Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Next
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
Twitch
YouTube
Facebook (EN Publishing)
Facebook (EN World)
Twitter
Instagram
TikTok
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*TTRPGs General
Last Stand of the Dorinthians
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Ferrix" data-source="post: 2825192" data-attributes="member: 6115"><p><strong><u><span style="font-size: 12px">Vaerixsjach “Rix”</span></u></strong></p><p><span style="font-size: 9px"><em>Lawful Evil Kobold Rogue 2</em></span></p><p><span style="font-size: 9px"><em>Experience (Current/Next Level): 2300/3000</em></span></p><p></p><p><strong>Age:</strong> 7 years</p><p><strong>Gender:</strong> Male</p><p><strong>Height:</strong> 2 feet.</p><p><strong>Weight:</strong> 30 lbs.</p><p><strong>Eyes:</strong> Ochre</p><p><strong>Scales:</strong> Rust</p><p></p><p><strong>STR:</strong> 8 [-1]</p><p><strong>DEX:</strong> 20 [+5]</p><p><strong>CON:</strong> 12 [+1]</p><p><strong>INT:</strong> 18 [+4]</p><p><strong>WIS:</strong> 10 [--]</p><p><strong>CHA:</strong> 7 [-2]</p><p></p><p><strong>Hit Dice:</strong> 1d4 + 1d6 + 1</p><p><strong>HP:</strong> 10</p><p><strong>Armor Class:</strong> 17 (10 base + 5 Dex + 2 Armor)</p><p><strong>Initiative:</strong> +5</p><p><strong>BAB:</strong> +1</p><p>- <strong>Melee:</strong> +1</p><p>- <strong>Ranged:</strong> +7</p><p></p><p><strong>Speed:</strong> 30’</p><p></p><p><strong>FORT:</strong> +1 (0 Base + 1 Con)</p><p><strong>REFL:</strong> +8 (3 Base + 5 Dex)</p><p><strong>WILL:</strong> +0 (0 Base + 0 Wis)</p><p></p><p><u><strong>Abilities:</strong></u><span style="font-size: 9px"> </span></p><p><span style="font-size: 9px">- <em>Natural Armor +1</em></span></p><p><span style="font-size: 9px">- <em>+2 racial bonus on Craft (trapmaking), Profession (miner) and Search checks)</em></span></p><p><span style="font-size: 9px">- <em>Light Sensitivity</em></span></p><p><span style="font-size: 9px">- <em>Dragon Type (Reptilian)</em></span></p><p><span style="font-size: 9px">- <em>Immune to magic sleep and paralysis effects</em></span></p><p><span style="font-size: 9px">- <em>Darkvision 60 ft.</em></span></p><p><span style="font-size: 9px">- <em>Low-light vision</em></span></p><p><span style="font-size: 9px">- <em>+2 racial bonus on Search checks</em></span></p><p><span style="font-size: 9px">- <em>Sneak Attack +1d6</em></span></p><p><span style="font-size: 9px">- <em>Rapid Retreat</em></span></p><p><span style="font-size: 9px">- <em>Shrewd Trapfinding +2</em></span></p><p><span style="font-size: 9px">- <em>Evasion</em></span></p><p></p><p><u><strong>Feats:</strong></u><span style="font-size: 9px"></span></p><p><span style="font-size: 9px">1st Level</span></p><p><span style="font-size: 9px">- <em>Dragonwrought (Rust Dragon)</em></span></p><p> </p><p><u><strong>Skills:</strong></u><span style="font-size: 9px"> </span></p><p><span style="font-size: 9px">Search +15 (5 ranks, +4 Int, +4 Race, +2 Rogue)</span></p><p><span style="font-size: 9px">Disable Device +13 (5 ranks, +4 Int, +2 Rogue +2 Tools)</span></p><p><span style="font-size: 9px">Open Locks +12 (5 ranks, +5 Dex +2 Tools)</span></p><p><span style="font-size: 9px">Craft (traps) +11 (5 ranks, +4 Int, +2 Race)</span></p><p><span style="font-size: 9px">Sleight of Hand +10 (5 ranks, +5 Dex)</span></p><p><span style="font-size: 9px">Spot +5 (5 ranks, +0 Wis)</span></p><p><span style="font-size: 9px">Listen +5 (5 ranks, +0 Wis)</span></p><p><span style="font-size: 9px">Tumble +10 (5 ranks, +5 Dex)</span></p><p><span style="font-size: 9px">Climb +4 (5 ranks, -1 Str)</span></p><p><span style="font-size: 9px">Escape Artist +10 (5 ranks, +5 Dex)</span></p><p><span style="font-size: 9px">Balance +11 (4 ranks, +5 Dex, +2 Syn)</span></p><p><span style="font-size: 9px">Hide +11 (2 ranks, +5 Dex, +4 Size)</span></p><p><span style="font-size: 9px">Move Silently +9 (4 ranks, +5 Dex)</span></p><p></p><p><u><strong>Languages:</strong></u><span style="font-size: 9px"></span></p><p><span style="font-size: 9px">- <em>Draconic, Common, Undercommon, Orc, Elven</em></span></p><p></p><p><u><strong>Equipment:</strong></u><span style="font-size: 9px"></span></p><p><span style="font-size: 9px"><strong>Armor & Shield</strong></span></p><p><span style="font-size: 9px">-Leather (+2 AC, Max Dex 6, 10% ASF) (10gp, 7.5lb)</span></p><p><span style="font-size: 9px"></span></p><p><span style="font-size: 9px"><strong>Melee weapons</strong></span></p><p><span style="font-size: 9px">-Longspear +1 (1d6-1, 20/x3) (5gp, 4.5lb)</span></p><p><span style="font-size: 9px">-Dagger +1 or +7 (1d3-1, 19-20/x2, 10 ft.) (2gp, .5lb)</span></p><p><span style="font-size: 9px"></span></p><p><span style="font-size: 9px"><strong>Ranged weapons</strong></span></p><p><span style="font-size: 9px">-Light Crossbow +7 (1d6, 19-20/x2, 80 ft.) (35gp, 2lb)</span></p><p><span style="font-size: 9px"></span></p><p><span style="font-size: 9px"><strong>Mundane equipment</strong></span></p><p><span style="font-size: 9px">-Adventurer’s Outfit (gp, -lb)</span></p><p><span style="font-size: 9px">-Sundark Goggles (10gp, -lb)</span></p><p><span style="font-size: 9px">-Masterwork Thieves’ Tools (100gp, 2lb)</span></p><p><span style="font-size: 9px">-Bolts (20) (2gp, 1lb)</span></p><p><span style="font-size: 9px">-Backpack (2gp, .5lb)</span></p><p><span style="font-size: 9px">-Trail Rations, 4 days (2gp, 1lb)</span></p><p><span style="font-size: 9px">-Waterskin (1gp, 1lb)</span></p><p><span style="font-size: 9px"></span></p><p><span style="font-size: 9px"><strong>Found Treasure</strong></span></p><p><span style="font-size: 9px">-Journal (?gp)</span></p><p><span style="font-size: 9px">-Silver Mug & Poison (?gp)</span></p><p><span style="font-size: 9px">-Two Unidentified Vials (?gp)</span></p><p><span style="font-size: 9px">-Belt Buckle (?gp)</span></p><p><span style="font-size: 9px">-Amber Stone (10gp)</span></p><p><span style="font-size: 9px">-Dull Iron Ring (1gp?)</span></p><p><span style="font-size: 9px">-Scroll (?)</span></p><p><span style="font-size: 9px">-Bolts (10) (1gp, .5lb)</span></p><p><span style="font-size: 9px"></span></p><p><span style="font-size: 9px">Weight Carried: 19lb (>>20<</40/60)</span></p><p><span style="font-size: 9px">Remaining money: 43gp 35pp </span></p><p></p><p><strong><u>Description</u></strong></p><p>Rix is a runt, but a brilliant and talented runt. He stands a meager two feet in height, although if he stretched his double-jointed legs out, he might make two and a half. His limbs are long and spindly, his finger tips reaching almost to his knees. His scales are like polished steel which has been rusted and pitted, a subtle glisten remains. He carries a small backpack, a longspear and a light crossbow. Covering his eyes are a pair of smoky goggles. A yellow bandana runs around his reptilian forehead.</p><p></p><p><strong><u>Personality</u></strong></p><p>Brilliant, shy and coordinated, Rix is thoroughly sure of his ability to deal with whatever comes his way. Whether if that’s by knowing when to run away, or when to take advantage of the situation, he’s capable of it. The loss of his clan has left Rix without the social hierarchy and structure that he’s used to, something which he yearns for. Preferring to keep out of the midst of any conflict, he prefers to set traps and then ambush his opponents from afar with his crossbow. He has a misplaced dislike for the typically brutish orcs, blaming them for the fall of his clan.</p><p></p><p><strong><u>Background</u></strong></p><p>Recognized as a dragonwrought egg before he was born, Rix was taken, as all dragonwrought eggs are, to the holy shrine to be blessed and born there. Recognized for his incredible intellect and aptitude with things mechanical, he was trained by the local trapmaster. He picked up his teachers skills incredibly rapidly, learning about placement, concealment, anatomy, and all other manner of clever tricks and schemes.</p><p></p><p>As all kobolds grow incredibly quickly into maturity, his apprenticeship was nearly finished by the time his clan made an agreement with a local orc tribe for providing iron and other metals for weapons and armor. Charged with the duty of protecting the mines along with the others of his clan, he set to work setting up razor-wire, fusillade and the occasional deadfall traps.</p><p></p><p>The kobold clan began to flourish with the gold lining their pockets from the orc tribe, but soon the orcs came to resent the dragonkin for their wealth. With their envy, the orcs started demanding more and more of the kobold clan for less and less compensation. Noting this, the kobold clan decided the agreement had reached its end and cut the orcs off from their mines.</p><p></p><p>While the kobolds felt that it was the appropriate end to a business deal, the orcs were insulted. They harassed any hunting parties or expeditions that the kobolds set out on. Slowly the food supply dwindled, yet their population was still growing. They decided that a number of them would set out to populate new locations, dig new mines and forge new communities.</p><p></p><p>Rix remained behind with his original clan, destined to become the next trapmaster. He continued his work in the mines. The orcs however had other plans, enlisting the aid of goblinoids they laid a network of</p><p></p><p><strong>Combat Preferences</strong></p><p>Rix prefers to avoid melee combat at almost all costs. If anything he'll resort to using his longspear from behind a meatshield (ally). If he gets closed on, he'll Withdraw (35 ft. speed) or Tumble away. He will try to work anything to a tactical advantage (cover, concealment, high ground, rough ground, etc.). If he can he'll attempt to maximize sneak attack potential (hit-and-run hide tactics with his crossbow preferrably, although flanking with his longspear works too). He always focuses his attacks on important figures letting his companions deal with lackeys (spellcasters are often his primary target). He uses his small size to his advantage, he is only 2 ft. tall basically so will hide under tables, chairs or get up on the top of dressers, beams, etc. He likes putting something between him and his enemy that keeps his enemy from getting to him, whether that's companions, rough ground, a wall, climbing whatever.</p></blockquote><p></p>
[QUOTE="Ferrix, post: 2825192, member: 6115"] [b][u][Size=3]Vaerixsjach “Rix”[/size][/u][/b] [Size=1][I]Lawful Evil Kobold Rogue 2 Experience (Current/Next Level): 2300/3000[/i][/size] [B]Age:[/B] 7 years [B]Gender:[/B] Male [B]Height:[/B] 2 feet. [B]Weight:[/B] 30 lbs. [B]Eyes:[/B] Ochre [B]Scales:[/B] Rust [B]STR:[/B] 8 [-1] [B]DEX:[/B] 20 [+5] [B]CON:[/B] 12 [+1] [B]INT:[/B] 18 [+4] [B]WIS:[/B] 10 [--] [B]CHA:[/B] 7 [-2] [B]Hit Dice:[/B] 1d4 + 1d6 + 1 [B]HP:[/B] 10 [B]Armor Class:[/B] 17 (10 base + 5 Dex + 2 Armor) [B]Initiative:[/B] +5 [B]BAB:[/B] +1 - [b]Melee:[/B] +1 - [b]Ranged:[/B] +7 [B]Speed:[/B] 30’ [B]FORT:[/B] +1 (0 Base + 1 Con) [B]REFL:[/B] +8 (3 Base + 5 Dex) [B]WILL:[/B] +0 (0 Base + 0 Wis) [u][B]Abilities:[/B][/u][size=1] - [i]Natural Armor +1[/i] - [i]+2 racial bonus on Craft (trapmaking), Profession (miner) and Search checks)[/i] - [i]Light Sensitivity[/i] - [i]Dragon Type (Reptilian)[/i] - [i]Immune to magic sleep and paralysis effects[/i] - [i]Darkvision 60 ft.[/i] - [i]Low-light vision[/i] - [i]+2 racial bonus on Search checks[/i] - [i]Sneak Attack +1d6[/i] - [i]Rapid Retreat[/i] - [i]Shrewd Trapfinding +2[/i] - [i]Evasion[/i][/size] [u][B]Feats:[/B][/u][size=1] 1st Level - [i]Dragonwrought (Rust Dragon)[/i][/size] [u][B]Skills:[/B][/u][size=1] Search +15 (5 ranks, +4 Int, +4 Race, +2 Rogue) Disable Device +13 (5 ranks, +4 Int, +2 Rogue +2 Tools) Open Locks +12 (5 ranks, +5 Dex +2 Tools) Craft (traps) +11 (5 ranks, +4 Int, +2 Race) Sleight of Hand +10 (5 ranks, +5 Dex) Spot +5 (5 ranks, +0 Wis) Listen +5 (5 ranks, +0 Wis) Tumble +10 (5 ranks, +5 Dex) Climb +4 (5 ranks, -1 Str) Escape Artist +10 (5 ranks, +5 Dex) Balance +11 (4 ranks, +5 Dex, +2 Syn) Hide +11 (2 ranks, +5 Dex, +4 Size) Move Silently +9 (4 ranks, +5 Dex)[/size] [u][B]Languages:[/B][/u][size=1] - [i]Draconic, Common, Undercommon, Orc, Elven[/i][/size] [U][B]Equipment:[/B][/U][size=1] [b]Armor & Shield[/b] -Leather (+2 AC, Max Dex 6, 10% ASF) (10gp, 7.5lb) [b]Melee weapons[/b] -Longspear +1 (1d6-1, 20/x3) (5gp, 4.5lb) -Dagger +1 or +7 (1d3-1, 19-20/x2, 10 ft.) (2gp, .5lb) [b]Ranged weapons[/b] -Light Crossbow +7 (1d6, 19-20/x2, 80 ft.) (35gp, 2lb) [b]Mundane equipment[/b] -Adventurer’s Outfit (gp, -lb) -Sundark Goggles (10gp, -lb) -Masterwork Thieves’ Tools (100gp, 2lb) -Bolts (20) (2gp, 1lb) -Backpack (2gp, .5lb) -Trail Rations, 4 days (2gp, 1lb) -Waterskin (1gp, 1lb) [b]Found Treasure[/b] -Journal (?gp) -Silver Mug & Poison (?gp) -Two Unidentified Vials (?gp) -Belt Buckle (?gp) -Amber Stone (10gp) -Dull Iron Ring (1gp?) -Scroll (?) -Bolts (10) (1gp, .5lb) Weight Carried: 19lb (>>20<</40/60) Remaining money: 43gp 35pp [/size] [b][u]Description[/u][/b] Rix is a runt, but a brilliant and talented runt. He stands a meager two feet in height, although if he stretched his double-jointed legs out, he might make two and a half. His limbs are long and spindly, his finger tips reaching almost to his knees. His scales are like polished steel which has been rusted and pitted, a subtle glisten remains. He carries a small backpack, a longspear and a light crossbow. Covering his eyes are a pair of smoky goggles. A yellow bandana runs around his reptilian forehead. [b][u]Personality[/u][/b] Brilliant, shy and coordinated, Rix is thoroughly sure of his ability to deal with whatever comes his way. Whether if that’s by knowing when to run away, or when to take advantage of the situation, he’s capable of it. The loss of his clan has left Rix without the social hierarchy and structure that he’s used to, something which he yearns for. Preferring to keep out of the midst of any conflict, he prefers to set traps and then ambush his opponents from afar with his crossbow. He has a misplaced dislike for the typically brutish orcs, blaming them for the fall of his clan. [b][u]Background[/u][/b] Recognized as a dragonwrought egg before he was born, Rix was taken, as all dragonwrought eggs are, to the holy shrine to be blessed and born there. Recognized for his incredible intellect and aptitude with things mechanical, he was trained by the local trapmaster. He picked up his teachers skills incredibly rapidly, learning about placement, concealment, anatomy, and all other manner of clever tricks and schemes. As all kobolds grow incredibly quickly into maturity, his apprenticeship was nearly finished by the time his clan made an agreement with a local orc tribe for providing iron and other metals for weapons and armor. Charged with the duty of protecting the mines along with the others of his clan, he set to work setting up razor-wire, fusillade and the occasional deadfall traps. The kobold clan began to flourish with the gold lining their pockets from the orc tribe, but soon the orcs came to resent the dragonkin for their wealth. With their envy, the orcs started demanding more and more of the kobold clan for less and less compensation. Noting this, the kobold clan decided the agreement had reached its end and cut the orcs off from their mines. While the kobolds felt that it was the appropriate end to a business deal, the orcs were insulted. They harassed any hunting parties or expeditions that the kobolds set out on. Slowly the food supply dwindled, yet their population was still growing. They decided that a number of them would set out to populate new locations, dig new mines and forge new communities. Rix remained behind with his original clan, destined to become the next trapmaster. He continued his work in the mines. The orcs however had other plans, enlisting the aid of goblinoids they laid a network of [b]Combat Preferences[/b] Rix prefers to avoid melee combat at almost all costs. If anything he'll resort to using his longspear from behind a meatshield (ally). If he gets closed on, he'll Withdraw (35 ft. speed) or Tumble away. He will try to work anything to a tactical advantage (cover, concealment, high ground, rough ground, etc.). If he can he'll attempt to maximize sneak attack potential (hit-and-run hide tactics with his crossbow preferrably, although flanking with his longspear works too). He always focuses his attacks on important figures letting his companions deal with lackeys (spellcasters are often his primary target). He uses his small size to his advantage, he is only 2 ft. tall basically so will hide under tables, chairs or get up on the top of dressers, beams, etc. He likes putting something between him and his enemy that keeps his enemy from getting to him, whether that's companions, rough ground, a wall, climbing whatever. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
Last Stand of the Dorinthians
Top