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Largest Party Size you have ever Participated in/DM'd?
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<blockquote data-quote="Dessert Nomad" data-source="post: 7535153" data-attributes="member: 6976536"><p>Largest single-DM game I've played in was about 35, but that was spread across multiple tables at a thing the guy was doing as an event. It was fun but completely unsustainable. The largest ongoing game was around 10 people in high school and college, where there were several who would routinely drop in/out. It was a looser, 'we're hanging out and playing a game' type of game instead of 'we're playing this game for this time' sort of game like you're shooting for. It worked for that group of players then, but with adult schedules I would rather play a tighter table.</p><p></p><p>Some general table advice:</p><p>Have another player play the missing character, not the DM. If you've already got a large group, this is just adding to your workload.</p><p></p><p>Either strictly enforce the 'no non-IC character talking' and 'player talking goes in initiative order' rules, or ditch them. If you selectively enforce them, then people will just resent them and ignore them. I've seen this in discussion groups where there's supposed to be a 'talking stick' to control who speaks; some people will talk out of turn, the hosts allow it because they like the person or are interested in what they say, and within an hour or so everyone ignores the talking stick.</p></blockquote><p></p>
[QUOTE="Dessert Nomad, post: 7535153, member: 6976536"] Largest single-DM game I've played in was about 35, but that was spread across multiple tables at a thing the guy was doing as an event. It was fun but completely unsustainable. The largest ongoing game was around 10 people in high school and college, where there were several who would routinely drop in/out. It was a looser, 'we're hanging out and playing a game' type of game instead of 'we're playing this game for this time' sort of game like you're shooting for. It worked for that group of players then, but with adult schedules I would rather play a tighter table. Some general table advice: Have another player play the missing character, not the DM. If you've already got a large group, this is just adding to your workload. Either strictly enforce the 'no non-IC character talking' and 'player talking goes in initiative order' rules, or ditch them. If you selectively enforce them, then people will just resent them and ignore them. I've seen this in discussion groups where there's supposed to be a 'talking stick' to control who speaks; some people will talk out of turn, the hosts allow it because they like the person or are interested in what they say, and within an hour or so everyone ignores the talking stick. [/QUOTE]
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