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last encounter was totally one-sided
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<blockquote data-quote="Celtavian" data-source="post: 6971287" data-attributes="member: 5834"><p>They have dropped the ball in high level design in every edition. It's disappointing that 5th is the same way. It's another edition of D&D that works great to level 7 to 9, then falls apart horribly making DMing hard. I don' t like the 7-9 level game over and over and over again. I like to play to high level and design cinematic encounters. It's very hard to do when people are advising you to play "strategic" which usually comes down to having the monster hide, adding extra minions, and other things that don't look very cool in a cinematic vision of what a dragon or demon fight should be like. It should be the players that that should be scared to show themselves to the dragon or demon, not the other way around. It feels so utterly wrong that a fearsome creature of legend like a dragon or a demon that rules hordes of demons in the Abyss has to play little "strategy" games against mortal PCs. They should be able to fly down and start a fight that requires every ounce of the PCs mettle to live. PCs should be frightened out of their minds when an ancient dragon shows regardless of level. It just isn't the case and hasn't been in the last three editions. I wish these designers would take more time to make high level play more viable.</p></blockquote><p></p>
[QUOTE="Celtavian, post: 6971287, member: 5834"] They have dropped the ball in high level design in every edition. It's disappointing that 5th is the same way. It's another edition of D&D that works great to level 7 to 9, then falls apart horribly making DMing hard. I don' t like the 7-9 level game over and over and over again. I like to play to high level and design cinematic encounters. It's very hard to do when people are advising you to play "strategic" which usually comes down to having the monster hide, adding extra minions, and other things that don't look very cool in a cinematic vision of what a dragon or demon fight should be like. It should be the players that that should be scared to show themselves to the dragon or demon, not the other way around. It feels so utterly wrong that a fearsome creature of legend like a dragon or a demon that rules hordes of demons in the Abyss has to play little "strategy" games against mortal PCs. They should be able to fly down and start a fight that requires every ounce of the PCs mettle to live. PCs should be frightened out of their minds when an ancient dragon shows regardless of level. It just isn't the case and hasn't been in the last three editions. I wish these designers would take more time to make high level play more viable. [/QUOTE]
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