Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Next
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
Twitch
YouTube
Facebook (EN Publishing)
Facebook (EN World)
Twitter
Instagram
TikTok
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
Playing the Game
Story Hour
Last Stand of the Dorinthians
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Deuce Traveler" data-source="post: 3415066" data-attributes="member: 34958"><p>The terms were agreed upon, and the party headed back to camp to get some rest before heading into the goblin lair the next morning. </p><p></p><p>They were led just outside the village, to the crest of a steep, dark hill. The party's kobold allies explained that the entrance to the tunnels are at the peak of the hill, with a portcullis that is normally guarded by a couple of goblins.</p><p></p><p>They drew a rough sketch in loose ground of the complex, which featured 10 main rooms. The first room was just beyond the doors and used to admit guests. It had three connecting tunnels, one to the north, one east, and one that goes west.</p><p></p><p>The western room were the living quarters of the goblins and consisted of one very large communal area, although the goblins slept in shifts. The eastern tunnel had two rooms in sequence, and was often used to store prisoners or pens to keep animals.</p><p></p><p>The northern tunnel led to a room that split again, with three rooms to the east that normally held the food and water storage of the goblin tribe, plus the occasional plunder. These rooms were not in sequence. The first room had two tunnels to each of the other rooms, one which lay north, the other which lay east.</p><p></p><p>The two northern-most rooms housed the goblin leader and his defenders. If they could kill him, the other goblins would lose heart.</p><p></p><p>The rooms looked like this, with '4' being the entrance:</p><p></p><p>_____________________________10</p><p>_____________________________|</p><p>_____________________________9__ 6</p><p>_____________________________|___|</p><p>_____________________________8---7--5</p><p>_____________________________|</p><p>__________________________1--4--3--2</p><p></p><p>Alexander got besides the group just in time to hear the kobold's explanation of the complex and knelt down to examine the situation.</p><p></p><p><span style="color: Blue">"We must sneak upon them, the first step is to eliminate the guards..."</span> <em>Or, knowing this was inhabited by smart scaly buggers...</em> <span style="color: Blue">"Or go through a backdoor directly into the Scum's Chief room; is there a backdoor somewhere?"</span> Alexander asked to the kobold drawing the map.</p><p></p><p><em>After that we can just wreak havock within the complex</em>...[/COLOR]</p><p></p><p>Rix grinned, <em>there could be a profitable future here.</em> <span style="color: sienna">"A rear entrance would be most effective for a stealthy infiltration, what other sorts of defences were there before. Goblins are poor trapmakers, but they may be able to jury-rig some of the master traps into working again."</span></p><p></p><p>The dragonkin scratched a nail across the back of his hand.</p><p></p><p>Kel pondered whether he should still be involved in this venture, he has after all done what was asked of him, he has escorted the rabble to the ruins and has found them a home. The thought of ridding the world of some goblins though does hold a certain amount of appeal.</p><p></p><p><span style="color: seagreen">"Hmm, a back door would make things simpler"</span> he concurred.</p><p></p><p>The kobold guide, Linds, considered the party for a moment before answering. <span style="color: white">"Maybe there is a secret exit that leads from the leader's living chamber (room 10) to somewhere behind hill. Is rumor I heard from All-Watcher's woman, once, but only All-Watcher would know and maybe goblin leader knows, maybe not. Another tunnel goes from animal pens (room 2) to leader's throne room for possible escape. Is on east wall. A real kobold finds no problem. And you no need to sneak. You have big ones with. They chop slice!"</span> The kobold, Linds, made some quick jabbing and cutting motions with his knife. <span style="color: white">"Oh, and traps too difficult for dumb goblins. Except for pit trap in front of throne room (room 9), by south door. That drops with switch at throne."</span></p><p></p><p><span style="color: Blue">"Yeha, we "chop slice"..."</span> Alexander smiled to himself, <em>even though vicious, these kobolds can lighten the mood when they are not trying to bite a piece off you</em></p><p></p><p><span style="color: Blue">"To me it seems settled, we take out the guards at the entrance silently, then sneak inside to the eastern room. That way we get to the Scum Chief's room in no time, then it becomes her turn"</span> -as he touched his sheathed scimitar with his punching dagger; a broken blade tied to his forearm with leather underneath.</p><p></p><p><span style="color: Blue">"Are we ready to go?"</span></p><p></p><p>Rix nodded, for once he and the half-orc are in agreement about something. <span style="color: sienna">"Let us go then."</span> He thanks the kobold helping them with the map in draconic, also sending his regards to the All-Watcher for their cooperation.</p><p></p><p>Kel stood back and watched the exchange, feeling even more an outcast than previously <em><span style="color: seagreen">"Seems the orc and kobold are starting to form a friendship"</span></em> he thought to himself as he waited.</p><p></p><p><span style="color: seagreen">"I am ready, let's cleanse the kobold home of goblins so we can move the refuges in here"</span> the elf druid said tersely.</p><p></p><p>The party moved onward, with Rix in the lead. They approached the crest of the green hill and saw what looked like a cave opening topped by a ceiling of red stone. From their vantage point at the end of some bushes, they could make out the shapes of two hunched goblins who were tossing around a game of dice. One was armed with a spear, while the other had a short sword attached to his hip. The goblin with the spear was sitting on a rock, his back towards a line of brush.</p><p></p><p>Rix unslung his light crossbow, holding it at the ready, and examined their surroundings.</p><p>Speaking in a hushed tone, <span style="color: sienna">"if we pincer them in a crossfire from either side, they'll have little chance to respond adequately."</span></p><p></p><p>Under likewise hushed tones, Alexander added <span style="color: Blue">"I'll circle the hill and get on top of them ready to drop"</span> he looked at Rix <span style="color: Blue">"you get in the bushes, behind that goblin"</span> and shifted to look at Kel <span style="color: Blue">"we attack when the first arrow falls upon the goblin to the right side of the hill"</span>... <span style="color: Blue">"We must be brutal and swift"</span></p><p></p><p>The half-orc nodded emphatically to encourage the others onward. <em>I'm used to do things my way... do they disagree? Let them complain.</em></p><p></p><p><span style="color: Blue">"Should anything go awry and the yellow midgets give the alarm... we move to the top of the hill."</span></p><p></p><p><em>There we can, as well as run away, hold our ground, depending on my mood... and how much these two can stand.</em></p><p></p><p><span style="color: sienna">"I'll take the hill, I can cover the area more easily from up there. You'll just make a racket climbing it anyways. Better to have you on the ground where you can do some good."</span> Rix smirked at the half-orc, <em>better to put him in the way of danger than myself.</em></p><p></p><p>Kel nodded his agreement to the half-orc and then carefully watched his reaction as the kobold changed the plan.</p><p></p><p>Happy to have the decision made by the chosen of the refugees, the wild elf sinks down into the foliage and starts to quietly edge his way into position, pulling a short spear from the long quiver that hangs from his back as he moved.</p><p></p><p>Alexander had his own thoughts. <em>Scaled little cowardly scoundrel... Let him go uphill... Break a leg Rix.</em></p><p></p><p><span style="color: Blue">"Sounds like a sensible suggestion, from up there you'll be at a a good vantage point for whomever comes from inside. Anything to add Elf?"</span></p><p></p><p>Kel stops and looked over his shoulder at the orcs hissed question <span style="color: seagreen">"Yes. Let us kill these goblins, rid the area of one more evil, and then we can move the kobolds out of the ruins and you and your people can leave me and mine alone. Unless you're concerned about killing your cousins?"</span> the elf replies nonchalantly to the ranger.</p><p></p><p><span style="color: Blue">"Choose your terms carefully. "Cousins" implies family or pack. "My people" are those who defend this land."</span> <em>By the Huntress!, why did he offer himself for the job?</em></p><p></p><p>Having spoken thus, Alexander unsheathed his scimitar and started moving cautiously towards the bushes at the right of the cave's entrance.</p><p></p><p>The killing was brutally quick.</p><p></p><p>Rix managed to quietly work himself around the hill and atop of the cave entrance as Alexander circled through the bushes, crawling then through the brush until he was nearly touching the right-most humanoid. At a signal from Rix, all pounced at the goblin guards. </p><p></p><p>Alexander leapt from the ground like a flying spear, driving his scimitar through the back of his opponent, instantly killing him. The second goblin fumbled for his weapon while screaming in horror, only to be interrupted by a crossbow bolt from Rix that struck his throat and silenced him forever. The battle lasts only a few seconds, too quick for Kel to engage.</p><p></p><p>Kel scouted around as Alexander examines the cave and finds it sealed by a metal gate. The kobold put the gurgling goblin out of his misery and then searched the bodies and found a few loose coins, a rusted spear and short sword, and the key that opened the metal gate.</p><p></p><p>With a gentle click and a loud squeak the gate comes open, allowing access to the halls below.</p></blockquote><p></p>
[QUOTE="Deuce Traveler, post: 3415066, member: 34958"] The terms were agreed upon, and the party headed back to camp to get some rest before heading into the goblin lair the next morning. They were led just outside the village, to the crest of a steep, dark hill. The party's kobold allies explained that the entrance to the tunnels are at the peak of the hill, with a portcullis that is normally guarded by a couple of goblins. They drew a rough sketch in loose ground of the complex, which featured 10 main rooms. The first room was just beyond the doors and used to admit guests. It had three connecting tunnels, one to the north, one east, and one that goes west. The western room were the living quarters of the goblins and consisted of one very large communal area, although the goblins slept in shifts. The eastern tunnel had two rooms in sequence, and was often used to store prisoners or pens to keep animals. The northern tunnel led to a room that split again, with three rooms to the east that normally held the food and water storage of the goblin tribe, plus the occasional plunder. These rooms were not in sequence. The first room had two tunnels to each of the other rooms, one which lay north, the other which lay east. The two northern-most rooms housed the goblin leader and his defenders. If they could kill him, the other goblins would lose heart. The rooms looked like this, with '4' being the entrance: _____________________________10 _____________________________| _____________________________9__ 6 _____________________________|___| _____________________________8---7--5 _____________________________| __________________________1--4--3--2 Alexander got besides the group just in time to hear the kobold's explanation of the complex and knelt down to examine the situation. [COLOR=Blue]"We must sneak upon them, the first step is to eliminate the guards..."[/COLOR] [I]Or, knowing this was inhabited by smart scaly buggers...[/I] [COLOR=Blue]"Or go through a backdoor directly into the Scum's Chief room; is there a backdoor somewhere?"[/COLOR] Alexander asked to the kobold drawing the map. [I]After that we can just wreak havock within the complex[/I]...[/COLOR] Rix grinned, [i]there could be a profitable future here.[/i] [color=sienna]"A rear entrance would be most effective for a stealthy infiltration, what other sorts of defences were there before. Goblins are poor trapmakers, but they may be able to jury-rig some of the master traps into working again."[/color] The dragonkin scratched a nail across the back of his hand. Kel pondered whether he should still be involved in this venture, he has after all done what was asked of him, he has escorted the rabble to the ruins and has found them a home. The thought of ridding the world of some goblins though does hold a certain amount of appeal. [color=seagreen]"Hmm, a back door would make things simpler"[/color] he concurred. The kobold guide, Linds, considered the party for a moment before answering. [color=white]"Maybe there is a secret exit that leads from the leader's living chamber (room 10) to somewhere behind hill. Is rumor I heard from All-Watcher's woman, once, but only All-Watcher would know and maybe goblin leader knows, maybe not. Another tunnel goes from animal pens (room 2) to leader's throne room for possible escape. Is on east wall. A real kobold finds no problem. And you no need to sneak. You have big ones with. They chop slice!"[/color] The kobold, Linds, made some quick jabbing and cutting motions with his knife. [color=white]"Oh, and traps too difficult for dumb goblins. Except for pit trap in front of throne room (room 9), by south door. That drops with switch at throne."[/color] [COLOR=Blue]"Yeha, we "chop slice"..."[/COLOR] Alexander smiled to himself, [I]even though vicious, these kobolds can lighten the mood when they are not trying to bite a piece off you[/I] [COLOR=Blue]"To me it seems settled, we take out the guards at the entrance silently, then sneak inside to the eastern room. That way we get to the Scum Chief's room in no time, then it becomes her turn"[/COLOR] -as he touched his sheathed scimitar with his punching dagger; a broken blade tied to his forearm with leather underneath. [COLOR=Blue]"Are we ready to go?"[/COLOR] Rix nodded, for once he and the half-orc are in agreement about something. [color=sienna]"Let us go then."[/color] He thanks the kobold helping them with the map in draconic, also sending his regards to the All-Watcher for their cooperation. Kel stood back and watched the exchange, feeling even more an outcast than previously [I][color=seagreen]"Seems the orc and kobold are starting to form a friendship"[/color][/I] he thought to himself as he waited. [color=seagreen]"I am ready, let's cleanse the kobold home of goblins so we can move the refuges in here"[/color] the elf druid said tersely. The party moved onward, with Rix in the lead. They approached the crest of the green hill and saw what looked like a cave opening topped by a ceiling of red stone. From their vantage point at the end of some bushes, they could make out the shapes of two hunched goblins who were tossing around a game of dice. One was armed with a spear, while the other had a short sword attached to his hip. The goblin with the spear was sitting on a rock, his back towards a line of brush. Rix unslung his light crossbow, holding it at the ready, and examined their surroundings. Speaking in a hushed tone, [color=sienna]"if we pincer them in a crossfire from either side, they'll have little chance to respond adequately."[/color] Under likewise hushed tones, Alexander added [COLOR=Blue]"I'll circle the hill and get on top of them ready to drop"[/COLOR] he looked at Rix [COLOR=Blue]"you get in the bushes, behind that goblin"[/COLOR] and shifted to look at Kel [COLOR=Blue]"we attack when the first arrow falls upon the goblin to the right side of the hill"[/COLOR]... [COLOR=Blue]"We must be brutal and swift"[/COLOR] The half-orc nodded emphatically to encourage the others onward. [I]I'm used to do things my way... do they disagree? Let them complain.[/I] [COLOR=Blue]"Should anything go awry and the yellow midgets give the alarm... we move to the top of the hill."[/COLOR] [I]There we can, as well as run away, hold our ground, depending on my mood... and how much these two can stand.[/I] [color=sienna]"I'll take the hill, I can cover the area more easily from up there. You'll just make a racket climbing it anyways. Better to have you on the ground where you can do some good."[/color] Rix smirked at the half-orc, [i]better to put him in the way of danger than myself.[/i] Kel nodded his agreement to the half-orc and then carefully watched his reaction as the kobold changed the plan. Happy to have the decision made by the chosen of the refugees, the wild elf sinks down into the foliage and starts to quietly edge his way into position, pulling a short spear from the long quiver that hangs from his back as he moved. Alexander had his own thoughts. [I]Scaled little cowardly scoundrel... Let him go uphill... Break a leg Rix.[/I] [COLOR=Blue]"Sounds like a sensible suggestion, from up there you'll be at a a good vantage point for whomever comes from inside. Anything to add Elf?"[/COLOR] Kel stops and looked over his shoulder at the orcs hissed question [color=seagreen]"Yes. Let us kill these goblins, rid the area of one more evil, and then we can move the kobolds out of the ruins and you and your people can leave me and mine alone. Unless you're concerned about killing your cousins?"[/color] the elf replies nonchalantly to the ranger. [COLOR=Blue]"Choose your terms carefully. "Cousins" implies family or pack. "My people" are those who defend this land."[/COLOR] [I]By the Huntress!, why did he offer himself for the job?[/I] Having spoken thus, Alexander unsheathed his scimitar and started moving cautiously towards the bushes at the right of the cave's entrance. The killing was brutally quick. Rix managed to quietly work himself around the hill and atop of the cave entrance as Alexander circled through the bushes, crawling then through the brush until he was nearly touching the right-most humanoid. At a signal from Rix, all pounced at the goblin guards. Alexander leapt from the ground like a flying spear, driving his scimitar through the back of his opponent, instantly killing him. The second goblin fumbled for his weapon while screaming in horror, only to be interrupted by a crossbow bolt from Rix that struck his throat and silenced him forever. The battle lasts only a few seconds, too quick for Kel to engage. Kel scouted around as Alexander examines the cave and finds it sealed by a metal gate. The kobold put the gurgling goblin out of his misery and then searched the bodies and found a few loose coins, a rusted spear and short sword, and the key that opened the metal gate. With a gentle click and a loud squeak the gate comes open, allowing access to the halls below. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
Playing the Game
Story Hour
Last Stand of the Dorinthians
Top