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<blockquote data-quote="Maldur" data-source="post: 177840" data-attributes="member: 1357"><p>For a shift of a kingdom from LN to LE I would prepare the following (particular in a open campaign)</p><p></p><p>Set up a timeline. </p><p>describe the events in which the kingdom shifts from LN to LE. </p><p></p><p>Create a progression of Laws making everything stricter and more expensive over time.</p><p>Start withtarifs and taxes, shift to making things illegal.</p><p></p><p>example:</p><p>1. Metallic armors and weapons of war require a licence fee of 2 silver a year.</p><p>2. Mettalic armors and weapons of war are illegal, carring a fine of 10 gp upon discovery, Hunting weapons and non metallic weapons require a licence fee of 2 silver a year.</p><p>3. Mettalic armors and weapons of war are illegal, carring a 20 gp fine and 2 years labor upon discovery, Hunting weapons and non metallic weapons require a licence fee of 5 silver a year.</p><p>3. Mettalic armors and weapons of war are illegal, carring 10 years labor upon discovery and forfit of all worldly possesions, Hunting weapons and non metallic weapons require a licence fee of 5 silver a year.</p><p>4. Mettalic armors and weapons of war are illegal, carring the death sentence upon discovery and forfit of all worldly possesions, Hunting weapons and non metallic weapons require a licence fee of 10 gp a year. </p><p></p><p>etc.etc.</p><p></p><p>Decide how 'sane' the king is/will be.</p><p></p><p>With the fear of discovery the "king" could shift to full blown paranoia. Bards could be dangerous (they know things). Paladins and clery of certain gods could be trouble( they are just to "good"). At the end the pigeons flying around the castle/palace are dangerous cause they hear anything <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite8" alt=":D" title="Big grin :D" loading="lazy" data-shortname=":D" /> ( so making pigeons illegal)</p><p></p><p>Create lots of taxes, it creates a sad/poor/complaining population.</p><p>Farmers will always pay first when new taxes are introduced.</p><p>Also searches and raids by guards looking for adventurers/bandits/contraband/rebels would pose a real problem for farmers and townfolk. </p><p></p><p>An air tax would be pushing it though <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite1" alt=":)" title="Smile :)" loading="lazy" data-shortname=":)" /> </p><p></p><p>This campaign could slip into a nice robin hood style adventure .</p><p>Good luck</p></blockquote><p></p>
[QUOTE="Maldur, post: 177840, member: 1357"] For a shift of a kingdom from LN to LE I would prepare the following (particular in a open campaign) Set up a timeline. describe the events in which the kingdom shifts from LN to LE. Create a progression of Laws making everything stricter and more expensive over time. Start withtarifs and taxes, shift to making things illegal. example: 1. Metallic armors and weapons of war require a licence fee of 2 silver a year. 2. Mettalic armors and weapons of war are illegal, carring a fine of 10 gp upon discovery, Hunting weapons and non metallic weapons require a licence fee of 2 silver a year. 3. Mettalic armors and weapons of war are illegal, carring a 20 gp fine and 2 years labor upon discovery, Hunting weapons and non metallic weapons require a licence fee of 5 silver a year. 3. Mettalic armors and weapons of war are illegal, carring 10 years labor upon discovery and forfit of all worldly possesions, Hunting weapons and non metallic weapons require a licence fee of 5 silver a year. 4. Mettalic armors and weapons of war are illegal, carring the death sentence upon discovery and forfit of all worldly possesions, Hunting weapons and non metallic weapons require a licence fee of 10 gp a year. etc.etc. Decide how 'sane' the king is/will be. With the fear of discovery the "king" could shift to full blown paranoia. Bards could be dangerous (they know things). Paladins and clery of certain gods could be trouble( they are just to "good"). At the end the pigeons flying around the castle/palace are dangerous cause they hear anything :D ( so making pigeons illegal) Create lots of taxes, it creates a sad/poor/complaining population. Farmers will always pay first when new taxes are introduced. Also searches and raids by guards looking for adventurers/bandits/contraband/rebels would pose a real problem for farmers and townfolk. An air tax would be pushing it though :) This campaign could slip into a nice robin hood style adventure . Good luck [/QUOTE]
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