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Last Stand of the Dorinthians
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<blockquote data-quote="Nephtys" data-source="post: 3297622" data-attributes="member: 31780"><p>Barok </p><p>Human</p><p>Rogue5</p><p>[sblock]</p><p>XP: 10625 (6125+1000+200+3300)</p><p>HP: (34) 6+4d6+10</p><p>Movement: 30ft</p><p></p><p>Str: 14/+2</p><p>Dex: 19/+4 (+1lvl)</p><p>Con: 14/+2</p><p>Int: 10/+0</p><p>Wis: 10/+0</p><p>Cha: 9/+0</p><p></p><p>Feats (1,1,3)</p><p></p><p>Combat Expertise</p><p>Improved Trip </p><p>Two Weapon Fighting</p><p></p><p>Skillpoints: 72 (9x4+9x4)</p><p>Skills</p><p> </p><p>Bluff (Cha)................ 6 (7-1)</p><p>Diplomacy (Cha)........ 6 (7-1)</p><p>Disable Device (Int).... 7</p><p>Hide (Dex)............... 12 (8+4)</p><p>Listen (Wis).............. 7</p><p>Move Silently (Dex)... 12 (8+4)</p><p>Open Lock (Dex)....... 11 (7+4)</p><p>Search (Int).............. 7</p><p>Spot (Wis)................ 7</p><p>Tumble (Dex)........... 11 (7+4)</p><p></p><p>Languages: Common</p><p></p><p>Saves:</p><p>Fort: +3 (1+2)</p><p>Ref: +9 (5+4)</p><p>Will: +1 (1+0)</p><p></p><p>AC: 18 (10+4(dex)+4(armor))</p><p>FF: 14</p><p>T: 14</p><p></p><p>Bab: +3</p><p>Attack: Cold Iron Rapier +1 of Elf Bane: +7 (1d6+3)</p><p>Full Attack:Cold Iron Rapier +1 of Elf Bane: +5 (1d6+3 18-20x2) and Cold Iron Dagger +1 of Elf Bane: +5 (1d4+2 19-20x2)</p><p></p><p>Special Attack:</p><p>Trip: +7 and aoo against enemy if successful.</p><p></p><p>Class Abilities:</p><p></p><p>Sneak attack +3d6, </p><p>Trapfinding </p><p>Evasion </p><p>trap sense +1</p><p>Uncanny Dodge</p><p></p><p></p><p>Equipment:</p><p></p><p>MW Dagger 302 gp 1d4 19-20/×2 10 ft. 1 lb. Piercing or slashing </p><p>MW Rapier 320 gp 1d6 18-20/×2 — 2 lb. Piercing </p><p></p><p>Chain Shirt (+4 AC, Max Dex 4) (100gp, 25lb)</p><p></p><p>Shortbow +6 (1d6, 19-20/x2, 80 ft.) </p><p></p><p>Mundane equipment</p><p>-Adventurer’s Outfit (gp, -lb)</p><p>-Sundark Goggles (10gp, -lb)</p><p>-Masterwork Thieves’ Tools (100gp, 2lb)</p><p>-Bolts (40) (4gp, 2lb)</p><p>-Backpack (2gp, .5lb)</p><p>-Trail Rations, 4 days (2gp, 1lb)</p><p>-Waterskin (1gp, 1lb)</p><p>-tanglefoot bag</p><p>-bedroll</p><p></p><p>total spent: 1876 gp, remaining 824</p><p></p><p>+</p><p>34gp, 293cp, 12sp, 3ep, 4gp, and 1pp</p><p>1 Rapier</p><p>1 Shortbow</p><p>40 Arrows</p><p>1 Backpack</p><p>1 Coils of Rope (100 ft)</p><p>5 Trail Rations</p><p>1 Water Flasks</p><p>2 Torches</p><p>1 Lanterns</p><p>1 Tinderboxes</p><p>18 Flasks of Oil</p><p>5 Tanglefoot Bags</p><p>3 potions of CLW</p><p>3 potions of Invisibility </p><p>2 oils of Magic Weapon </p><p></p><p></p><p>Appearance </p><p><a href="http://www.wizards.com/dnd/images/pc_portraits/Swashbucklers_012.jpg" target="_blank">http://www.wizards.com/dnd/images/pc_portraits/Swashbucklers_012.jpg</a></p><p></p><p>Personality</p><p>Self-reliant, independent-minded, doesn't like to dwell on the past (or much of anything really). He's been trough hell, and he's repressing it for all he's worth.</p><p></p><p>Background</p><p>The pay was good, so he joined the army. The pay got less good, so he found other ways to make money. The war came and changed everything.</p><p>Thrust into a role he never would have wanted he found himself forced to flee the foes who murdered his family, leading a column of refugees into the mountains. </p><p>[/sblock]</p></blockquote><p></p>
[QUOTE="Nephtys, post: 3297622, member: 31780"] Barok Human Rogue5 [sblock] XP: 10625 (6125+1000+200+3300) HP: (34) 6+4d6+10 Movement: 30ft Str: 14/+2 Dex: 19/+4 (+1lvl) Con: 14/+2 Int: 10/+0 Wis: 10/+0 Cha: 9/+0 Feats (1,1,3) Combat Expertise Improved Trip Two Weapon Fighting Skillpoints: 72 (9x4+9x4) Skills Bluff (Cha)................ 6 (7-1) Diplomacy (Cha)........ 6 (7-1) Disable Device (Int).... 7 Hide (Dex)............... 12 (8+4) Listen (Wis).............. 7 Move Silently (Dex)... 12 (8+4) Open Lock (Dex)....... 11 (7+4) Search (Int).............. 7 Spot (Wis)................ 7 Tumble (Dex)........... 11 (7+4) Languages: Common Saves: Fort: +3 (1+2) Ref: +9 (5+4) Will: +1 (1+0) AC: 18 (10+4(dex)+4(armor)) FF: 14 T: 14 Bab: +3 Attack: Cold Iron Rapier +1 of Elf Bane: +7 (1d6+3) Full Attack:Cold Iron Rapier +1 of Elf Bane: +5 (1d6+3 18-20x2) and Cold Iron Dagger +1 of Elf Bane: +5 (1d4+2 19-20x2) Special Attack: Trip: +7 and aoo against enemy if successful. Class Abilities: Sneak attack +3d6, Trapfinding Evasion trap sense +1 Uncanny Dodge Equipment: MW Dagger 302 gp 1d4 19-20/×2 10 ft. 1 lb. Piercing or slashing MW Rapier 320 gp 1d6 18-20/×2 — 2 lb. Piercing Chain Shirt (+4 AC, Max Dex 4) (100gp, 25lb) Shortbow +6 (1d6, 19-20/x2, 80 ft.) Mundane equipment -Adventurer’s Outfit (gp, -lb) -Sundark Goggles (10gp, -lb) -Masterwork Thieves’ Tools (100gp, 2lb) -Bolts (40) (4gp, 2lb) -Backpack (2gp, .5lb) -Trail Rations, 4 days (2gp, 1lb) -Waterskin (1gp, 1lb) -tanglefoot bag -bedroll total spent: 1876 gp, remaining 824 + 34gp, 293cp, 12sp, 3ep, 4gp, and 1pp 1 Rapier 1 Shortbow 40 Arrows 1 Backpack 1 Coils of Rope (100 ft) 5 Trail Rations 1 Water Flasks 2 Torches 1 Lanterns 1 Tinderboxes 18 Flasks of Oil 5 Tanglefoot Bags 3 potions of CLW 3 potions of Invisibility 2 oils of Magic Weapon Appearance [url]http://www.wizards.com/dnd/images/pc_portraits/Swashbucklers_012.jpg[/url] Personality Self-reliant, independent-minded, doesn't like to dwell on the past (or much of anything really). He's been trough hell, and he's repressing it for all he's worth. Background The pay was good, so he joined the army. The pay got less good, so he found other ways to make money. The war came and changed everything. Thrust into a role he never would have wanted he found himself forced to flee the foes who murdered his family, leading a column of refugees into the mountains. [/sblock] [/QUOTE]
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