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Last Stand of the Dorinthians (Chapter 1 - Homeless)
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<blockquote data-quote="Deuce Traveler" data-source="post: 2854681" data-attributes="member: 34958"><p>The terms are agreed upon, and the party heads back to camp to get some rest before heading into the goblin lair the next morning. Danica and Alexander stay behind to update the elven camp of the situation (and heal Rix of his 2 lost hps), while the rest of the party continues back into the abandoned town and meets with the representatives of the kobold tribe.</p><p></p><p>Everyone gets 500 XP, except for Alexander and Rix who get an extra 50xp for role-playing and for posting steadily.</p><p></p><p>You are lead just outside the village, to the crest of a steep, dark hill. Your kobold allies explain that the entrance to the tunnels is at the peak of the hill, with a portcullis that is normally guarded by a couple of goblins.</p><p></p><p>They draw a rough sketch in the ground of the complex next, which features 10 main rooms. The first room is just beyond the doors and is used to admit guests. It has three connecting tunnels, one to the north, one east, and one that goes west.</p><p></p><p>The western room is the living quarters of the goblins and consist of one very large communal area, although the goblins sleep in shifts. The eastern tunnel has two rooms in sequence, and is often used to store prisoners or pens to keep animals.</p><p></p><p>The northern tunnel leads to a room that splits again, with three rooms to the east that normally holds the food and water storage of the goblin tribe, plus the occasional plunder. These rooms are not in sequence. The first room has two tunnels to each of the other rooms, one which lies north, the other which lies east.</p><p></p><p>The two northern-most rooms house the goblin leader and his defenders. Kill him and the other goblins will lose heart.</p><p></p><p>The rooms look like this, with 4 being the entrance:</p><p></p><p>_____________________________10</p><p>_____________________________|</p><p>_____________________________9__ 6</p><p>_____________________________|___|</p><p>_____________________________8---7--5</p><p>_____________________________|</p><p>__________________________1--4--3--2</p><p></p><p>Sorry for the underscores...</p><p></p><p>OOC: We are sticking with our regular posters: Question, D20Dazza, Ferrix, and Land Outcast. Hopefully the others will rejoin, but for now we will consider them inactive. Good job defeating the first half of chapter 1 non-violently.</p><p></p><p>I still need Kel and Question to repost their characters on the Rogues Gallery.</p></blockquote><p></p>
[QUOTE="Deuce Traveler, post: 2854681, member: 34958"] The terms are agreed upon, and the party heads back to camp to get some rest before heading into the goblin lair the next morning. Danica and Alexander stay behind to update the elven camp of the situation (and heal Rix of his 2 lost hps), while the rest of the party continues back into the abandoned town and meets with the representatives of the kobold tribe. Everyone gets 500 XP, except for Alexander and Rix who get an extra 50xp for role-playing and for posting steadily. You are lead just outside the village, to the crest of a steep, dark hill. Your kobold allies explain that the entrance to the tunnels is at the peak of the hill, with a portcullis that is normally guarded by a couple of goblins. They draw a rough sketch in the ground of the complex next, which features 10 main rooms. The first room is just beyond the doors and is used to admit guests. It has three connecting tunnels, one to the north, one east, and one that goes west. The western room is the living quarters of the goblins and consist of one very large communal area, although the goblins sleep in shifts. The eastern tunnel has two rooms in sequence, and is often used to store prisoners or pens to keep animals. The northern tunnel leads to a room that splits again, with three rooms to the east that normally holds the food and water storage of the goblin tribe, plus the occasional plunder. These rooms are not in sequence. The first room has two tunnels to each of the other rooms, one which lies north, the other which lies east. The two northern-most rooms house the goblin leader and his defenders. Kill him and the other goblins will lose heart. The rooms look like this, with 4 being the entrance: _____________________________10 _____________________________| _____________________________9__ 6 _____________________________|___| _____________________________8---7--5 _____________________________| __________________________1--4--3--2 Sorry for the underscores... OOC: We are sticking with our regular posters: Question, D20Dazza, Ferrix, and Land Outcast. Hopefully the others will rejoin, but for now we will consider them inactive. Good job defeating the first half of chapter 1 non-violently. I still need Kel and Question to repost their characters on the Rogues Gallery. [/QUOTE]
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