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Lawful Good Alignment and Roleplaying
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<blockquote data-quote="Petrosian" data-source="post: 1053823" data-attributes="member: 1149"><p>The first thing i tell my players regarding alignment: "Play your CHARACTER, not your alignment."</p><p></p><p>The second thing i tell my players about alignment: "Alignment is a description DERIVED from the character's actions. Alignment should never DRIVE a character's actions."</p><p></p><p>So, to me, Since alignments don't forgive or forget but rather characters do, the only issue which might arise for this character would occur if the player and the GM have different views of what the "order of monks" would consider proper. This would be important for games in which the Gm enforces the monk alignment rules. Were i running such, i would tell the player, as GM, when he suggests that course of action something like "your character would recall how highly the order treasures it traditional views on..." and use that to make sure the PLAYER knows that his character knows what the "law of the land" is and can decide whether his character folllows the code or whether his character decides to in this case make an exception. In most cases, even if he makes an exception, thats perfectly fine... alignments don't change because you differ on one thing. Even the PHB iirc goes into how every person of alignment X doesn't have the same traits on every issue of alignment. So maybe your character, if thats how you see him as a PERSON, is a very lawful good character who is not into the eye for an eye and is into forgiveness. maybe he is much more willing to see true repentance and regret as worthy of forgiveness and a chance to redeem oneself.</p><p></p><p>But again this comes back to what the character thinks, what the person you are roleplaying is like as opposed to an alignment.</p></blockquote><p></p>
[QUOTE="Petrosian, post: 1053823, member: 1149"] The first thing i tell my players regarding alignment: "Play your CHARACTER, not your alignment." The second thing i tell my players about alignment: "Alignment is a description DERIVED from the character's actions. Alignment should never DRIVE a character's actions." So, to me, Since alignments don't forgive or forget but rather characters do, the only issue which might arise for this character would occur if the player and the GM have different views of what the "order of monks" would consider proper. This would be important for games in which the Gm enforces the monk alignment rules. Were i running such, i would tell the player, as GM, when he suggests that course of action something like "your character would recall how highly the order treasures it traditional views on..." and use that to make sure the PLAYER knows that his character knows what the "law of the land" is and can decide whether his character folllows the code or whether his character decides to in this case make an exception. In most cases, even if he makes an exception, thats perfectly fine... alignments don't change because you differ on one thing. Even the PHB iirc goes into how every person of alignment X doesn't have the same traits on every issue of alignment. So maybe your character, if thats how you see him as a PERSON, is a very lawful good character who is not into the eye for an eye and is into forgiveness. maybe he is much more willing to see true repentance and regret as worthy of forgiveness and a chance to redeem oneself. But again this comes back to what the character thinks, what the person you are roleplaying is like as opposed to an alignment. [/QUOTE]
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