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last encounter was totally one-sided
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<blockquote data-quote="Celtavian" data-source="post: 6971338" data-attributes="member: 5834"><p>I'll keep on saying what I believe to be true. That the six to eight encounter day is not required and the modules aren't built with that requirement as you keep attempting to assert. Creating optional dungeons is not requiring the 6 to 8 encounter day you and others keep throwing out as some kind of holy grail fix to the game. It's a tired refrain that doesn't fix our issues with the game.</p><p></p><p>I don't care what your players do, I only care what mine do. I don't run your players. You don't run mine. As long as you're having fun, then you're doing it right. Right now, I'm not having fun. I'm finding ways to change that before I toss 5E aside like I did 4E.</p><p></p><p>I'll say it again. HotDQ did not follow the 6 to 8 encounter day scenario as in it was not required in the module. It was a standard module just as any module with a dungeon. If multiple encounters in a dungeon or outdoor setting is how you define the six to eight encounter day requirement, I guess they've been following that paradigm back to the very beginning of the game. But guess what, they didn't need to tell us and the game didn't come a cakewalk if we didn't run six to eight encounters a day. So why don't you quit trying to sell me on something that doesn't exist. Nowhere does it state in any of the modules that you have to run six to eight encounters and stop trying to make it seem like a dungeon is them making six to eight encounters required when you yourself are listing 10 plus encounters and way more than six to eight or way less with not a single area requiring we run exactly six to eight to make it challenging. Not a single one.</p><p></p><p>Why I don't pull out my <em>Against the Giants Module</em>, count all the encounters in the various dungeons, and then claim they were following the six to eight encounter paradigm...30 plus years ago.</p></blockquote><p></p>
[QUOTE="Celtavian, post: 6971338, member: 5834"] I'll keep on saying what I believe to be true. That the six to eight encounter day is not required and the modules aren't built with that requirement as you keep attempting to assert. Creating optional dungeons is not requiring the 6 to 8 encounter day you and others keep throwing out as some kind of holy grail fix to the game. It's a tired refrain that doesn't fix our issues with the game. I don't care what your players do, I only care what mine do. I don't run your players. You don't run mine. As long as you're having fun, then you're doing it right. Right now, I'm not having fun. I'm finding ways to change that before I toss 5E aside like I did 4E. I'll say it again. HotDQ did not follow the 6 to 8 encounter day scenario as in it was not required in the module. It was a standard module just as any module with a dungeon. If multiple encounters in a dungeon or outdoor setting is how you define the six to eight encounter day requirement, I guess they've been following that paradigm back to the very beginning of the game. But guess what, they didn't need to tell us and the game didn't come a cakewalk if we didn't run six to eight encounters a day. So why don't you quit trying to sell me on something that doesn't exist. Nowhere does it state in any of the modules that you have to run six to eight encounters and stop trying to make it seem like a dungeon is them making six to eight encounters required when you yourself are listing 10 plus encounters and way more than six to eight or way less with not a single area requiring we run exactly six to eight to make it challenging. Not a single one. Why I don't pull out my [i]Against the Giants Module[/i], count all the encounters in the various dungeons, and then claim they were following the six to eight encounter paradigm...30 plus years ago. [/QUOTE]
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