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<blockquote data-quote="Imaro" data-source="post: 7700771" data-attributes="member: 48965"><p>Well the maneuvers do scale, the DC and number/size of dice goes up as you level up and because you get multiple attacks you get more chances to use them in a round...or is there a different type of scaling you are speaking too? </p><p></p><p>As for more maneuvers... I could see that but then there's always someone who wants more and there's dev time/page count/etc. to consider (I certainly don't want us anywhere near the glut of powers that 4e created for fighters I prefer them to be broad based and widely applicable as opposed to narrow and numerous.) but I wouldn't be adverse to a limited expansion of maneuvers... so what would be a reasonable amount of maneuvers ti have and what areas of combat, that aren't covered now, would these maneuvers fill? Finally what do you mean by "quasi-improvised"... I'm unclear on whether you are talking to pre-packaged maneuvers or some kind of improvisational system.... or maybe something entirely different. </p><p></p><p></p><p></p><p>Is there enough design space to create this many maneuvers for combat? Again I'll ask what areas of tactical combat are not covered by maneuvers, feats or optional DMG rules? Once you've given me an idea of what you're looking too I think we can discuss this further...</p><p></p><p></p><p></p><p></p><p></p><p>The BM already uses every one of the mechanics stated above... again what design space for combat are we looking to fill here that isn't actually covered?</p></blockquote><p></p>
[QUOTE="Imaro, post: 7700771, member: 48965"] Well the maneuvers do scale, the DC and number/size of dice goes up as you level up and because you get multiple attacks you get more chances to use them in a round...or is there a different type of scaling you are speaking too? As for more maneuvers... I could see that but then there's always someone who wants more and there's dev time/page count/etc. to consider (I certainly don't want us anywhere near the glut of powers that 4e created for fighters I prefer them to be broad based and widely applicable as opposed to narrow and numerous.) but I wouldn't be adverse to a limited expansion of maneuvers... so what would be a reasonable amount of maneuvers ti have and what areas of combat, that aren't covered now, would these maneuvers fill? Finally what do you mean by "quasi-improvised"... I'm unclear on whether you are talking to pre-packaged maneuvers or some kind of improvisational system.... or maybe something entirely different. Is there enough design space to create this many maneuvers for combat? Again I'll ask what areas of tactical combat are not covered by maneuvers, feats or optional DMG rules? Once you've given me an idea of what you're looking too I think we can discuss this further... The BM already uses every one of the mechanics stated above... again what design space for combat are we looking to fill here that isn't actually covered? [/QUOTE]
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