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League of Assassins - Conclusion
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<blockquote data-quote="Silver Moon" data-source="post: 704513" data-attributes="member: 8530"><p>Chapter 10, “The Jewelry and Gem Collection", July 4th, 1019, 1:30 P.M. </p><p></p><p>The party members head back outside to their carriage. “I don’t like the sound of green dragons showing up.” Kharole interjects “They may not, the exact quote was ‘Or their agents’, so they could be sending anyone.” Kharole adds, "They said these people were looking for a magical gem that once belonged to a green dragon." Serita says, "I think it's time for us to have a good look at these auction items." The others agree, so they head directly to the Lordholder's Castle. </p><p></p><p>They arrive back at the Castle and are greeted upon their arrival by the Jawlt Army Commander, Colonel Tenbar. The group tells the dwarven fighter that they have come to pick up the Jewelry and Gems. They are quickly escorted inside. Tenbar leads them through the immense stone building and to a staircase leading to the first sub-basement. They travel down several corridors and past rooms with army troops on guard duty. They eventually arrive at a vault-like room, with solid metal doors and multiple locks. At present the doors are open, and several Army officers are currently guarding the treasure. Also in the room is the wizard Mahjorn, an employee of Kindor's. The wizard casts a spell of some sort, and then informs Tenbar "They are who they claim to be." "As if anybody else would want to be Mojo," Serita mutters. </p><p></p><p>The room has a large wooden jewelry cabinet and two metal chests, all of which appear to have locks on them. Also in the room is a torso-sized practice dummy, this one covered over with an embroidered tablecloth. Tenbar explains that the collection of jewelry and gems is comprised of sixteen separate items. Mahjorn casts a spell on each, and Tenbar then takes a large key ring and unlocks each chest and the cabinet. The cabinet doors are opened to reveal four drawers inside, a large drawer on the bottom taking up over half of the chest, a medium drawer above it, and two smaller drawers above that. Tenbar uses other keys to unlock each of these drawers. </p><p></p><p><em>[Note to Readers: Pictures (or links to pictures) of all 16 items can be found on the Plots & Places thread. The pictures will also be posted here in the Story Hour as each individual item and the item's history becomes a key part of the story. </em></p><p></p><p>The middle shelf of the cabinet is removed. On the shelf are five items wrapped in velvet. Mahjorn says that each of these five items is a rare gemstone. The first is a large light blue rectangular quartz-like stone with angular edges that measures 2x3x6 inches in size. The second is an egg-sized unpolished pinkish-red opaque stone. The third is a triangular shaped polished diamond, approximately an inch in diameter, with a pulsating blue light in the center. The fourth is a large uncut baseball-sized rock that appears to be mostly comprised of diamond. The final one is a pyramid shaped quartz-like piece of green, purple, gray and white. The gem radiates a faint glow around it. </p><p></p><p>One upper left shelf of the cabinet is pulled out. A dark velvet cloth is removed, to reveal red velvet padding beneath, with a dozen indentations in the padding apparently designed to hold rings. Two of these are currently filled. The first ring appears to be gold and silver, with a series of sparkling gems encrusted in it, the gems being rubies, diamonds and some faint green stones. The other ring is gold with an intricately carved band and a large deep red oval stone in the center. </p><p></p><p>Next, the upper right shelf is pulled out, and a dark velvet cloth is removed to show a pair of pendants. The first is silver. Attached to a silver chain is the round pendant, with knotting etched around the edges and an odd design comprising most of the center. The design is perhaps a knight slaying a dragon, or perhaps not, depending upon how you view it. The other pendant is on a gold chain with a rough and bulky shield-shaped gold plated rock fastened to it. </p><p></p><p>The large bottom drawer of the cabinet is then opened. First Mahjorn removes from it a jeweled box. The box is wood covered with intricately carved silver plating. It is eight-inches long by five inches deep. The bottom part is four inches tall, with a two-inch high curved lid on top. The wizard reaches again into the bottom drawer, this time removing a jeweled egg. The egg is lying on its side, and is six-inches long at the widest point of the oval. It is painted emerald green, with diamonds encrusted inside of gold and silver designs. It is also split down the middle, with a gold lock covered by a red ruby. The ruby is turned, and the egg opens up to reveal a jeweled model of a ship, the hull being painted the same emerald green with the masts and sails being made of gold, silver and diamonds. </p><p></p><p>The tablecloth is removed from over the practice dummy, which has on it a jeweled black satin dress decorated with gold and jewels in intricate patterns. Serita asks Mahjorn about the dress, speculating that she might decide to just wear it back. He says that it is magical in nature, but safe to wear, and it can only be used after the wearer has been specifically trained in its use by the people who originally made it. The party asks him if he knows much about the other items. The wizard states "I personally don't know that much about them. Your associate Hiroshi knows the most, and he is still busy completing the research about them. I'm sure that he will be able to provide you with more answers once he has completed that task."</p><p></p><p>The smaller of the metal trunks is unlocked, and from it a gold statue is removed. The statue is that of a sphinx with a large polished gem in the center of it. The statue is fairly large, around the size of a cat or small dog. </p><p></p><p>The large metal trunk is then unlocked. From it Tenbar removes three ornate weapons. The first is a pick axe with runes on the blade and ornate ivory designs overlay on the handle. Next is an axe with a large ruby encrusted in the base of the handle. The axe head is of a unique design, with an oval opening in side, and points atop the handle and the back of the head. The third is a large ornate hammer with a gold spiral on the handle, a fancy grip with dwarven runes on the base, and gold designs on the top and both ends of the head of the hammer. </p><p></p><p>They decide that they will bring back all of the items now, so discuss how. It is pointed out that many of the items are small, and can be easily concealed. The party discusses hiding the larger pieces inside of a piece of furniture, since Bruce has probably found furnishings by now for the auction site. They head off to find Bruce, running into Lord Kindor. He tells them "Don't you ever do that again!" "What?" asks Serita. The Lordholder replies "Leaving that...that...Bugbear here overnight. He's been driving me and my men crazy!" "Okay, we'll bring him back with us," states Kharole. "As if I'm even giving you a choice! Take it with you" Kindor answers. </p><p></p><p>They tell Kindor they will also bring the auction items back with them this trip. Mojo says "Yeah, but first we need to made a sign that reads 'There are no valuables in this carriage'". "How about 'Driver can not change anything higher than 20 gold pieces'" Aradyn adds.</p></blockquote><p></p>
[QUOTE="Silver Moon, post: 704513, member: 8530"] Chapter 10, “The Jewelry and Gem Collection", July 4th, 1019, 1:30 P.M. The party members head back outside to their carriage. “I don’t like the sound of green dragons showing up.” Kharole interjects “They may not, the exact quote was ‘Or their agents’, so they could be sending anyone.” Kharole adds, "They said these people were looking for a magical gem that once belonged to a green dragon." Serita says, "I think it's time for us to have a good look at these auction items." The others agree, so they head directly to the Lordholder's Castle. They arrive back at the Castle and are greeted upon their arrival by the Jawlt Army Commander, Colonel Tenbar. The group tells the dwarven fighter that they have come to pick up the Jewelry and Gems. They are quickly escorted inside. Tenbar leads them through the immense stone building and to a staircase leading to the first sub-basement. They travel down several corridors and past rooms with army troops on guard duty. They eventually arrive at a vault-like room, with solid metal doors and multiple locks. At present the doors are open, and several Army officers are currently guarding the treasure. Also in the room is the wizard Mahjorn, an employee of Kindor's. The wizard casts a spell of some sort, and then informs Tenbar "They are who they claim to be." "As if anybody else would want to be Mojo," Serita mutters. The room has a large wooden jewelry cabinet and two metal chests, all of which appear to have locks on them. Also in the room is a torso-sized practice dummy, this one covered over with an embroidered tablecloth. Tenbar explains that the collection of jewelry and gems is comprised of sixteen separate items. Mahjorn casts a spell on each, and Tenbar then takes a large key ring and unlocks each chest and the cabinet. The cabinet doors are opened to reveal four drawers inside, a large drawer on the bottom taking up over half of the chest, a medium drawer above it, and two smaller drawers above that. Tenbar uses other keys to unlock each of these drawers. [I][Note to Readers: Pictures (or links to pictures) of all 16 items can be found on the Plots & Places thread. The pictures will also be posted here in the Story Hour as each individual item and the item's history becomes a key part of the story. [/I] The middle shelf of the cabinet is removed. On the shelf are five items wrapped in velvet. Mahjorn says that each of these five items is a rare gemstone. The first is a large light blue rectangular quartz-like stone with angular edges that measures 2x3x6 inches in size. The second is an egg-sized unpolished pinkish-red opaque stone. The third is a triangular shaped polished diamond, approximately an inch in diameter, with a pulsating blue light in the center. The fourth is a large uncut baseball-sized rock that appears to be mostly comprised of diamond. The final one is a pyramid shaped quartz-like piece of green, purple, gray and white. The gem radiates a faint glow around it. One upper left shelf of the cabinet is pulled out. A dark velvet cloth is removed, to reveal red velvet padding beneath, with a dozen indentations in the padding apparently designed to hold rings. Two of these are currently filled. The first ring appears to be gold and silver, with a series of sparkling gems encrusted in it, the gems being rubies, diamonds and some faint green stones. The other ring is gold with an intricately carved band and a large deep red oval stone in the center. Next, the upper right shelf is pulled out, and a dark velvet cloth is removed to show a pair of pendants. The first is silver. Attached to a silver chain is the round pendant, with knotting etched around the edges and an odd design comprising most of the center. The design is perhaps a knight slaying a dragon, or perhaps not, depending upon how you view it. The other pendant is on a gold chain with a rough and bulky shield-shaped gold plated rock fastened to it. The large bottom drawer of the cabinet is then opened. First Mahjorn removes from it a jeweled box. The box is wood covered with intricately carved silver plating. It is eight-inches long by five inches deep. The bottom part is four inches tall, with a two-inch high curved lid on top. The wizard reaches again into the bottom drawer, this time removing a jeweled egg. The egg is lying on its side, and is six-inches long at the widest point of the oval. It is painted emerald green, with diamonds encrusted inside of gold and silver designs. It is also split down the middle, with a gold lock covered by a red ruby. The ruby is turned, and the egg opens up to reveal a jeweled model of a ship, the hull being painted the same emerald green with the masts and sails being made of gold, silver and diamonds. The tablecloth is removed from over the practice dummy, which has on it a jeweled black satin dress decorated with gold and jewels in intricate patterns. Serita asks Mahjorn about the dress, speculating that she might decide to just wear it back. He says that it is magical in nature, but safe to wear, and it can only be used after the wearer has been specifically trained in its use by the people who originally made it. The party asks him if he knows much about the other items. The wizard states "I personally don't know that much about them. Your associate Hiroshi knows the most, and he is still busy completing the research about them. I'm sure that he will be able to provide you with more answers once he has completed that task." The smaller of the metal trunks is unlocked, and from it a gold statue is removed. The statue is that of a sphinx with a large polished gem in the center of it. The statue is fairly large, around the size of a cat or small dog. The large metal trunk is then unlocked. From it Tenbar removes three ornate weapons. The first is a pick axe with runes on the blade and ornate ivory designs overlay on the handle. Next is an axe with a large ruby encrusted in the base of the handle. The axe head is of a unique design, with an oval opening in side, and points atop the handle and the back of the head. The third is a large ornate hammer with a gold spiral on the handle, a fancy grip with dwarven runes on the base, and gold designs on the top and both ends of the head of the hammer. They decide that they will bring back all of the items now, so discuss how. It is pointed out that many of the items are small, and can be easily concealed. The party discusses hiding the larger pieces inside of a piece of furniture, since Bruce has probably found furnishings by now for the auction site. They head off to find Bruce, running into Lord Kindor. He tells them "Don't you ever do that again!" "What?" asks Serita. The Lordholder replies "Leaving that...that...Bugbear here overnight. He's been driving me and my men crazy!" "Okay, we'll bring him back with us," states Kharole. "As if I'm even giving you a choice! Take it with you" Kindor answers. They tell Kindor they will also bring the auction items back with them this trip. Mojo says "Yeah, but first we need to made a sign that reads 'There are no valuables in this carriage'". "How about 'Driver can not change anything higher than 20 gold pieces'" Aradyn adds. [/QUOTE]
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