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Leadership and related Relationships
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<blockquote data-quote="GlassEye" data-source="post: 5878157" data-attributes="member: 40413"><p>Yes, the Leadership feat, cohorts etc. are not approved for LPF play. I'm in agreement with this.</p><p></p><p>However, I'd like to start discussion on how to handle mentors, friends, contacts, servants, and hirelings. While we're at it maybe we could discuss membership in organizations and other things like that. Characters are getting to the level where these things are more important and I think it's important to include some aspect of it in LPF. Traditionally these things are handled in a purely role-playing fashion. I'm fine with that (keeps down on mechanical imbalances, I think) but if my character makes a close friend in one adventure I'd like to have that friend potentially available during his next and throughout the character's lifespan.</p><p></p><p>On a similar note, I've been thinking about having my character purchase a house through the LPF Cost of Living. Being an adventurer she wouldn't likely be home much and it seems reasonable that she would have servants to take care of the place. How to handle that? I did have an idea about the home acquired through cost of living rules: for example, a wealthy home covers the cost of incidentals of 5 gold or less. Hirelings (trained & untrained) cost 3 silver & 1 silver per day to employ. So, (potentially) the wealthy home could support a number of hirelings as long as the per day cost of employing them doesn't exceed the price of incidentals covered.</p><p></p><p>Thoughts?</p></blockquote><p></p>
[QUOTE="GlassEye, post: 5878157, member: 40413"] Yes, the Leadership feat, cohorts etc. are not approved for LPF play. I'm in agreement with this. However, I'd like to start discussion on how to handle mentors, friends, contacts, servants, and hirelings. While we're at it maybe we could discuss membership in organizations and other things like that. Characters are getting to the level where these things are more important and I think it's important to include some aspect of it in LPF. Traditionally these things are handled in a purely role-playing fashion. I'm fine with that (keeps down on mechanical imbalances, I think) but if my character makes a close friend in one adventure I'd like to have that friend potentially available during his next and throughout the character's lifespan. On a similar note, I've been thinking about having my character purchase a house through the LPF Cost of Living. Being an adventurer she wouldn't likely be home much and it seems reasonable that she would have servants to take care of the place. How to handle that? I did have an idea about the home acquired through cost of living rules: for example, a wealthy home covers the cost of incidentals of 5 gold or less. Hirelings (trained & untrained) cost 3 silver & 1 silver per day to employ. So, (potentially) the wealthy home could support a number of hirelings as long as the per day cost of employing them doesn't exceed the price of incidentals covered. Thoughts? [/QUOTE]
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