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Last Stand of the Dorinthians
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<blockquote data-quote="Ilium" data-source="post: 3107379" data-attributes="member: 40124"><p><strong>Chalik Bermax</strong></p><p></p><p><span style="color: Red">Still some formatting and so on to do, but here's the bulk of the character.</span></p><p></p><p><strong>Chalik Bermax</strong></p><p>Medium-size Male Dwarf</p><p>Rogue2 Fighter1</p><p><strong>Hit Dice:</strong> (2d6)+(1d10)+6 </p><p><strong>Hit Points:</strong> 21 </p><p></p><p><strong>Abilities</strong></p><p>STR 12 (+1)</p><p>DEX 16 (+3)</p><p>CON 14 (+2)</p><p>INT 14 (+2)</p><p>WIS 10 (+0)</p><p>CHA 8 (-1) </p><p></p><p><strong>Initiative:</strong> +3 </p><p><strong>Speed:</strong> Walk 20 ft. </p><p><strong>AC:</strong> 16 (flatfooted 13, touch 13)</p><p></p><p><strong>Attacks:</strong> Dagger +5;Dagger (Thrown) +5;Longbow +5;Rapier (Masterwork) +6 </p><p><strong>Damage:</strong> Dagger 1d4+1;Longbow 1d8;Rapier (Masterwork) 1d6+1;</p><p><strong>Vision:</strong> Darkvision (60') </p><p></p><p><strong>Saves:</strong> Fortitude: +4, Reflex: +6, Will: +0 </p><p></p><p><strong>Skills</strong></p><p>[CODE]</p><p>Skill Stat Total Ability Ranks</p><p>Appraise INT 2 = 2 + 0</p><p>Athletics STR 7 = 1 + 6</p><p>Concentration CON 2 = 2 + 0</p><p>Craft</p><p> Weaponsmithing INT 10 = 2 + 6</p><p>Disable Device INT 7 = 2 + 5</p><p>Disguise CHA 5 = -1 + 6</p><p>Escape Artist DEX 7 = 3 + 4</p><p>Forgery INT 6 = 2 + 4</p><p>Gather Info CHA -1 = -1 + 0</p><p>Gymnastics DEX 9 = 3 + 6</p><p>Heal WIS 0 = 0 + 0</p><p>Open Lock DEX 9 = 3 + 6</p><p>Persuade CHA -1 = -1 + 0</p><p>Ride DEX 3 = 3 + 0</p><p>Sense WIS 5 = 0 + 5</p><p>Sense Motive WIS 0 = 0 + 0</p><p>Sneak DEX 9 = 3 + 6</p><p>Survival WIS 0 = 0 + 0</p><p>Use Rope DEX 3 = 3 + 0</p><p>[/CODE]</p><p><strong>Feats</strong></p><p>Combat Expertise</p><p>Dodge</p><p>Weapon Finesse </p><p></p><p><strong>Alignment:</strong> Lawful Neutral </p><p></p><p><strong>Possessions</strong></p><p></p><p>[CODE]</p><p>ITEM LOCATION QTY WT. COST</p><p>Alchemist's Fire (Flask) Carried 2 1 20</p><p>☐ ☐ </p><p>Bedroll Backpack 1 5 0.1</p><p>Arrow Carried 20 4 1</p><p>☐ ☐ ☐ ☐ ☐ ☐ ☐ ☐ ☐ ☐ ☐ ☐ ☐ ☐ ☐ ☐ ☐ ☐ ☐ ☐ </p><p>Backpack Carried 1 2 2</p><p>Dagger Carried 5 1 2</p><p>Longbow Carried 1 3 75</p><p>Potion of Invisibility Backpack 1 0 300</p><p>☐ </p><p>Rapier (Masterwork) Carried 1 2 320</p><p>Rations (Trail/Per Day) Backpack 10 1 5</p><p>☐ ☐ ☐ ☐ ☐ ☐ ☐ ☐ ☐ ☐ </p><p>Smokestick Backpack 2 1 40</p><p>☐ ☐ </p><p>Masterwork Studded Leather Equipped 1 20 175</p><p>Tanglefoot Bag Backpack 2 4 50</p><p>☐ ☐ </p><p>Masterwork Thieves' Tools Backpack 1 1 100</p><p>Tindertwig Backpack 10 0 10</p><p>☐ ☐ ☐ ☐ ☐ ☐ ☐ ☐ ☐ ☐ </p><p>Waterskin Carried 1 0 1</p><p>Wine (Fine/Bottle) Backpack 2 1.5 10</p><p>☐ ☐ </p><p></p><p>TOTAL WEIGHT CARRIED/VALUE 65 lbs. 1199.1 gp</p><p>[/CODE]</p><p></p><p><strong>Special Qualities:</strong> +1 racial bonus on attack rolls against orcs and goblinoids, +2 racial bonus on Appraise and Craft checks that are related to stone or metal., +2 racial bonus on saving throws against poison., +2 racial bonus on saving throws against spells and spell-like effects., +4 Dodge bonus to Armor Class against monsters of the giant type., Evasion (Ex), Sneak Attack +1d6, Stability, Stonecunning, Trapfinding</p></blockquote><p></p>
[QUOTE="Ilium, post: 3107379, member: 40124"] [b]Chalik Bermax[/b] [COLOR=Red]Still some formatting and so on to do, but here's the bulk of the character.[/COLOR] [B]Chalik Bermax[/B] Medium-size Male Dwarf Rogue2 Fighter1 [B]Hit Dice:[/B] (2d6)+(1d10)+6 [B]Hit Points:[/B] 21 [B]Abilities[/B] STR 12 (+1) DEX 16 (+3) CON 14 (+2) INT 14 (+2) WIS 10 (+0) CHA 8 (-1) [B]Initiative:[/B] +3 [B]Speed:[/B] Walk 20 ft. [B]AC:[/B] 16 (flatfooted 13, touch 13) [B]Attacks:[/B] Dagger +5;Dagger (Thrown) +5;Longbow +5;Rapier (Masterwork) +6 [B]Damage:[/B] Dagger 1d4+1;Longbow 1d8;Rapier (Masterwork) 1d6+1; [B]Vision:[/B] Darkvision (60') [B]Saves:[/B] Fortitude: +4, Reflex: +6, Will: +0 [B]Skills[/B] [CODE] Skill Stat Total Ability Ranks Appraise INT 2 = 2 + 0 Athletics STR 7 = 1 + 6 Concentration CON 2 = 2 + 0 Craft Weaponsmithing INT 10 = 2 + 6 Disable Device INT 7 = 2 + 5 Disguise CHA 5 = -1 + 6 Escape Artist DEX 7 = 3 + 4 Forgery INT 6 = 2 + 4 Gather Info CHA -1 = -1 + 0 Gymnastics DEX 9 = 3 + 6 Heal WIS 0 = 0 + 0 Open Lock DEX 9 = 3 + 6 Persuade CHA -1 = -1 + 0 Ride DEX 3 = 3 + 0 Sense WIS 5 = 0 + 5 Sense Motive WIS 0 = 0 + 0 Sneak DEX 9 = 3 + 6 Survival WIS 0 = 0 + 0 Use Rope DEX 3 = 3 + 0 [/CODE] [B]Feats[/B] Combat Expertise Dodge Weapon Finesse [B]Alignment:[/B] Lawful Neutral [B]Possessions[/B] [CODE] ITEM LOCATION QTY WT. COST Alchemist's Fire (Flask) Carried 2 1 20 ☐ ☐ Bedroll Backpack 1 5 0.1 Arrow Carried 20 4 1 ☐ ☐ ☐ ☐ ☐ ☐ ☐ ☐ ☐ ☐ ☐ ☐ ☐ ☐ ☐ ☐ ☐ ☐ ☐ ☐ Backpack Carried 1 2 2 Dagger Carried 5 1 2 Longbow Carried 1 3 75 Potion of Invisibility Backpack 1 0 300 ☐ Rapier (Masterwork) Carried 1 2 320 Rations (Trail/Per Day) Backpack 10 1 5 ☐ ☐ ☐ ☐ ☐ ☐ ☐ ☐ ☐ ☐ Smokestick Backpack 2 1 40 ☐ ☐ Masterwork Studded Leather Equipped 1 20 175 Tanglefoot Bag Backpack 2 4 50 ☐ ☐ Masterwork Thieves' Tools Backpack 1 1 100 Tindertwig Backpack 10 0 10 ☐ ☐ ☐ ☐ ☐ ☐ ☐ ☐ ☐ ☐ Waterskin Carried 1 0 1 Wine (Fine/Bottle) Backpack 2 1.5 10 ☐ ☐ TOTAL WEIGHT CARRIED/VALUE 65 lbs. 1199.1 gp [/CODE] [B]Special Qualities:[/B] +1 racial bonus on attack rolls against orcs and goblinoids, +2 racial bonus on Appraise and Craft checks that are related to stone or metal., +2 racial bonus on saving throws against poison., +2 racial bonus on saving throws against spells and spell-like effects., +4 Dodge bonus to Armor Class against monsters of the giant type., Evasion (Ex), Sneak Attack +1d6, Stability, Stonecunning, Trapfinding [/QUOTE]
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