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last encounter was totally one-sided
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<blockquote data-quote="CapnZapp" data-source="post: 6950400" data-attributes="member: 12731"><p>Yep. </p><p></p><p>This is after all only a single data point.</p><p></p><p>Had they obliviously ignored all the signs, and revealed themselves to the bad guys naively, this is what my plans were.</p><p></p><p>The key point to know was that the Death Knight had the Warlock maintain illusions of him being a regular but stern human lord. So he would not use his decidedly deathknightian abilities until the game is up or he's about to lose.</p><p></p><p>Middle of the night. Diviner opens up with a delayed blast fireball (22d6 I believe) blowing the inn and any innocents to bits. <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite4" alt=":mad:" title="Mad :mad:" loading="lazy" data-shortname=":mad:" /></p><p></p><p>Blackguard and Wyvern engages anyone emerging. More fireballs to force people out of hiding. <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite6" alt=":cool:" title="Cool :cool:" loading="lazy" data-shortname=":cool:" /></p><p></p><p>Banishment, Feeblemind, Maze to target those who actually spot the attackers... the collected enemy firepower is quite impressive. And fireballs.</p><p></p><p>Then, assuming the heroes still presume to stay alive after this (which I very seriously doubt they would*), a nice juicy 20d6 hell bomb. Fireballs.</p><p></p><p>Then Mr Knight wades in with seriously bad ass greatsword attacks. I mean, that's three attacks with 4d8 necrotic as a base, and then 4d8 additional with various smite abilities. There's a reason Paladins are the number one class - even NPC monsters based on them kick some serious behind! <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite1" alt=":)" title="Smile :)" loading="lazy" data-shortname=":)" /> <span style="font-size: 9px">and fireballs</span></p><p></p><p></p><p>*) But never estimate the heroes. </p><p></p><p>After all, the monk voluntarily stayed within a Blade Barrier once since he felt that was a safer(!) place than outside of it (where the monsters and elite drow could get to him)</p><p></p><p>Epic moment #37: "thanks, but I'll rather stay here among the whirling razor blades where it's nice and calm" <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite1" alt=":)" title="Smile :)" loading="lazy" data-shortname=":)" /></p><p></p><p>(After all, if he failed his Dex save he would only take half damage, and he didn't fail his Dex save... so the priestess' badass spell turned out to become a Sanctuary for her enemy monk...)</p></blockquote><p></p>
[QUOTE="CapnZapp, post: 6950400, member: 12731"] Yep. This is after all only a single data point. Had they obliviously ignored all the signs, and revealed themselves to the bad guys naively, this is what my plans were. The key point to know was that the Death Knight had the Warlock maintain illusions of him being a regular but stern human lord. So he would not use his decidedly deathknightian abilities until the game is up or he's about to lose. Middle of the night. Diviner opens up with a delayed blast fireball (22d6 I believe) blowing the inn and any innocents to bits. :mad: Blackguard and Wyvern engages anyone emerging. More fireballs to force people out of hiding. :cool: Banishment, Feeblemind, Maze to target those who actually spot the attackers... the collected enemy firepower is quite impressive. And fireballs. Then, assuming the heroes still presume to stay alive after this (which I very seriously doubt they would*), a nice juicy 20d6 hell bomb. Fireballs. Then Mr Knight wades in with seriously bad ass greatsword attacks. I mean, that's three attacks with 4d8 necrotic as a base, and then 4d8 additional with various smite abilities. There's a reason Paladins are the number one class - even NPC monsters based on them kick some serious behind! :) [SIZE=1]and fireballs[/SIZE] *) But never estimate the heroes. After all, the monk voluntarily stayed within a Blade Barrier once since he felt that was a safer(!) place than outside of it (where the monsters and elite drow could get to him) Epic moment #37: "thanks, but I'll rather stay here among the whirling razor blades where it's nice and calm" :) (After all, if he failed his Dex save he would only take half damage, and he didn't fail his Dex save... so the priestess' badass spell turned out to become a Sanctuary for her enemy monk...) [/QUOTE]
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