'd pass the Conch around. One person would start, every body else would pass it around and say what they wanted, and then it would go back to the first person again for a final argument.</p><p></p><p>The more players you have, the more play styles you're going to end up with. It was FAR too common in my RPGing hey days (and this was well before the advent of the smart phone to act as a diversion/distraction) to have the people at the table fully split between the players who wanted to act and role play and be the centers of attention, the players who were just itching for an excuse to get into a fight so that they could show off all their stats and numbers, the people who sat quietly off to the side maybe reading a newspaper or a book unless someone specifically called them to ask them what they were doing or what their character thought, the person who was also playing a board game at the other table and who'd run over between their turns.</p><p></p><p></p><p>[EDIT] Just remembered that I used to routinely run games of Paranoia that would almost always have upwards of 12 players at a time. I think the reason why our large games worked so well was because they weren't married to a battle map and an intricate combat system. I'm having trouble trying to imagine running a typical, modern, combat intensive RPG with more than 4 or 5 people. It's just not what I want out of my RPG time nowadays.</p></blockquote><p></p>
[QUOTE="Nytmare, post: 7534884, member: 55178"] I co-ran a one shot that was either 12 or 14 people. But it was two different tables in two different rooms that, if memory serves, had at most 7 or 8 at a table at a time. I played in a particularly gonzo campaign around that same time that regularly had at least a dozen active players, but probably had upwards of 20 possible players. Hard coded into the campaign was the fact that if you didn't show up, you [B]and anything you were carrying[/B] disappeared and people's memories of you grew foggy and indistinct. As for your rules, I'd worry a little bit about maybe how draconian things might seem to your players. It's probably more that it's just not my style of DMing, but I'd be worried about souring people's expectations. The closest to your rules that I probably ever really ran with was having what we referred to as either The Ooc or The Conch (ala Lord of the Flies). It varied from game to game, but it was something big and noticeable and not otherwise important to the game (frequently in my games it was a giant ceramic skull mug) If you wanted to talk out of character, you needed the Conch. There wasn't a penalty or anything, it was just a player enforced rule to prevent people from eating up game time or side tracking things too much. In addition to that, if in-character arguing and bickering got to be too much or too noisy, you'd pass the Conch around. One person would start, every body else would pass it around and say what they wanted, and then it would go back to the first person again for a final argument. The more players you have, the more play styles you're going to end up with. It was FAR too common in my RPGing hey days (and this was well before the advent of the smart phone to act as a diversion/distraction) to have the people at the table fully split between the players who wanted to act and role play and be the centers of attention, the players who were just itching for an excuse to get into a fight so that they could show off all their stats and numbers, the people who sat quietly off to the side maybe reading a newspaper or a book unless someone specifically called them to ask them what they were doing or what their character thought, the person who was also playing a board game at the other table and who'd run over between their turns. [EDIT] Just remembered that I used to routinely run games of Paranoia that would almost always have upwards of 12 players at a time. I think the reason why our large games worked so well was because they weren't married to a battle map and an intricate combat system. I'm having trouble trying to imagine running a typical, modern, combat intensive RPG with more than 4 or 5 people. It's just not what I want out of my RPG time nowadays. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
Largest Party Size you have ever Participated in/DM'd?
Top