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<blockquote data-quote="Tony Vargas" data-source="post: 6968999" data-attributes="member: 996"><p>5e's goals include being more inclusive and 'healing the rift of the edition war.' So, yes, the language of that is going to mirror that used in more serious issues. 'Inclusion' and 'tolerance' and so forth. Very idealistic and kumbaya.... </p><p></p><p>Everyone doesn't have to agree on every rule. The half-dozen or so folks sitting down to play have to agree enough to game together - and usually the DM will make a decision up front and players hopefully find DMs who run games they like. </p><p></p><p>Trying to keep it positive, I'll say that it hasn't succeeded, yet, not that it's failed. <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite1" alt=":)" title="Smile :)" loading="lazy" data-shortname=":)" /></p><p></p><p>For one thing, hasn't exactly gotten rid of them entirely. There are still dailies (as there have always been). There are short-rest recharge abilities (analogous to encounters). There are at-will cantrips (and weapons have always been at-will). There are still utility spells and rituals. It's not all neatly balanced and consistent like in 4e, but nothing in 5e is, balance is the DM's domain, consistency is at odds with the feel of the classic game. </p><p></p><p>Getting to the 4e style using 5e is not as easy as getting to a 2e style, but it's not impossible in theory, though there are still clearly things missing. That doesn't mean fans of 4e have been excluded, yet. </p><p></p><p>And you needn't include them in your D&D game. As a DM, you can decline to opt-into them, or ban them if they're not explicitly optional. As a player, you can simply not avail yourself of them. That's the easy part. </p><p></p><p>If the game is missing something you really liked about a past edition, OTOH, that's a much more serious issue. </p><p></p><p>Again, only so far as the people at the same table as you are concerned. And, really, its not that hard to tolerate some mechanic or character concept or play style you don't care for, even at the same table - as long as it's not outright disruptive. </p><p>Especially if your distaste is largely theoretical or philosophical.</p><p></p><p>AL is something of a special case in that it doesn't just use only the standard rules, but opts into some, like MCing & Feats, and not others. </p><p></p><p>If you don't want something in AL, the best place to address that concern would be the organization, itself. Less formally, there /is/ an AL board here on ENWorld. But, even if AL does exclude something you want excluded, that doesn't make 5e "not for" anyone who doesn't agree with you, it just makes AL 'not for' them...</p><p></p><p>...even then, IMX, AL isn't too hidebound, and it's not inconceivable a table, perhaps an unofficial free-play table, might have (or not have) what you want (can't tolerate).</p></blockquote><p></p>
[QUOTE="Tony Vargas, post: 6968999, member: 996"] 5e's goals include being more inclusive and 'healing the rift of the edition war.' So, yes, the language of that is going to mirror that used in more serious issues. 'Inclusion' and 'tolerance' and so forth. Very idealistic and kumbaya.... Everyone doesn't have to agree on every rule. The half-dozen or so folks sitting down to play have to agree enough to game together - and usually the DM will make a decision up front and players hopefully find DMs who run games they like. Trying to keep it positive, I'll say that it hasn't succeeded, yet, not that it's failed. :) For one thing, hasn't exactly gotten rid of them entirely. There are still dailies (as there have always been). There are short-rest recharge abilities (analogous to encounters). There are at-will cantrips (and weapons have always been at-will). There are still utility spells and rituals. It's not all neatly balanced and consistent like in 4e, but nothing in 5e is, balance is the DM's domain, consistency is at odds with the feel of the classic game. Getting to the 4e style using 5e is not as easy as getting to a 2e style, but it's not impossible in theory, though there are still clearly things missing. That doesn't mean fans of 4e have been excluded, yet. And you needn't include them in your D&D game. As a DM, you can decline to opt-into them, or ban them if they're not explicitly optional. As a player, you can simply not avail yourself of them. That's the easy part. If the game is missing something you really liked about a past edition, OTOH, that's a much more serious issue. Again, only so far as the people at the same table as you are concerned. And, really, its not that hard to tolerate some mechanic or character concept or play style you don't care for, even at the same table - as long as it's not outright disruptive. Especially if your distaste is largely theoretical or philosophical. AL is something of a special case in that it doesn't just use only the standard rules, but opts into some, like MCing & Feats, and not others. If you don't want something in AL, the best place to address that concern would be the organization, itself. Less formally, there /is/ an AL board here on ENWorld. But, even if AL does exclude something you want excluded, that doesn't make 5e "not for" anyone who doesn't agree with you, it just makes AL 'not for' them... ...even then, IMX, AL isn't too hidebound, and it's not inconceivable a table, perhaps an unofficial free-play table, might have (or not have) what you want (can't tolerate). [/QUOTE]
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