Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Next
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
Twitch
YouTube
Facebook (EN Publishing)
Facebook (EN World)
Twitter
Instagram
TikTok
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
Playing the Game
Story Hour
League of Assassins - Conclusion
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Silver Moon" data-source="post: 648997" data-attributes="member: 8530"><p>Chapter 3, “Arrival in Jawltorn”, July 3rd, 1019:</p><p></p><p>Shortly after dawn the southern coast of mainland Jawlt is sited in the distance. The warship bearing the name Celib-Itil, which translates as Silver Moon in the Elvish language, changes course to the northeast towards their destination of the Jawltorn, the capital city of Jawlt. Along the way they pass the Jawlt Naval Ship Gelorynth, which is patrolling the waters between Jawltorn and the township for which that ship was named. As they near the city the Jawlt Naval Ship Georgetown is sighted patrolling off to the east. </p><p></p><p>The city of Jawltorn is a bustling port city, with a population of approximately 17,500. The city is situated where the Thenossian River reaches the sea. The river flows into the city, past a well-guarded bridge, and then forks, creating an “inner city” island of approximately nine square miles. This section of the city has a population of 7,700 who are primarily upper class. The remainder of the city is known as the “outer city”, covering approximately fourteen square miles. It has a population of 9,800, comprised primarily of the middle and lower classes. The city is surrounded by a large wall manned with guards, with gates along the four major roads to the city. </p><p></p><p><em><u>Players & Guests:</u> A city map with updated descriptions will be distributed at the next game. <u>Readers:</u> The city map and descriptions have been posted on the Plots & Places board.</em></p><p></p><p>The ship Celib-Itil sails into the port. A Jawlt Naval Lieutenant is rowing out into the harbor in a small boat, and signals for them to sail into a berth along the Military Docks of the Inner City. They dock alongside the flagship of the Jawlt Navy, the vessel named for the city, which appears to be preparing to set sail. The Jawlt Council Member and Naval Commander, a human fighter named Waller John Swordsharpener, boards the Celib-Itil and warmly greets the party’s arrival in the city. </p><p></p><p>Glancing towards the flagship, Serita asks “Getting ready to leave town?” Waller replies “Yes, the first auction guests arrive tomorrow. Kindor thinks it best that the flagship be seen at sea and at the ready, with two more vessels within sight to the southeast and southwest, to deter any unwanted guests from making a quick escape from the city by ship. “Good thinking,” comments Narg. Cassie offers to loan him some magical Message Mirrors, to allow for quick communication between his ships. "I didn't know we had any of those," Narg comments. Cassie answers "Of course you didn't, to use them you have to know how to write." "I can too write!" Narg exclaims. Mojo interjects "Writing your name in the snow doesn't count.' "Well it should," is Narg's reply. </p><p></p><p></p><p>Waller tells the party “Feel free to use this dock tonight, but you might want to have your ship depart early tomorrow. You want to ensure that none of the unwanted guests try to stowaway on your ship to get access to your island.” “Absolutely,” Serita emphatically states, and she then instructs the ship’s Captain to have the crew spend today gathering supplies, and to depart at dawn. They also decide to presently leave the “stealth team” and “party guards” on the ship to ensure no unwanted visitors come on board while the party leaders go to meet with Lord Kindor. </p><p></p><p>The group of Cassie, Fiona, Lannon, Mark, Mojo, Narg, Serita and Timothy leave the ship, and walk northward through the city to Lord Kindor’s castle. The two-mile hike is through one of the nicest parts of the city, with over a hundred mansions and estates belonging to various aristocrats and wealthy merchants. </p><p></p><p>They soon approach the southern gate of the outer wall of the Castle, a forty-foot high stone structure, behind which only the top two stories of the Castle’s central tower can be seen. They notice that twice the usual number of soldiers guarding the gate, who welcome their arrival and open the gate to allow them to enter. Mark comments “No matter how many times that happens it still feels a bit surreal, given how we first visited this place.” Narg, Serita and Timothy agree, as the four of them were with the group that infiltrated the castle fourteen years earlier when searching for the Rod of the Seven Parts. </p><p></p><p>They cross the outer bailey and approach the moat, which spans for forty-five feet across, ending at a sixty-foot high wall. Guards atop the moat tower signal for the drawbridge to be lowered. The party crosses the bridge and enters the inner bailey, which is filled with hundreds of human and dwarven Jawlt Army troops engaged in training exercises. Tenbar, the Jawlt Council Member and Army Commander waves to them, but does not break off from the practice drills that he is supervising. Narg and Lannon wave back at the dwarf, and continue towards the main doors to the castle. </p><p></p><p>They enter the front lobby. Kindor had been alerted to their presence and is waiting for them. He leads them to a meeting room not far from the lobby, where platters of food have been laid out for them, along with a few bottles of wine and a small keg. A group of guards take up position outside of the door, which is then closed, giving the nine of them privacy.</p><p></p><p>The group help themselves to the food and beverages. “Beefed up defenses I see,” Lannon comments. Kindor replies “Melito doesn’t want to take any chances, and since he is my security expert and knows this ILA a lot better than I do I’m taking his advice very seriously. We brought the army into the city at night inside of covered carriages to keep their presence here a secret. The auction site is only a mile away, and the troops can get there quickly if and when you might need them.” “Nice to know,” mutters Narg. </p><p></p><p>Kindor continues “Melito wants me to keep a very low profile and limit my number of public appearances in case I am a target.” “You really think you may be?” asks Fiona. Kindor replies “There is a very high probability that I am. The ILA may have chosen this city for more than just the auction. Other than the Jawlt guild, the only other known assassin group on the continent that belongs to the ILA is the guild from the Thenossian city of Halla. You may remember that they tried and failed to assassinate me nine years ago.” “How could I forget. They got me instead” Lannon states, referring to an attack against the party that occurred simultaneous to the assassination attempt, which left the dwarf dead. </p><p></p><p>The group finishes the meal after which they take a walk back outside, where two horse-drawn carriages are waiting. “Let’s go visit the auction site and your new headquarters,” Kindor states. The party climb into the rather ostentatious coaches, which then depart from the castle. They travel south for a mile along the main road, which then veers off towards a section of the city that has a large number of nicely constructed warehouses used by the wealthier merchants of the city. </p><p></p><p>They reach an area where it appears that most buildings on the whole city block have recently been razed, the only two structures still standing being a good sized warehouse on the southeastern corner with a large barn adjacent to it on the southwestern corner. Kindor gestures to the open land, and announces “This is where the hospital will be built.” They then approach the warehouse building.</p></blockquote><p></p>
[QUOTE="Silver Moon, post: 648997, member: 8530"] Chapter 3, “Arrival in Jawltorn”, July 3rd, 1019: Shortly after dawn the southern coast of mainland Jawlt is sited in the distance. The warship bearing the name Celib-Itil, which translates as Silver Moon in the Elvish language, changes course to the northeast towards their destination of the Jawltorn, the capital city of Jawlt. Along the way they pass the Jawlt Naval Ship Gelorynth, which is patrolling the waters between Jawltorn and the township for which that ship was named. As they near the city the Jawlt Naval Ship Georgetown is sighted patrolling off to the east. The city of Jawltorn is a bustling port city, with a population of approximately 17,500. The city is situated where the Thenossian River reaches the sea. The river flows into the city, past a well-guarded bridge, and then forks, creating an “inner city” island of approximately nine square miles. This section of the city has a population of 7,700 who are primarily upper class. The remainder of the city is known as the “outer city”, covering approximately fourteen square miles. It has a population of 9,800, comprised primarily of the middle and lower classes. The city is surrounded by a large wall manned with guards, with gates along the four major roads to the city. [I][U]Players & Guests:[/U] A city map with updated descriptions will be distributed at the next game. [U]Readers:[/U] The city map and descriptions have been posted on the Plots & Places board.[/I] The ship Celib-Itil sails into the port. A Jawlt Naval Lieutenant is rowing out into the harbor in a small boat, and signals for them to sail into a berth along the Military Docks of the Inner City. They dock alongside the flagship of the Jawlt Navy, the vessel named for the city, which appears to be preparing to set sail. The Jawlt Council Member and Naval Commander, a human fighter named Waller John Swordsharpener, boards the Celib-Itil and warmly greets the party’s arrival in the city. Glancing towards the flagship, Serita asks “Getting ready to leave town?” Waller replies “Yes, the first auction guests arrive tomorrow. Kindor thinks it best that the flagship be seen at sea and at the ready, with two more vessels within sight to the southeast and southwest, to deter any unwanted guests from making a quick escape from the city by ship. “Good thinking,” comments Narg. Cassie offers to loan him some magical Message Mirrors, to allow for quick communication between his ships. "I didn't know we had any of those," Narg comments. Cassie answers "Of course you didn't, to use them you have to know how to write." "I can too write!" Narg exclaims. Mojo interjects "Writing your name in the snow doesn't count.' "Well it should," is Narg's reply. Waller tells the party “Feel free to use this dock tonight, but you might want to have your ship depart early tomorrow. You want to ensure that none of the unwanted guests try to stowaway on your ship to get access to your island.” “Absolutely,” Serita emphatically states, and she then instructs the ship’s Captain to have the crew spend today gathering supplies, and to depart at dawn. They also decide to presently leave the “stealth team” and “party guards” on the ship to ensure no unwanted visitors come on board while the party leaders go to meet with Lord Kindor. The group of Cassie, Fiona, Lannon, Mark, Mojo, Narg, Serita and Timothy leave the ship, and walk northward through the city to Lord Kindor’s castle. The two-mile hike is through one of the nicest parts of the city, with over a hundred mansions and estates belonging to various aristocrats and wealthy merchants. They soon approach the southern gate of the outer wall of the Castle, a forty-foot high stone structure, behind which only the top two stories of the Castle’s central tower can be seen. They notice that twice the usual number of soldiers guarding the gate, who welcome their arrival and open the gate to allow them to enter. Mark comments “No matter how many times that happens it still feels a bit surreal, given how we first visited this place.” Narg, Serita and Timothy agree, as the four of them were with the group that infiltrated the castle fourteen years earlier when searching for the Rod of the Seven Parts. They cross the outer bailey and approach the moat, which spans for forty-five feet across, ending at a sixty-foot high wall. Guards atop the moat tower signal for the drawbridge to be lowered. The party crosses the bridge and enters the inner bailey, which is filled with hundreds of human and dwarven Jawlt Army troops engaged in training exercises. Tenbar, the Jawlt Council Member and Army Commander waves to them, but does not break off from the practice drills that he is supervising. Narg and Lannon wave back at the dwarf, and continue towards the main doors to the castle. They enter the front lobby. Kindor had been alerted to their presence and is waiting for them. He leads them to a meeting room not far from the lobby, where platters of food have been laid out for them, along with a few bottles of wine and a small keg. A group of guards take up position outside of the door, which is then closed, giving the nine of them privacy. The group help themselves to the food and beverages. “Beefed up defenses I see,” Lannon comments. Kindor replies “Melito doesn’t want to take any chances, and since he is my security expert and knows this ILA a lot better than I do I’m taking his advice very seriously. We brought the army into the city at night inside of covered carriages to keep their presence here a secret. The auction site is only a mile away, and the troops can get there quickly if and when you might need them.” “Nice to know,” mutters Narg. Kindor continues “Melito wants me to keep a very low profile and limit my number of public appearances in case I am a target.” “You really think you may be?” asks Fiona. Kindor replies “There is a very high probability that I am. The ILA may have chosen this city for more than just the auction. Other than the Jawlt guild, the only other known assassin group on the continent that belongs to the ILA is the guild from the Thenossian city of Halla. You may remember that they tried and failed to assassinate me nine years ago.” “How could I forget. They got me instead” Lannon states, referring to an attack against the party that occurred simultaneous to the assassination attempt, which left the dwarf dead. The group finishes the meal after which they take a walk back outside, where two horse-drawn carriages are waiting. “Let’s go visit the auction site and your new headquarters,” Kindor states. The party climb into the rather ostentatious coaches, which then depart from the castle. They travel south for a mile along the main road, which then veers off towards a section of the city that has a large number of nicely constructed warehouses used by the wealthier merchants of the city. They reach an area where it appears that most buildings on the whole city block have recently been razed, the only two structures still standing being a good sized warehouse on the southeastern corner with a large barn adjacent to it on the southwestern corner. Kindor gestures to the open land, and announces “This is where the hospital will be built.” They then approach the warehouse building. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
Playing the Game
Story Hour
League of Assassins - Conclusion
Top