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Last Stand of the Dorinthians
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<blockquote data-quote="D20Dazza" data-source="post: 2888147" data-attributes="member: 4260"><p><strong>Name:</strong> Kel </p><p><strong>Male Elf Cleric 3</strong></p><p><strong>Alignment:</strong> Chaotic Good </p><p><strong>Patron Deity:</strong> The Huntress</p><p><strong>Height:</strong> 5'9"</p><p><strong>Weight:</strong> 96 lbs</p><p><strong>Eyes:</strong> Green</p><p><strong>Age:</strong> 125</p><p><strong>XP:</strong> 1050 + 600 + 550 +600 + 600 +750 = 4150</p><p></p><p><strong>Str:</strong> 14 (+2)</p><p><strong>Dex:</strong> 10 (+0)</p><p><strong>Con:</strong> 14 (+2)</p><p><strong>Int:</strong> 9 (-1) </p><p><strong>Wis:</strong> 18 (+4)</p><p><strong>Cha:</strong> 10 (+0)</p><p>+2 Dex, -2 Con (racial), + (level)</p><p></p><p><strong>Racial Abilities</strong></p><p>Immunity to magical sleep effects</p><p>+2 racial save bonus vs enchantment spells or effects</p><p>Low-Light vision</p><p>Weapon Prof: Long sword, rapier, long and short bow (incl comp)</p><p>+2 racial Listen, Search and Spot</p><p></p><p><strong>Class Abilities</strong> </p><p><em>Cleric</em></p><p>Turn or rebuke undead</p><p>Domains: Plant, Good</p><p></p><p><strong>Hit Dice:</strong> 3d8+4</p><p><strong>HP:</strong> 26 (10+8+8)</p><p><strong>AC:</strong> 16 (+0 Dex, +4 armor, +2 shield, +0 deflection , +0 natural armour) </p><p>* chain shirt - 25lbs; +0 Dex; -2 ACP ; wooden shield - 10lbs, -2 ACP</p><p><strong>ACP:</strong> -7</p><p><strong>Init:</strong> +0 (+0 Dex)</p><p><strong>Speed:</strong> 20ft </p><p></p><p><strong>Saves:</strong></p><p>Fortitude +5 [+3 base, +2 Con]</p><p>Reflex +1 [+1 base, +0 Dex]</p><p>Will +9 [+3 base, +4 Wis, +2 Feat]</p><p>*+2 racial save bonus vs enchantment spells or effects</p><p></p><p><strong>BAB/Grapple:</strong> +2/+4</p><p><strong>Melee Atk:</strong> +4 long sword (1d8+2 Dmg, 18-20/x2/Slashing) </p><p><strong>Ranged Atk:</strong> +2 long bow (1d8 Dmg, x3, Range100', Piercing) </p><p></p><p><strong>Skills:</strong> 1x4+1+1=6</p><p>Concentration 5 (3 ranks, +2 Con)</p><p>Craft -1 (0 ranks, -1 Int)</p><p>Diplomacy 0 (0 ranks, +0 Cha)</p><p>Heal 6 (2 ranks, +4 Wisl)</p><p>Knowedge (arcana) -1 (0 ranks, -1 Int)</p><p>Knowledge (religion) 0 (1 ranks, -1 Int)</p><p>Knowledge (the planes) -1 (0 ranks, -1 Int)</p><p>Listen 6 (0 ranks, + Wis, + 2 Racial) </p><p>Profession 4 (0 ranks, +4 Wis)</p><p>Search 1 (0 ranks, -1 Int, + 2 Racial) </p><p>Spellcraft -1 (0 ranks, -1 Int)</p><p>Spot 6 (0 ranks, +4 Wis, + 2 Racial)</p><p></p><p><strong>Feats:</strong></p><p>Combat casting - <span style="font-size: 9px">+4 Concentration to cast defensively</span></p><p>Iron will - <span style="font-size: 9px">+2 Will saves</span></p><p></p><p><strong>Languages:</strong> Common, elven</p><p></p><p><u><strong>Equipmenti</strong></u> Light 58/ Medium 116/Heavy 175</p><p>Long sword 15gp (4 lb.)</p><p>Long bow 0gp (3lb.)</p><p>Chain shirt 0gp (25lb.)</p><p>50 arrows 0gp (7.5lb.)</p><p>Backpack 2gp (2lb)</p><p>Heavy wooden shield 7gp (10lb.)</p><p>Bedroll 1sp (5lb.)</p><p>Flask (empty) 3cp (1.5lb.)</p><p>Flint and Steel 1gp -</p><p>Mirror, small steel 0gp (.5lb.)</p><p>Pouch, belt (empty) 1gp (.5lb.)</p><p>Waterskin 1gp (4lb.)</p><p>Whetstone 2cp (1lb.)</p><p>Holy symbol, wooden 1gp (-)</p><p>3 vials of antitoxin</p><p>2 vials of holy water</p><p>10 Trail Rations </p><p>5 Hard Biscuits</p><p>1 Lantern</p><p>1 Tinderboxe</p><p>2 Flasks of Oil</p><p>1 Tanglefoot Bag</p><p>An adequate horse</p><p>1 Small Sack</p><p>1 Mirrors</p><p>Potions of bless</p><p>Total 64lb.</p><p></p><p><strong>Money</strong></p><p>491 gp, 19 sp, 3 cp</p><p></p><p>[sblock=spells]</p><p>Spells per day 4x0+1; 2+(1)+1x1; 1+(1)+1x2 <span style="font-size: 9px"><img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite23" alt="(n)" title="Thumbs down (n)" loading="lazy" data-shortname="(n)" /> = domain</span></p><p><u>Domains</u></p><p><em>Good</em> 0 used</p><p>1. Pro from evil - <span style="font-size: 9px">+2 AC and saves, counter mind control, hedge out elementals and outsiders</span></p><p>2. Aid - <span style="font-size: 9px">+1 Atk, +1 saves vs. fear, 1d8 temp HPs +1/level (max +10)</span></p><p>3. Magic Circle Against Evil - <span style="font-size: 9px">as protection spell but 1-' radius and 10 min/level</span></p><p><em>Plant</em> 0 used</p><p>1. Entangle -<span style="font-size: 9px"> entanle everyone in 40'</span></p><p>2. Barkskin - <span style="font-size: 9px">+2 (or higher) enchantment to natural armor</span></p><p>3. Plant Growth - <span style="font-size: 9px">Grow vegetation, improve crops</span></p><p></p><p><u>Zero - DC 14</u> 0 spells cast</p><p>Detect Magic</p><p>Light x2</p><p>Read Magic</p><p>Guidance</p><p></p><p><u>First - DC15</u> 0 spells cast</p><p>Bless</p><p>Cause Fear</p><p>Shield of Faith</p><p></p><p><u>Second - DC 16</u> 0 spells cast</p><p>Bull's Strength</p><p>Silence</p><p>[/sblock]</p><p></p><p></p><p>[sblock=turn undead]</p><p>Pg 159 PHB</p><p>Turning check (1d20+0 (Cha)) </p><p>Turning damage (2d6+2 (cleric lvl) + 0 (Cha) </p><p>[/sblock]</p><p></p><p></p><p><strong>Appearance:</strong> Wild, foreign, feral, draped in furs and shells, fangs, feathers and claws. </p><p><strong>Personality:</strong> Tactirum, cautious, observant, calculating</p><p><strong>Background:</strong></p></blockquote><p></p>
[QUOTE="D20Dazza, post: 2888147, member: 4260"] [b]Name:[/b] Kel [b]Male Elf Cleric 3[/b] [b]Alignment:[/b] Chaotic Good [b]Patron Deity:[/b] The Huntress [b]Height:[/b] 5'9" [b]Weight:[/b] 96 lbs [b]Eyes:[/b] Green [b]Age:[/b] 125 [b]XP:[/b] 1050 + 600 + 550 +600 + 600 +750 = 4150 [b]Str:[/b] 14 (+2) [b]Dex:[/b] 10 (+0) [b]Con:[/b] 14 (+2) [b]Int:[/b] 9 (-1) [b]Wis:[/b] 18 (+4) [b]Cha:[/b] 10 (+0) +2 Dex, -2 Con (racial), + (level) [b]Racial Abilities[/b] Immunity to magical sleep effects +2 racial save bonus vs enchantment spells or effects Low-Light vision Weapon Prof: Long sword, rapier, long and short bow (incl comp) +2 racial Listen, Search and Spot [b]Class Abilities[/b] [I]Cleric[/I] Turn or rebuke undead Domains: Plant, Good [b]Hit Dice:[/b] 3d8+4 [b]HP:[/b] 26 (10+8+8) [b]AC:[/b] 16 (+0 Dex, +4 armor, +2 shield, +0 deflection , +0 natural armour) * chain shirt - 25lbs; +0 Dex; -2 ACP ; wooden shield - 10lbs, -2 ACP [b]ACP:[/b] -7 [b]Init:[/b] +0 (+0 Dex) [b]Speed:[/b] 20ft [b]Saves:[/b] Fortitude +5 [+3 base, +2 Con] Reflex +1 [+1 base, +0 Dex] Will +9 [+3 base, +4 Wis, +2 Feat] *+2 racial save bonus vs enchantment spells or effects [b]BAB/Grapple:[/b] +2/+4 [b]Melee Atk:[/b] +4 long sword (1d8+2 Dmg, 18-20/x2/Slashing) [b]Ranged Atk:[/b] +2 long bow (1d8 Dmg, x3, Range100', Piercing) [b]Skills:[/b] 1x4+1+1=6 Concentration 5 (3 ranks, +2 Con) Craft -1 (0 ranks, -1 Int) Diplomacy 0 (0 ranks, +0 Cha) Heal 6 (2 ranks, +4 Wisl) Knowedge (arcana) -1 (0 ranks, -1 Int) Knowledge (religion) 0 (1 ranks, -1 Int) Knowledge (the planes) -1 (0 ranks, -1 Int) Listen 6 (0 ranks, + Wis, + 2 Racial) Profession 4 (0 ranks, +4 Wis) Search 1 (0 ranks, -1 Int, + 2 Racial) Spellcraft -1 (0 ranks, -1 Int) Spot 6 (0 ranks, +4 Wis, + 2 Racial) [b]Feats:[/b] Combat casting - [SIZE=1]+4 Concentration to cast defensively[/SIZE] Iron will - [SIZE=1]+2 Will saves[/SIZE] [b]Languages:[/b] Common, elven [U][b]Equipmenti[/b][/U] Light 58/ Medium 116/Heavy 175 Long sword 15gp (4 lb.) Long bow 0gp (3lb.) Chain shirt 0gp (25lb.) 50 arrows 0gp (7.5lb.) Backpack 2gp (2lb) Heavy wooden shield 7gp (10lb.) Bedroll 1sp (5lb.) Flask (empty) 3cp (1.5lb.) Flint and Steel 1gp - Mirror, small steel 0gp (.5lb.) Pouch, belt (empty) 1gp (.5lb.) Waterskin 1gp (4lb.) Whetstone 2cp (1lb.) Holy symbol, wooden 1gp (-) 3 vials of antitoxin 2 vials of holy water 10 Trail Rations 5 Hard Biscuits 1 Lantern 1 Tinderboxe 2 Flasks of Oil 1 Tanglefoot Bag An adequate horse 1 Small Sack 1 Mirrors Potions of bless Total 64lb. [b]Money[/b] 491 gp, 19 sp, 3 cp [sblock=spells] Spells per day 4x0+1; 2+(1)+1x1; 1+(1)+1x2 [SIZE=1](n) = domain[/SIZE] [U]Domains[/U] [I]Good[/I] 0 used 1. Pro from evil - [SIZE=1]+2 AC and saves, counter mind control, hedge out elementals and outsiders[/SIZE] 2. Aid - [SIZE=1]+1 Atk, +1 saves vs. fear, 1d8 temp HPs +1/level (max +10)[/SIZE] 3. Magic Circle Against Evil - [SIZE=1]as protection spell but 1-' radius and 10 min/level[/SIZE] [I]Plant[/I] 0 used 1. Entangle -[SIZE=1] entanle everyone in 40'[/SIZE] 2. Barkskin - [SIZE=1]+2 (or higher) enchantment to natural armor[/SIZE] 3. Plant Growth - [SIZE=1]Grow vegetation, improve crops[/SIZE] [U]Zero - DC 14[/U] 0 spells cast Detect Magic Light x2 Read Magic Guidance [U]First - DC15[/U] 0 spells cast Bless Cause Fear Shield of Faith [U]Second - DC 16[/U] 0 spells cast Bull's Strength Silence [/sblock] [sblock=turn undead] Pg 159 PHB Turning check (1d20+0 (Cha)) Turning damage (2d6+2 (cleric lvl) + 0 (Cha) [/sblock] [b]Appearance:[/b] Wild, foreign, feral, draped in furs and shells, fangs, feathers and claws. [b]Personality:[/b] Tactirum, cautious, observant, calculating [b]Background:[/b] [/QUOTE]
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