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<blockquote data-quote="Ahglock" data-source="post: 7700779" data-attributes="member: 56725"><p>Would you give up additional attacks for these advanced maneuvers? IMO the 4 attacks fighters get really limited their sub classes range. I'd love a enhanced maneuver class but I can't see better maneuvers or a different system on the current fighter. Maybe if the maneuvers were once a turn for a new subclass they could have a bit more ooomph or more uses but not much. </p><p></p><p>I'm all for a nine levels of known maneuvers like a bards list hell prep them like a wizard through meditation/getting pumped up whatever or small cast list and level limited maneuvers more like warlock evocations and casting but then the class should look like a caster in other respects as well. It's a action not a attack, bonus action maneuvers mean you can only use your cantrip maneuver etc. </p><p></p><p>Petsonally I love the idea of multiple tiers of this. Current battle master first level the 2nd level might be a just with stunning blows, death strikes, grappling strikes, throws or shoves for proficiency bonus x5 feet distance. The heroically improbable but not full on supernatural Demi God warrior. But still look more fighter like in at will dps, AC, hp etc. and a 3rd level where blows wreck the landscape making areas difficult terrain or adding a pit, striking everyone within a 20 foot radius, teleporting etc but with weak at will and crap hp and AC. For the full supernatural warrior. If it doesn't work for a campaign it's easy to just say these classes are not in. Just like you can say it's a low magic campaign no classes with 9 spell levels allowed.</p></blockquote><p></p>
[QUOTE="Ahglock, post: 7700779, member: 56725"] Would you give up additional attacks for these advanced maneuvers? IMO the 4 attacks fighters get really limited their sub classes range. I'd love a enhanced maneuver class but I can't see better maneuvers or a different system on the current fighter. Maybe if the maneuvers were once a turn for a new subclass they could have a bit more ooomph or more uses but not much. I'm all for a nine levels of known maneuvers like a bards list hell prep them like a wizard through meditation/getting pumped up whatever or small cast list and level limited maneuvers more like warlock evocations and casting but then the class should look like a caster in other respects as well. It's a action not a attack, bonus action maneuvers mean you can only use your cantrip maneuver etc. Petsonally I love the idea of multiple tiers of this. Current battle master first level the 2nd level might be a just with stunning blows, death strikes, grappling strikes, throws or shoves for proficiency bonus x5 feet distance. The heroically improbable but not full on supernatural Demi God warrior. But still look more fighter like in at will dps, AC, hp etc. and a 3rd level where blows wreck the landscape making areas difficult terrain or adding a pit, striking everyone within a 20 foot radius, teleporting etc but with weak at will and crap hp and AC. For the full supernatural warrior. If it doesn't work for a campaign it's easy to just say these classes are not in. Just like you can say it's a low magic campaign no classes with 9 spell levels allowed. [/QUOTE]
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