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last encounter was totally one-sided
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<blockquote data-quote="Celtavian" data-source="post: 6970291" data-attributes="member: 5834"><p>I own up to <em>Out of the Abyss</em>. You are flat out wrong and need to look again. The closest to 6 to 8 a day is the Temple module. All the others use a lot more one or two day encounters or a variety of very weak encounters far below what would constitute challenging for 6-8 encounters a day for a proper level. And even the Temple module was weak and we were clearing it with standard characters with only the magic from the module past lvl 7 or so.</p><p></p><p><em>Out of the Abyss</em> was really, really bad about encounters per day. The majority of the xp was generated by random travel encounters that were rolled twice a day. The majority of the encounters were small set-piece encounters that were not very challenging at all. <em>Hoard of the Dragon Queen</em> was very similar. The Temple module at least had dungeon and temple complexes, but the enemies within were incredibly weak and lacked variety. The end prophets were a joke to defeat. Very poorly designed. The fact that you don't remember them very well doesn't surprise me. They aren't very memorable like many of the best older edition modules. One thing that has been lacking this edition has been well-designed, memorable modules.</p></blockquote><p></p>
[QUOTE="Celtavian, post: 6970291, member: 5834"] I own up to [i]Out of the Abyss[/i]. You are flat out wrong and need to look again. The closest to 6 to 8 a day is the Temple module. All the others use a lot more one or two day encounters or a variety of very weak encounters far below what would constitute challenging for 6-8 encounters a day for a proper level. And even the Temple module was weak and we were clearing it with standard characters with only the magic from the module past lvl 7 or so. [i]Out of the Abyss[/i] was really, really bad about encounters per day. The majority of the xp was generated by random travel encounters that were rolled twice a day. The majority of the encounters were small set-piece encounters that were not very challenging at all. [i]Hoard of the Dragon Queen[/i] was very similar. The Temple module at least had dungeon and temple complexes, but the enemies within were incredibly weak and lacked variety. The end prophets were a joke to defeat. Very poorly designed. The fact that you don't remember them very well doesn't surprise me. They aren't very memorable like many of the best older edition modules. One thing that has been lacking this edition has been well-designed, memorable modules. [/QUOTE]
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