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Last night I dreamt up a campaign setting... help me flesh it out!
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<blockquote data-quote="jmartkdr2" data-source="post: 8508298" data-attributes="member: 7017304"><p>The setting is centered on the walled city of Laskan - once a major trade center, but since The Departure (of the gods), trade with other cities isn't a major thing. </p><p></p><p>(I'm not sold on that name myself, but I can't think of a good name right now.)</p><p></p><p>The walls are massive, covering dozens of square miles of land, and the inside has a mix of dense urban environments. It's not all clean and not all dirty - any kind of urban landscape can be found somewhere in the oversized metropolis. </p><p></p><p>Districts include slums of stacked hovels, factory centers choking with smog, ancient docks that still gather fish, trains between include a massive central terminal and a few lines to other cites, Uptown literally above the masses in the cleaner sky, and large parks and massive urban farm that only work with intensive magic. Infrastructure is huge (every pipe is big enough to fight in, it seems) and people come in all shapes, sizes, and colors.</p><p></p><p>There's a government, but it only has so much reach. Other then anti-undead and anti-divine operations, most government work is effectively farmed out to cartels who compete with each other and local gangs that occasionally actively protect people. And every faction has factions, so knowing who can do what is a talent worth money. (And plenty of less-than-legal ways of influencing business are employed.)</p><p></p><p>Beyond the walls no one effective keeps the undead at bay - travel there at your own risk. But in those wastelands are the ruins of the society from before the departure - a place of magic and wonder and spread-out wealth (though not much technology.) No one claims to own it anymore, so salvage isn't technically theft, but getting back inside the city can be a bit of a hassle, after a few vampires snuck in.</p><p></p><p>Inspirations include but are not limited to Camelyn/Tar Valon, Ba Sing Sae, SAO - Alicization, Exalted (the rpg) and Arcane (whatever that city was called). Sharn would probably be a big one if I ever played in Eberron.</p></blockquote><p></p>
[QUOTE="jmartkdr2, post: 8508298, member: 7017304"] The setting is centered on the walled city of Laskan - once a major trade center, but since The Departure (of the gods), trade with other cities isn't a major thing. (I'm not sold on that name myself, but I can't think of a good name right now.) The walls are massive, covering dozens of square miles of land, and the inside has a mix of dense urban environments. It's not all clean and not all dirty - any kind of urban landscape can be found somewhere in the oversized metropolis. Districts include slums of stacked hovels, factory centers choking with smog, ancient docks that still gather fish, trains between include a massive central terminal and a few lines to other cites, Uptown literally above the masses in the cleaner sky, and large parks and massive urban farm that only work with intensive magic. Infrastructure is huge (every pipe is big enough to fight in, it seems) and people come in all shapes, sizes, and colors. There's a government, but it only has so much reach. Other then anti-undead and anti-divine operations, most government work is effectively farmed out to cartels who compete with each other and local gangs that occasionally actively protect people. And every faction has factions, so knowing who can do what is a talent worth money. (And plenty of less-than-legal ways of influencing business are employed.) Beyond the walls no one effective keeps the undead at bay - travel there at your own risk. But in those wastelands are the ruins of the society from before the departure - a place of magic and wonder and spread-out wealth (though not much technology.) No one claims to own it anymore, so salvage isn't technically theft, but getting back inside the city can be a bit of a hassle, after a few vampires snuck in. Inspirations include but are not limited to Camelyn/Tar Valon, Ba Sing Sae, SAO - Alicization, Exalted (the rpg) and Arcane (whatever that city was called). Sharn would probably be a big one if I ever played in Eberron. [/QUOTE]
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Last night I dreamt up a campaign setting... help me flesh it out!
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