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Leadership and a giant for a cohort??
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<blockquote data-quote="Silveras" data-source="post: 2454372" data-attributes="member: 6271"><p>It is "better" when you do not look at what I said the way you have. If I read your response correctly, you are looking at what I said as being: "As soon as a Player takes Leadership for one of his/her characters, the whole campaign must go off on a tangent to resolve that immediately. Then, other Players will do the same. The whole campaign is ruined."</p><p></p><p>Now flip that over, and think of it this way: "The consequence of wanting an unusual cohort is that the PC must invest the time to find it. Most campaigns cannot afford that time, so in most campaigns the search will have to take place in the background, between adventures, and will take some time (levels). Alternatively, the PC will be unavailable to adventure while performing that search, and the rest of the party will go on without him/her."</p><p></p><p>The burden is all on the Player who wants the unusual cohort, not on the rest of the group. *That* is how it is better. </p><p></p><p>As for followers, well, they are generic Warriors, Experts, Commoners, or even generic Fighters, Wizards, or other PC classes (3.0 was limited to NPC classes, 3.5 is not). They are several levels lower than the PC (a Leadership score of 10-12 is limited to 1st level Followers, and it takes a Leadership score of 21 to get 6th level Followers), and are not expected to be factors in combat (see page 105 of the 3.5 DMG under Followers). In other words, you can use 5 copies of the same generic Goblin Warrior from the MM for a Goblin Fighter's 5 1st-level Followers. Cohorts are the ones that take the work.</p></blockquote><p></p>
[QUOTE="Silveras, post: 2454372, member: 6271"] It is "better" when you do not look at what I said the way you have. If I read your response correctly, you are looking at what I said as being: "As soon as a Player takes Leadership for one of his/her characters, the whole campaign must go off on a tangent to resolve that immediately. Then, other Players will do the same. The whole campaign is ruined." Now flip that over, and think of it this way: "The consequence of wanting an unusual cohort is that the PC must invest the time to find it. Most campaigns cannot afford that time, so in most campaigns the search will have to take place in the background, between adventures, and will take some time (levels). Alternatively, the PC will be unavailable to adventure while performing that search, and the rest of the party will go on without him/her." The burden is all on the Player who wants the unusual cohort, not on the rest of the group. *That* is how it is better. As for followers, well, they are generic Warriors, Experts, Commoners, or even generic Fighters, Wizards, or other PC classes (3.0 was limited to NPC classes, 3.5 is not). They are several levels lower than the PC (a Leadership score of 10-12 is limited to 1st level Followers, and it takes a Leadership score of 21 to get 6th level Followers), and are not expected to be factors in combat (see page 105 of the 3.5 DMG under Followers). In other words, you can use 5 copies of the same generic Goblin Warrior from the MM for a Goblin Fighter's 5 1st-level Followers. Cohorts are the ones that take the work. [/QUOTE]
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Leadership and a giant for a cohort??
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