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Last Stand of the Dorinthians (Chapter 1 - Homeless)
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<blockquote data-quote="Deuce Traveler" data-source="post: 2876749" data-attributes="member: 34958"><p>The party leaves the now empty tunnels and does a quick sweep of the remnants of the town, but finds no other signs of immediate danger. The heroes do find several fields of forgotten farm fields, which lack any sustenance that can be used for such a large population of the refugees. The town looked like it could comfortably house about 700 people when the homes weren't in such a state of disrepair. It will take a lot of work this spring before the 2,000+ refugees are able to make this a decent home and become self-sufficient.</p><p></p><p>Rix heads the negotiations with the kobolds, who agree to move out of the town and into their old tunnels. They are grateful for the assistance and look to trade with the Dorinthians when they are established. The kobolds begin to move their various digging tools and other items into the hills. You estimate that there were perhaps only 50 kobolds, and so not a large tribe.</p><p></p><p>The party heads back to the elven camp, where Lira and Kel enter into a discussion with Silas Generwine, the camp leader. After a few minutes they agree to pack up the camp and head back to the refugee camp, although Silas can't help but to add, "I'm not sure why the group of you would think it a good idea that the humans should live next to a pack of thieving kobolds, but I'm happy to move the lot of them further from elven territory at any rate."</p><p></p><p></p><p>After a couple of days of travel the group enters the camp, Alexander then discussing with Baron Dren Dorin and his daughter, Syra, what was found in the abandoned town. Cal and his warriors are still gone, since the trip to the dwarven lands was longer in duration. That puts Kyle Radnal and his men in charge. Alexander briefs them on what to expect in the settlement. The fighter isn't happy about the nearby kobolds, but seems to be satisfied that there were only a few dozen of them. </p><p></p><p>The party is taken care of by Heron Silvertongue's priests, who look over and heal any remaining wounds that the characters have suffered.</p><p></p><p>The elven camp stays behind with the refugees while Radnal's Ruffians and the party enters the abandoned town and does a thorough sweep of the town, killing the remnants of the vermin left over without much of a struggle. The refugees follow a day later. At first it is chaos, as different people argue about who will live in the better homes. A few disappointing incidents of fist fights break out, which are quickly settled by Radnal's Ruffians. Although Baron Dorin is unable to effectively organize the process, Kyle Radnal does a remarkable job of taking over and assigning people to buildings. </p><p></p><p>You suddenly have a newfound respect for these people as they quickly take to his leadership. After his assignments they start clearing trash, patching up damage with their limited tools or bare hands, and help their new neighbors. Many of them work even through the night. By the second day the town starts to make a remarkable transformation and almost looks livable. The Baron and his daughter, along with their retainers, establish themselves in the government building with the Ruffians moving into the old guard barracks. A family of halfling merchants (the Risenthrops) move into the trade building and begin to make plans on opening business to the population and with the visiting delegations and nearby kobolds.</p><p></p><p>This chapter of your lives is nearly complete, and it is time to reflect upon your experience. As the sun approaches noon on the second day of the refugees' entry into the town, you allow your exhausted body to relax as someone approaches you...</p><p></p><p>OOC: Working personal dialogues for next post. It is time to add up experience points and close the 'Homeless' chapter. I'll post in about an hour, after I handle a crying baby.</p></blockquote><p></p>
[QUOTE="Deuce Traveler, post: 2876749, member: 34958"] The party leaves the now empty tunnels and does a quick sweep of the remnants of the town, but finds no other signs of immediate danger. The heroes do find several fields of forgotten farm fields, which lack any sustenance that can be used for such a large population of the refugees. The town looked like it could comfortably house about 700 people when the homes weren't in such a state of disrepair. It will take a lot of work this spring before the 2,000+ refugees are able to make this a decent home and become self-sufficient. Rix heads the negotiations with the kobolds, who agree to move out of the town and into their old tunnels. They are grateful for the assistance and look to trade with the Dorinthians when they are established. The kobolds begin to move their various digging tools and other items into the hills. You estimate that there were perhaps only 50 kobolds, and so not a large tribe. The party heads back to the elven camp, where Lira and Kel enter into a discussion with Silas Generwine, the camp leader. After a few minutes they agree to pack up the camp and head back to the refugee camp, although Silas can't help but to add, "I'm not sure why the group of you would think it a good idea that the humans should live next to a pack of thieving kobolds, but I'm happy to move the lot of them further from elven territory at any rate." After a couple of days of travel the group enters the camp, Alexander then discussing with Baron Dren Dorin and his daughter, Syra, what was found in the abandoned town. Cal and his warriors are still gone, since the trip to the dwarven lands was longer in duration. That puts Kyle Radnal and his men in charge. Alexander briefs them on what to expect in the settlement. The fighter isn't happy about the nearby kobolds, but seems to be satisfied that there were only a few dozen of them. The party is taken care of by Heron Silvertongue's priests, who look over and heal any remaining wounds that the characters have suffered. The elven camp stays behind with the refugees while Radnal's Ruffians and the party enters the abandoned town and does a thorough sweep of the town, killing the remnants of the vermin left over without much of a struggle. The refugees follow a day later. At first it is chaos, as different people argue about who will live in the better homes. A few disappointing incidents of fist fights break out, which are quickly settled by Radnal's Ruffians. Although Baron Dorin is unable to effectively organize the process, Kyle Radnal does a remarkable job of taking over and assigning people to buildings. You suddenly have a newfound respect for these people as they quickly take to his leadership. After his assignments they start clearing trash, patching up damage with their limited tools or bare hands, and help their new neighbors. Many of them work even through the night. By the second day the town starts to make a remarkable transformation and almost looks livable. The Baron and his daughter, along with their retainers, establish themselves in the government building with the Ruffians moving into the old guard barracks. A family of halfling merchants (the Risenthrops) move into the trade building and begin to make plans on opening business to the population and with the visiting delegations and nearby kobolds. This chapter of your lives is nearly complete, and it is time to reflect upon your experience. As the sun approaches noon on the second day of the refugees' entry into the town, you allow your exhausted body to relax as someone approaches you... OOC: Working personal dialogues for next post. It is time to add up experience points and close the 'Homeless' chapter. I'll post in about an hour, after I handle a crying baby. [/QUOTE]
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