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last encounter was totally one-sided
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<blockquote data-quote="Flamestrike" data-source="post: 6972072" data-attributes="member: 6788736"><p>Exactly this. D and D is, and always has been at its heart, a resource management game. Hit points, spell slots, potions, wands, scrolls, daileys, encounters, GP, XP etc.</p><p></p><p>The five-minute workday only exists because players cotton onto this. It's the DM's job to manage this. </p><p></p><p>No adventure I've ever played in expected the PCs to nuke one room, then fall back and sleep overnight, before nuking the next etc. Resting is best when there a tactical decision. Back in the day we would set up detailed watch rosters, maps of our campsite, and debate for some time whether we should risk pushing on or not, and the negative consequences of resting (The BBEG will get away or reinforce his monsters). Quite often we would push deeper into the dungeon, low on hit points and spells, in order to stop the bad guys getting away or to avoid some other negative consequence.</p><p></p><p>I mean if the five-minute workday and rocket tag in a static and unresponsive game world with no time constraints is a play style that you want, go for it, but it's not my cup of tea.</p></blockquote><p></p>
[QUOTE="Flamestrike, post: 6972072, member: 6788736"] Exactly this. D and D is, and always has been at its heart, a resource management game. Hit points, spell slots, potions, wands, scrolls, daileys, encounters, GP, XP etc. The five-minute workday only exists because players cotton onto this. It's the DM's job to manage this. No adventure I've ever played in expected the PCs to nuke one room, then fall back and sleep overnight, before nuking the next etc. Resting is best when there a tactical decision. Back in the day we would set up detailed watch rosters, maps of our campsite, and debate for some time whether we should risk pushing on or not, and the negative consequences of resting (The BBEG will get away or reinforce his monsters). Quite often we would push deeper into the dungeon, low on hit points and spells, in order to stop the bad guys getting away or to avoid some other negative consequence. I mean if the five-minute workday and rocket tag in a static and unresponsive game world with no time constraints is a play style that you want, go for it, but it's not my cup of tea. [/QUOTE]
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last encounter was totally one-sided
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